Mystcraft in 1.7.10 DW20 pack

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UberZogster

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Jul 29, 2019
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I have been trying to make a mystcraft age in the DireWolf20 1.7.10 pack and am having loads of trouble with instability. The thing I find odd is that I am only getting instability if I write the age, if I just make a random age and hop in it is fine. I have seen crystal tendrils and diamond ore spheres with no side effects. But a one biome crag has: hunger 4, poison 4, slowness, soulflay, wither, etc...

I followed Dire's age writing tutorial and came up with:
Plains biome
single biome
water block
stone block
standard world
normal lighting
zenith phase
zero length
normal sun
normal moon
normal stars
no weather
caves
caves
caves
villages
ravines
dungeons
lava block
deep lakes

That age has:
Hunger 3
Poison 3
slowness
mining fatigue
weakness 3

Am I missing something or is mystcraft totally broken?
 

Pascal van Ratingen

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Jul 29, 2019
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1st time i tried it, i had to delete the world, because i could not even enter it anymore, i am not gonna mess with this mystcraft again and installed aroma95 mineworld :_)
 

ScottulusMaximus

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Jul 29, 2019
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Would presume it's the Lava Block causing instability, part of the new balance mechanic. Make a world without the block modifiers with standard terrain gen.
 

UberZogster

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Jul 29, 2019
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I removed Lava deep lakes with no effect. GOT IT!!!! It is the stone block for world gen. If I change that to end stone, dirt, etc the age is stable.
 

epidemia78

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Jul 29, 2019
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Mystcraft is such an enormous pain. Someone needs to make an alternative mod that is less tedious, requires less trial and error and doesnt constantly punish you by spamming up the ram with junk dimensions.
 

Cptqrk

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Aug 24, 2013
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um... there is.

Only if you have access to the folders. Even if you delete/trash the book that links to the garbage age, the actual age is still alive on the server. An admin with ftp access would need to go and manually delete the worlds.
As far as I know, that is the only way to delete an age.
 

Crhymez

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Jul 29, 2019
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Only if you have access to the folders. Even if you delete/trash the book that links to the garbage age, the actual age is still alive on the server. An admin with ftp access would need to go and manually delete the worlds.
As far as I know, that is the only way to delete an age.
yes, and this is what servers admins do, they limit people to 1 age. if you want your age deleted just tell them the number. Its not hard....
 

Cptqrk

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Aug 24, 2013
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I wasn't saying it was hard to delete an age, I was just clarifying how it is done, and what server access/privileges were needed to do so.
 

epidemia78

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Jul 29, 2019
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Im just saying that I dont like Mystcraft. All that instability stuff is annoying, collecting pages is annoying and taking the time to write an age only to have it filled with unwanted random stuff is annoying. And its extremely annoying to have to restart the game due to lag from creating junk dimensions, considering how long it takes to load. This is why Ive installed Aroma1997's dimensional world, for a simple mining dimension. Now all I need is a void age with sunlight and I wont need to bother with it anymore.
 

McJty

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I have been for a while considering making a dimension creation machine in my RFTools mod. I don't want to make it too easy but I would like a more technological way to create dimensions. I'm still thinking about a good mechanic to define dimensions. To balance this I can make the process of making a dimension take a lot of RF. Suggestions are welcome in this area.
 

epidemia78

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Jul 29, 2019
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I have been for a while considering making a dimension creation machine in my RFTools mod. I don't want to make it too easy but I would like a more technological way to create dimensions. I'm still thinking about a good mechanic to define dimensions. To balance this I can make the process of making a dimension take a lot of RF. Suggestions are welcome in this area.

I am up for that. I have some suggestions. One of your special portal blocks can accept RF power and depending on the complexity of the dimension it will cost more to activate it.
 

epidemia78

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Jul 29, 2019
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Perhaps the other blocks comprising the portal structure could be used somehow to define what sort of dimension you end up with. The portal wont work at all without some kind of world type specified like void, flat, island world or standard. Then its up to the player to add ores, caves, biomes, eternal day etc...
 

McJty

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Yes, I would surely use it together with my teleporter. I'm only not sure how to actually define new dimensions. In Mystcraft you have the grammer of creating dimensions by combining pages. I'm still thinking about finding another original and nice way to define dimensions as well. Maybe with a type of machine called a 'dimension encoder' or something. Just playing around this in my mind.
 

McJty

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Ok, I actually started working on this and here is the system as I see it now (and some of it is already implemented):

  • The basic way to construct dimensions is by combining Dimlet's (this is roughly similar to mystcraft pages). There will be dimlets to alter terrain, control sky, control dungeon generation and so on.
    • Some basic dimlets are craftable (as opposed to Mystcraft). So I want it to be possible to make basic void ages or simple ages that don't contain too much without requiring exploration.
    • Specialized dimlets need to be found. Currently dimlets can be found by killing enderman (rare drop) or in dungeon chests. When you find a dimlet it is known as a 'Unknown Dimlet'. This is basically a dimlet that you don't know yet. You need to research it before you can use it.
    • Unknown dimlets are researched in the Dimlet Researcher. This takes a bit of energy and a bit of time and will transform the unknown dimlet in a known dimlet based on rarity (for example, the dimlet to create an age full of diamond blocks would be extremely rare.
  • To describe an actual dimension you would create an Empty Dimension Tab item, put that in the Dimension Enscriber and then add the appropriate dimlets. When finished you would start enscribing the age and this will return a 'Realized Dimension Tab'. This item represents your actual dimension (this is similar to a Mystcraft book). As with Mystcraft if you don't specify certain things it will be randomized. So if you don't specify a biome you will get random biomes.
  • At this moment the dimension is not yet created. You just make a Realized Dimension Tab which describes the dimension. To create the dimension itself you need to put this tab in the Dimension Builder. This machine will require a lot of energy and time (how much depends on the complexity of the dimension you're trying to build, making a dimension full of diamond blocks will consume a HUGE amount of energy). When done it will have created your dimension.
  • Now to get there you will need to use the teleportation system that is already in RFTools. Using a Dialing Device (already existing item) it will be possible to dial directly to the spawn point of a created dimension by putting a Dimension Chest adjacent to the Dialing Device and then putting your Realized Dimension Tabs in that chest. Teleporting to a dimension this way is costly so if the dimension is good you probably want to make a more permanent teleportation setup using the regular RFTools teleportation devices.
  • Note that (same as in Mystcraft) you need a way back! You can use any means of inter-dimension teleport available to you but RFTools also offers a solution. It is actaully possible to pre-dial and charge a matter transmitter to a given receiver. By doing that and taking that matter transmitter with you, you will be able to get back easily.
  • I have no plans (at this moment) for introducing instability in created dimensions. I feel that my system is expensive enough as it is and for now I don't think I'll add something like that.
Opinions, suggestions and other ideas are welcome.
 
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epidemia78

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Jul 29, 2019
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Sounds interesting, but I am up for any alternative to Mystcrap. But I think you should do away with all that random nonsense which rewards people for being lazy or just ends up wasting a lot of time. I think a dimension without any sort of description should come out a flat plains world of grass and stone. The descriptors is what should add to or take away from that. Subtract stone, grass and bedrock and you have a void dimension. Or add biomes, caves and ores and your flat world will have those things but still be flat unless you specify world type. So if somebody wanted a flat extreme hills biome where they could get apatite which occurs high up, they would need to specify world height too.
 

McJty

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Maybe... I kinda like it how in Mystcraft you can get random and sometimes VERY interesting dimensions by just letting the randomizer do its job. Sometimes I just create dimensions for that sole purpose. I would like that to be possible with my mod too. But as I said the basic dimlets will be craftable so you will be able to fully remove all randomness by just crafting the basic dimlets for all features.

And perhaps I can add a feature to the dimension enscriber so that it actually shows you which features will be random due to missing dimlets.
 

Tankh

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Jul 29, 2019
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Mystcraft is such an enormous pain. Someone needs to make an alternative mod that is less tedious, requires less trial and error and doesnt constantly punish you by spamming up the ram with junk dimensions.

The server completely unloads ages with no players/chunkloaders in though, so all it does is take up HDD space.
 
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