However, that punishes also punishes far more than just the 0.001% of idiots trying to legitimately steal your hard work.I agree, but it's sometimes just easier to restrict distribution than to try and go full License ninja on them.
I really only have an issue with perms when it is EXTREMELY restrictive to the point that only 1-2 packs (or none at all, such as Mo'Creatures) can distribute it. The main ones in the past were Thaumcraft and Railcraft (as well as others such as Forestry), which at the time only gave out perms to FTB. Not to downplay how important the effort and quality the FTB team puts in is/was, but the fact that FTB had exclusive access to the most important magic mod at the time, automatic farming and boilers is almost certainly a reason that we're so popular: there was no serious alternative for 2 Minecraft versions (in 1.6/1.7 it's a different game with ATLauncher and 2nd-party FTB packs such as AgSkies). This meant mods that weren't in FTB packs basically got ignored entirely unless Dire took a liking to them or something.
In the age we're in, mod perms are no longer harmful, just annoying and irrelevant. Practically all mod devs at this point either don't require perms at all or have very fair perm systems.
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