Some mods don't have the right mindset. I love IC2, don't get me wrong. It was the 4th mod I ever used and the last 3 were just bookcases and armor stands. Punishing players for experimentation is not the right mindset for a minecraft mod. Buildcraft is guilty of this too but IC2 is the larger culprit.
Back in vanilla, I never had a creative test world. Redstone was rather plentiful and most things weren't that expensive but the most important thing was, most things don't get destroyed unless your messing with lava and fire or making TNT cannons. That's what IC2 felt like, playing with fire and lava in a wooden house and building TNT cannons. Once you got the hang of things and learned how it worked, everything turns out fine. Until then, things usually went up in flames or resulted in explosions to the face. The thing is punishing players for messing up stifles creativity.
My friends and I would have private servers for ourselves. In vanilla, we made a railroad system. we all hopped on and messed around until it worked. When we were playing IC2 building would start with half of us logging out and checking what doesn't blow up. While we were building an airship with Redpower2, we were just randomly slapping things together and laughing at how trees got stuck onto our frames. Even if you didn't know what you were doing (believe me, most of us didn't) we weren't afraid of "helping" out. Worst case scenario, our block breakers started eating themselves.
IC2 felt like Murphy's Law: The Game. Gregtech cranked it up to 11. Honestly, I don't mind the costs, just how easily GT stuff blow up and result in chain explosions. In Redpower, incompatible wires didn't connect. Thermal Expansion machines didn't blow and let you get pretty creative with them. TE engines were also much more forgiving.
This post is just my opinion. I'm kinda urged to make a reverse Gregtech mod. Won't make things cheaper but instead makes things more forgiving. Creativity is the heart of Minecraft after all. What do you think and what's your opinion?
Back in vanilla, I never had a creative test world. Redstone was rather plentiful and most things weren't that expensive but the most important thing was, most things don't get destroyed unless your messing with lava and fire or making TNT cannons. That's what IC2 felt like, playing with fire and lava in a wooden house and building TNT cannons. Once you got the hang of things and learned how it worked, everything turns out fine. Until then, things usually went up in flames or resulted in explosions to the face. The thing is punishing players for messing up stifles creativity.
My friends and I would have private servers for ourselves. In vanilla, we made a railroad system. we all hopped on and messed around until it worked. When we were playing IC2 building would start with half of us logging out and checking what doesn't blow up. While we were building an airship with Redpower2, we were just randomly slapping things together and laughing at how trees got stuck onto our frames. Even if you didn't know what you were doing (believe me, most of us didn't) we weren't afraid of "helping" out. Worst case scenario, our block breakers started eating themselves.
IC2 felt like Murphy's Law: The Game. Gregtech cranked it up to 11. Honestly, I don't mind the costs, just how easily GT stuff blow up and result in chain explosions. In Redpower, incompatible wires didn't connect. Thermal Expansion machines didn't blow and let you get pretty creative with them. TE engines were also much more forgiving.
This post is just my opinion. I'm kinda urged to make a reverse Gregtech mod. Won't make things cheaper but instead makes things more forgiving. Creativity is the heart of Minecraft after all. What do you think and what's your opinion?