Hello there... Now, you are going to need this:
https://github.com/jaquadro/NBTExplorer/releases/tag/v2.7.4-win
Got it? Cool! Now back to your world.
Create an age, it doesnt matter what symbols you use, just create it and load it.
Done? Great! Now run the NBTexplorer and look into your saves folder, go to the data folder and select the number of the dimension, load it!
Now the important stuff, you are going to find this in the data tree:
Instabilityenabled:1 (No instability)
Agename: Whatever the name you want for that age (not important unless you have +20 ages like me)
Pages: This are the pages that you put on the book, dont change that as it doesnt really have any effect..
Symbols: Here comes the magic.. You can modify the present ones, delete the ones you dont like or if you need to you can add them with the AddString option (That would be weird as usually a pregenerated age comes with far more symbols that it needs, particularly colors, because it tends to make a red symbol for example, a zero lenght bla bla bla red gradient instead of a simple red symbol.. don't know why.. but only having the red symbol works perfectly so delete all that gradient and other colors that are not needed crap..)
You can check the symbols that are there, or you can just cheat in game a book with pages and use it on that book just to know exactly what the name of their respective symbols are... But usually (at least what i've found) they follow this pattern:
Modifiers: ModZero would be zero lenght for example, every modifier starts with "Mod" and then whatever the modifier is.. (The clear modifiers for example is ModClear, notClearMod.. Just in case)
Colors: ColorCloud for example would be the modifying of the cloud color (colors itself are modifiers, so they are like ModRed, notColorRed) and in the natural symbols is, for example, ColorGrassNat same for folliage and stuff...
Biomes: they work with biome id, for example, Biome163 in monster would be a magical forest biome.
Biome Controllers: BiomeConSingle for example, would be single biome, It's BiomeCon whatever.
Lightning: LightningBright for example.. Is bright.. Replace bright with dark or normal to get the other 2.
Population: they work the same the page is called.. For example Villages
Terrain Generation: Exactly the same as their page is called.. For example, Void.
Celestials: The name of what celestial object you want to modify, then the attribute, for example: SunNormal is a normal sun :3
Random stuff: Usually they are not called the same, so i'd recommend at least putting their page to know exactly what they are called.. The ones i can tell are:
WeatherOff is no weather.
NoHorizon is boundless sky.
So, what do you do with this?
You modify an already created age that you couldn't get perfect or use this to take instability off.. Maybe you didn't liked how it generated, you can change the seed or the spawn point.. Or you can even create a new age from scratch.
FINAL STEP AND NEEDED:
Go to the saves folder again and delete the folder that is called: Dym_MystX where X is the number of your dimension, BE SURE YOU ARE DELETING THIS DIMENSION ONLY.
And now you are done.. Happy mystcraft!
https://github.com/jaquadro/NBTExplorer/releases/tag/v2.7.4-win
Got it? Cool! Now back to your world.
Create an age, it doesnt matter what symbols you use, just create it and load it.
Done? Great! Now run the NBTexplorer and look into your saves folder, go to the data folder and select the number of the dimension, load it!
Now the important stuff, you are going to find this in the data tree:
Instabilityenabled:1 (No instability)
Agename: Whatever the name you want for that age (not important unless you have +20 ages like me)
Pages: This are the pages that you put on the book, dont change that as it doesnt really have any effect..
Symbols: Here comes the magic.. You can modify the present ones, delete the ones you dont like or if you need to you can add them with the AddString option (That would be weird as usually a pregenerated age comes with far more symbols that it needs, particularly colors, because it tends to make a red symbol for example, a zero lenght bla bla bla red gradient instead of a simple red symbol.. don't know why.. but only having the red symbol works perfectly so delete all that gradient and other colors that are not needed crap..)
You can check the symbols that are there, or you can just cheat in game a book with pages and use it on that book just to know exactly what the name of their respective symbols are... But usually (at least what i've found) they follow this pattern:
Modifiers: ModZero would be zero lenght for example, every modifier starts with "Mod" and then whatever the modifier is.. (The clear modifiers for example is ModClear, not
Colors: ColorCloud for example would be the modifying of the cloud color (colors itself are modifiers, so they are like ModRed, not
Biomes: they work with biome id, for example, Biome163 in monster would be a magical forest biome.
Biome Controllers: BiomeConSingle for example, would be single biome, It's BiomeCon whatever.
Lightning: LightningBright for example.. Is bright.. Replace bright with dark or normal to get the other 2.
Population: they work the same the page is called.. For example Villages
Terrain Generation: Exactly the same as their page is called.. For example, Void.
Celestials: The name of what celestial object you want to modify, then the attribute, for example: SunNormal is a normal sun :3
Random stuff: Usually they are not called the same, so i'd recommend at least putting their page to know exactly what they are called.. The ones i can tell are:
WeatherOff is no weather.
NoHorizon is boundless sky.
So, what do you do with this?
You modify an already created age that you couldn't get perfect or use this to take instability off.. Maybe you didn't liked how it generated, you can change the seed or the spawn point.. Or you can even create a new age from scratch.
FINAL STEP AND NEEDED:
Go to the saves folder again and delete the folder that is called: Dym_MystX where X is the number of your dimension, BE SURE YOU ARE DELETING THIS DIMENSION ONLY.
And now you are done.. Happy mystcraft!