My little guide to mystcraft perfect age (100%)

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wolfsilver00

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Jul 29, 2019
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Hello there... Now, you are going to need this:

https://github.com/jaquadro/NBTExplorer/releases/tag/v2.7.4-win

Got it? Cool! Now back to your world.

Create an age, it doesnt matter what symbols you use, just create it and load it.

Done? Great! Now run the NBTexplorer and look into your saves folder, go to the data folder and select the number of the dimension, load it!

Now the important stuff, you are going to find this in the data tree:

Instabilityenabled:1 (No instability)

Agename: Whatever the name you want for that age (not important unless you have +20 ages like me)

Pages: This are the pages that you put on the book, dont change that as it doesnt really have any effect..

Symbols: Here comes the magic.. You can modify the present ones, delete the ones you dont like or if you need to you can add them with the AddString option (That would be weird as usually a pregenerated age comes with far more symbols that it needs, particularly colors, because it tends to make a red symbol for example, a zero lenght bla bla bla red gradient instead of a simple red symbol.. don't know why.. but only having the red symbol works perfectly so delete all that gradient and other colors that are not needed crap..)

You can check the symbols that are there, or you can just cheat in game a book with pages and use it on that book just to know exactly what the name of their respective symbols are... But usually (at least what i've found) they follow this pattern:

Modifiers: ModZero would be zero lenght for example, every modifier starts with "Mod" and then whatever the modifier is.. (The clear modifiers for example is ModClear, not ClearMod.. Just in case)

Colors: ColorCloud for example would be the modifying of the cloud color (colors itself are modifiers, so they are like ModRed, not ColorRed) and in the natural symbols is, for example, ColorGrassNat same for folliage and stuff...

Biomes: they work with biome id, for example, Biome163 in monster would be a magical forest biome.

Biome Controllers: BiomeConSingle for example, would be single biome, It's BiomeCon whatever.

Lightning: LightningBright for example.. Is bright.. Replace bright with dark or normal to get the other 2.

Population: they work the same the page is called.. For example Villages

Terrain Generation: Exactly the same as their page is called.. For example, Void.

Celestials: The name of what celestial object you want to modify, then the attribute, for example: SunNormal is a normal sun :3

Random stuff: Usually they are not called the same, so i'd recommend at least putting their page to know exactly what they are called.. The ones i can tell are:

WeatherOff is no weather.
NoHorizon is boundless sky.


So, what do you do with this?

You modify an already created age that you couldn't get perfect or use this to take instability off.. Maybe you didn't liked how it generated, you can change the seed or the spawn point.. Or you can even create a new age from scratch.

FINAL STEP AND NEEDED:

Go to the saves folder again and delete the folder that is called: Dym_MystX where X is the number of your dimension, BE SURE YOU ARE DELETING THIS DIMENSION ONLY.

And now you are done.. Happy mystcraft!
 

wolfsilver00

New Member
Jul 29, 2019
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Is this a guide! Wow! :D
The only thing it's missing is colour and screenshots...

Umm, i may do some screenshots later.. But for color.. Neh.. I like my post serious :p

Too bad this doesn't work on servers.

It works, just look for the .dat files respective to the age in your server folder instead of your minecraft folder (Only if it is YOUR server)

If you are just a player then you can make it in single player and then send the .dat file to the server admin and ask him to put it into the dimensions folder, changing its name to a number of age that is being not used, then using the in game command:

/myst_agebook X where x is the number of the dimension he selected, and then giving you the book :)
 
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MonthOLDpickle

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Jul 29, 2019
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And a complete idiot like me can get to the point where I have the NBT explorer viewing my world but I don't know what to do with this..do I delete the symbols and than add what I want? How the heck do I find a list of what to type? I don't know biomeIDs and stuff.
 

wolfsilver00

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Jul 29, 2019
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And a complete idiot like me can get to the point where I have the NBT explorer viewing my world but I don't know what to do with this..do I delete the symbols and than add what I want? How the heck do I find a list of what to type? I don't know biomeIDs and stuff.

http://forum.feed-the-beast.com/threads/ftb-master-configs.35354/

In the master configs u can check the biome Id's we have here :)

And yes, you delete excess symbols, and put the ones you want following the prefixes i gave in the first post :D (you can just modify the preexistent symbols, changing the name to the new ones too).. And if there is a symbol you are not sure how to use it, just put it on a page and in the pages section it will have the name u need :D
 
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