When Beyond was at a stable 1.2.1, I started up a server for me and my friends and family. We played that, until 1.5.3, and then we started over on that version. If I may, here are 2 things that we feel weren't great in this modpack.
1) It's been short-lived. We expected new content, and we got some, but a lot of the 1.10 content is just copies of 1.7 content. We did enjoy what we got, and it was neat how we were forced to do more EnderIO with TE being so incomplete; we didn't know how cool EnderIO was until now. It was disappointing to see so many mods missing or incomplete, we didn't realize just how extreme this would be.
2) There's a major resource-acquirement imbalance. Everyone felt that the TiC tools are more difficult to use - and they are, until you level them up - and even then the durability is generally a lot lower. So resources acquisition was a bit lower in the early game, and it's great to have a good curve in TiC. But then, you build an EnvironmentalTech Void Ore Miner, and you're set. Set it, chunkload it, and forget it. Boom infinite resources, and faster with upgrades. There are MANY ways to generate OODLES of power in Beyond, but these awesome mods (Deep Resonance, Big/Extreme Reactors, etc) go to waste, as nothing takes much power. You would think the Ore Miner would eat up a ton of power, to drive players into using these cool power-generating mods.
Thanks for reading,
Rebmes
1) It's been short-lived. We expected new content, and we got some, but a lot of the 1.10 content is just copies of 1.7 content. We did enjoy what we got, and it was neat how we were forced to do more EnderIO with TE being so incomplete; we didn't know how cool EnderIO was until now. It was disappointing to see so many mods missing or incomplete, we didn't realize just how extreme this would be.
2) There's a major resource-acquirement imbalance. Everyone felt that the TiC tools are more difficult to use - and they are, until you level them up - and even then the durability is generally a lot lower. So resources acquisition was a bit lower in the early game, and it's great to have a good curve in TiC. But then, you build an EnvironmentalTech Void Ore Miner, and you're set. Set it, chunkload it, and forget it. Boom infinite resources, and faster with upgrades. There are MANY ways to generate OODLES of power in Beyond, but these awesome mods (Deep Resonance, Big/Extreme Reactors, etc) go to waste, as nothing takes much power. You would think the Ore Miner would eat up a ton of power, to drive players into using these cool power-generating mods.
Thanks for reading,
Rebmes