Most efficient way of making Amplifiers in mass quantities?

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Harvest88

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Jul 29, 2019
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I'm only find two good amplifiers to use so far Scraps or Endereye dusts, Endereye dusts are the best but we would need a lot of t5 Endermen spawners and a few blazerod farms to meet demands in the future. Cause I want to make a ultra high speed huge USP plant pulling out a panel in just a matter of seconds. Even endereye dusts will be needed in the 100's in just a few seconds eventually when we have 1000's of panels hooked up to the fabs. So is endermen farms+blazerod farms are the most compact+ efficient way of getting insane quantities like that? Or is there other ways other than putting a crap ton of efficient recyclers and even more Exturders for the cobble that'll be needed? If anyone know could someone please tell me how many spawners of endermen at t5 can a single t5 blazerod farm do and production rate of ender eye dusts on a "set" of those? Cause that'll probably be the only option but I want to try to stay away from laggy mob grinders like that if there a better way of making more amplifiers than those. There are many options so just wondering if there a better method of doing amplification on a insane industrial scale.
 

Harvest88

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Jul 29, 2019
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Yea but those "top" three amplifiers are nonrenewable for most part Uranium, thorium, and Plutonium dusts. That's why they are so good at it. Extra bees can get you "renewable" Uranium but no way to get uranium fast enough to even consider it or else you'll need a crap ton of bees for a good load.
 

EternalDensity

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Jul 29, 2019
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Farm blazes and endermen, send the results through some pulverizing, crafting, and more pulverizing (or macerating), and you've got ender eye dust.
 

ttech

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Jul 29, 2019
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Pull a Soaryn and get yourself 512 igneous extruders along with some super-recycles and kapow, lots of amplifier

This is what I do then I use a packager and package them into scrap boxes then pipe them to use as amplifiers. Works great for me.
 

TangentialThreat

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Jul 29, 2019
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with 1.5.1 reducing it to 8k per TICK per side, the speed you'll need amplifier is a bit reduced...

but if you are in a hurry... iron golem farm, iron ee3'd up to diamond.

Is there some kind of turbo iron golem farm I should know about? Can't soulshard that, right? All I know is the vanilla one which would be slow as molasses especially alongside a T5 pigman spawner that gives you gold to work with.
 

Ako_the_Builder

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Jul 29, 2019
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Only gregtech uses the alternate amplifiers right?

If so then each uu requires 16.7 million eu, at 8k eu/t this is 90 seconds per uu.

You can keep this fed 100% with scrap using 7 ingeous extruders and 1 recylcer. It's not the coolest method but it's easy to setup and bulletproof.
 

Poppycocks

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Jul 29, 2019
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I suggest combined recycler feeding.

One thing that's very efficient at making lots and lots of items is a wood farm. Sawmill the logs to get planks, craft those into sticks, craft byproduced sawdust into tiny piles of sawdust, recycle all of that, recycle the apples and saplings as well.

Another great source of trash is a mobgrinder, witches for example (amogst) other things drop health pot, empty pots, suggar, sticks. But almost each mob has a "trash" drop which you can recycle.

Add a few extruders on top of that and you should be able to produce lots of scrap very reliably.
 

Bomb Bloke

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Jul 29, 2019
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If you're talking about the GregTech matter fabricator, then it doesn't much matter what you put in: the extra items aren't "amplifiers", they're "requirements". They don't speed it up any so you might as well use whatever's easiest to produce in quantities that keep up with your energy supply.
 

YX33A

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Jul 29, 2019
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If you need amplifiers for your matter fabricator in massive amounts(like if you were, for example, feeding it from a MystCraft stormworld and lightning rods) you'll be better off using things which are easy to obtain and can be processed down into massive amounts of junk, then just have a metric fuckload of recyclers and some kind of system to make scrapboxes out of it all. Why? Because while more expensive things last longer, they are also a lot more expensive and typically much harder to mass produce.

The aforementioned SC tree farm would work very well, but is not future-proof.(I mean, once you update to 1.5.1 you'll need to make a much better wood cutter to get the output you are used to, not to mention you'll have to repair it now and then) At the risk of sounding like a broken record, you should look into using a Minefactory Reloaded tree farm. Same basic idea(take tons of wood and process it into as many small things as you can and recycle them), but you can use, for example, Redwood trees(well, you have to tweak your config a bit to use them) from EBXL, and let me tell you, you won't be lacking wood any time soon if you use Redwoods in a MFR tree farm. No apples, mind you, but it's still a wicked effective wood source.

But if you're using a Matter Fabricator as a energy sink(as in, all your leftover energy goes into it), then you should likely use the "expensive" Amps because you won't need them as often(and thus the burden of producing them all fast enough either is lessened or outright vanishes). Personally I'm going to use mine as a energy sink(and even then, one with a switch cable between it and my main network), because I'm not in a hurry to get tons of UUM. I mean, I have my Whirlwind Boots, so I'm pretty happy.