Most Efficient Start

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

russjr08

New Member
Jul 29, 2019
130
0
0
well it looks like i wont even be playing because my account was hacked. nice job mojang

Umm.... Yeah it was totally their fault that you had a bad password / gave it out to the wrong password..

Anyways to be on topic..

I don't think there's a really 'efficient' start. It all depends on your gameplay, how much time you have, what power sources you like better (MJs or EUs), what mods you're fairly knowledgeable..
in..
And then there's how much fun you really want to have :p

It's all dependent on the person, no one can tell you how to be 'efficient' in the beginning.
 

YX33A

New Member
Jul 29, 2019
3,764
1
0
~It's all dependent on the person, no one can tell you how to be 'efficient' in the beginning.
That's not completely true. One can give advice on "efficient early game" stuff and get away with it. Because efficiency can be boiled down to raw numbers and math, and as a good doctor once said, "Pure Mathematics can not lie". But to give out advice on "best early game" stuff, then that's it's opinion.

But one should never focus on efficiency. Why? It's usually a lot less fun to make a "efficient" design then a crazy awesome one, and it will help you avoid burnout. Focus too much on the numbers and you blind yourself to the other things you can do.
For example, I'm using the UE suite in my Complete Bullshit series. I recently found out something very cool you can do with ICBM. Here's a relevant old scene from a old movie to help hint at what I'll be going later.
 

GPuzzle

New Member
Jul 29, 2019
1,315
0
0
That's not completely true. One can give advice on "efficient early game" stuff and get away with it. Because efficiency can be boiled down to raw numbers and math, and as a good doctor once said, "Pure Mathematics can not lie". But to give out advice on "best early game" stuff, then that's it's opinion.

But one should never focus on efficiency. Why? It's usually a lot less fun to make a "efficient" design then a crazy awesome one, and it will help you avoid burnout. Focus too much on the numbers and you blind yourself to the other things you can do.
For example, I'm using the UE suite in my Complete Bullshit series. I recently found out something very cool you can do with ICBM. Here's a relevant old scene from a old movie to help hint at what I'll be going later.
Dr. Strangelove!
I love that movie.
 

Jess887cp

New Member
Jul 29, 2019
922
2
1
(Didn't read thread.)

I start with a wooden pick -> stone pick -> Furnace and slag furnace -> Burn wooden pick for iron pick -> dirt shack -> caving/item gathering for a proper base.
 

seannyyx

New Member
Jul 29, 2019
135
0
0
Although done technically over many weeks
I have just over 15 hours of recording and I've got a house, gold chest full of ingots, 1 low and 2 basic solars
Macerator pulveriser power furnace induction furnace magma crucible and quarry
A manyllyum pick and a full "library with enchantment table"
And that was all done pretty much in first 5-9 hours of playing.