Monster Grinder Problems!

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Orcus7

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Jul 29, 2019
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I built a 160 Block Tall monster grinder with the bottom 23 levels a drop for them to take damage and die. I put a Chunk loader on the botttom, turned it on and the lazers show it covered the whole area. I went to bed and woke up and not a single
monster had died/spawned. I waited 3-5 Mintues and now monsters are spawning. Whats the deal and how can I fix this?
 

Affex

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Jul 29, 2019
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I built a 160 Block Tall monster grinder with the bottom 23 levels a drop for them to take damage and die. I put a Chunk loader on the botttom, turned it on and the lazers show it covered the whole area. I went to bed and woke up and not a single
monster had died/spawned. I waited 3-5 Mintues and now monsters are spawning. Whats the deal and how can I fix this?
Ever heard of the soul shard mod?
 
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ex13

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Jul 29, 2019
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Thing is, without soulshards, monsters only spawn only when a player is nearby. No matter if nearby caves are lit are and the chunks are loaded, if you are offline or too far away you won't get anything. Only real option (besides afking next to your grinder) are indeed soulshards. Getting them should be quite easy if you already built such a big grinder.
 

Affex

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Jul 29, 2019
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Thing is, without soulshards, monsters only spawn only when a player is nearby. No matter if nearby caves are lit are and the chunks are loaded, if you are offline or too far away you won't get anything. Only real option (besides afking next to your grinder) are indeed soulshards. Getting them should be quite easy if you already built such a big grinder.
For me soul shard mobs doesnt spawn when Im not in the area, And yeah its chunkloaded
 

Fuzzlewhumper

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Jul 29, 2019
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Umm ... spawners and monster spawning, don't they require a player? A chunkloader isn't the same thing. (That sounded like talking down to, I meant that to sound less like matter of fact and more like - is that right?)
 

slay_mithos

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Jul 29, 2019
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For me soul shard mobs doesnt spawn when Im not in the area, And yeah its chunkloaded
Is it a tier 5 one?

The different tiers do have different things they do, not just the number of mobs spawned and the frequency.
 

Mash

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Jul 29, 2019
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I've seen T5 soul shards that don't spawn mobs when the player is around. Happened to a friend of mine on a Mindcrack server with his T5 blaze spawner. Only spawned blazes when one of us was in the immediate area, and he had a chunkloader there.
 

RetroGamer1224

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Jul 29, 2019
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That makes sense. Player needs to be close enough for monsters to spawn. Makes sense with a shard too. If your drop is that tall you may be getting spawns but they stay still as they don't sense you. ^_^
 

Skirty_007

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Jul 29, 2019
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I've seen T5 soul shards that don't spawn mobs when the player is around. Happened to a friend of mine on a Mindcrack server with his T5 blaze spawner. Only spawned blazes when one of us was in the immediate area, and he had a chunkloader there.

The server may have been configured not to allow them to spawn when players aren't near, to prevent overflow and issues with entities when someone leaves something incorrectly set up for long periods of time.
 
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Mash

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Jul 29, 2019
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The server may have been configured not to allow them to spawn when players aren't near, to prevent overflow and issues with entities when someone leaves something incorrectly set up for long periods of time.

Suppose that's true. I never actually asked the server admin about it.
 

Adonis0

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Jul 29, 2019
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On my server the T5's spawn quite happily when nobody is around, or even online.
Just as long as they're loaded and have their redstone signals turned off, they're spewing monsters everywhere. Very dangerous if you don't build it right..
 

Predatorkillol

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Jul 29, 2019
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Note to self: Don't place t5 soul shard in the cage before the mob killer is built and working unless for trolls lol
 

Ako_the_Builder

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Jul 29, 2019
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There's a bit of weird behaviour I don't quite understand.

I have several t5 spawners, one of them (blaze spawner) was placed in a desert temple about 1km from my main base and will not operate while I am at my main base. It operates while I am at the temple (understandable) and (the weird bit) operates when I'm offline. Because of this "player near or no player on the server" behaviour I'm moved all my spawners (apart from wither skels) to my main base.

Note to self: Don't place t5 soul shard in the cage before the mob killer is built and working unless for trolls lol

Yeah been there, can get very messy :)
 

Jorge

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Jul 29, 2019
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I have several t5 spawners, one of them (blaze spawner) was placed in a desert temple about 1km from my main base and will not operate while I am at my main base. It operates while I am at the temple (understandable) and (the weird bit) operates when I'm offline. Because of this "player near or no player on the server" behaviour I'm moved all my spawners (apart from wither skels) to my main base.

Im having this issue too. It happen only with blaze spawners. Nether skeletons and animal spawners with fall dmg kills works perfect. Its a ittle more strange than you think....blaze spawner work if:
- There is a player nearby
- There is no player on the server
- There is no player on that dimension (if you are in different dimmension it work)
 

Zjarek_S

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Jul 29, 2019
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Mobs immediately despawn if closest player to them is farther than 128 blocks. Soul shards don't override this behavior of mobs. They spawn mobs when they should despawn, you can test it by enabling entity radar in REI's options. If you place a spawner and fly up more than 128 blocks from it, you can see that red dots representing mobs will appear and immediately disappear.

I didn't test it, but you can try placing your spawner in a dimension without any players. If spawner works in that conditions, mobs shouldn't despawn.
 

Jorge

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Jul 29, 2019
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Mobs immediately despawn if closest player to them is farther than 128 blocks. Soul shards don't override this behavior of mobs. They spawn mobs when they should despawn, you can test it by enabling entity radar in REI's options. If you place a spawner and fly up more than 128 blocks from it, you can see that red dots representing mobs will appear and immediately disappear.
I didn't test it, but you can try placing your spawner in a dimension without any players. If spawner works in that conditions, mobs shouldn't despawn.
rei's test is useless, for 2 reasons:
1- rei's minimap only have access to client-data, not server data. Hence, if the server dont send mobs to client, rei's minimap cant draw them.
2- server's have a limitation range to send entities to clients. The same way if you are in the nether the server is not sending to your client overworld related data, its the same with entities too far from you. The client beeing unable to see them NOT EQUAL mobs doesnt exists.

And, for the red dots disappearing, if your limit is 128, what happen if enemies spawn at 127 and fall to 129?
 

Ako_the_Builder

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Jul 29, 2019
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Which one the trolls or the epic fail moment?

Hehe both. I've died a few times to my own spawners, until recently I thought they spawned 7x7 but its 8x8 so containment has been an issue, I've also trapped myself in the room and had a creeper explode outside the spawn room that cut the circuit to the spawner. Not been a victim of trollsoul shards myself but have been part of the clean up crew when a t5 spider spawner inside warded stone got a bit out of hand on the server :D