monster 1.0.5

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Tankh

New Member
Jul 29, 2019
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Fair warning. You might want to watch the configs, because now elevators are set to drain xp every time they are used. Took me a while to figure it out myself.
What the hell?

I don't like that at all. I don't want to be forced to be careful when I'm just using the elevator. Probably will turn that off then.

Thanks for the heads up
 

Shevron

Well-Known Member
Aug 12, 2013
838
302
78
I noticed Binnie has updated this Extra Bees & Trees version lately.

1.6.4 is no longer a dev one, but a proper release version (and I did see him pop in and out on one of DW20's Forgecraft vids so I'm assuming he's back and kicking). Can someone confirm?

I really want to move to 1.0.5 as I miss OpenBlocks terribly - but I'm still waiting for it to move to recommended. If I have to reset the world one more time, players on my server will seek me out and shoot me.
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
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1.6.4 is no longer a dev one, but a proper release version (and I did see him pop in and out on one of DW20's Forgecraft vids so I'm assuming he's back and kicking). Can someone confirm?
Last thing we seem to know is that the FTB team is still waiting on Binnie to give the "go ahead" on sticking the mods in the packs again. But that might have happened and they are just testing it a bit first. Dunno.
 

Eyamaz

New Member
Jul 29, 2019
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Last thing we seem to know is that the FTB team is still waiting on Binnie to give the "go ahead" on sticking the mods in the packs again. But that might have happened and they are just testing it a bit first. Dunno.

It happened. It will be in the next Monster. I think jaded already added it to dw20, I haven't checked.
 
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GreenZombie

New Member
Jul 29, 2019
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Ive switched to the gendustry machines. Similar mechanics, but without the annoying non consumable consumable.
 

Tankh

New Member
Jul 29, 2019
104
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I think I succesfully managed to upgrade FTB Monster 1.0.1 to 1.0.5
Had to manually add back a few disabled mods, move the BoP configs to the 1.0.5 folder, and fix one strange block ID conflict that then appeared between BoP and Blood Magic.
tried it for just a little yesterday and it seemed to work. Looked like terrain generation also worked seamlessly.
 

jfmaniac

New Member
Jul 29, 2019
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So I see the 1.0.6 has been added to the list of versions, is the 1.0.5 stable and out of Beta yet?
 

Tankh

New Member
Jul 29, 2019
104
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Looks like there's a 1.0.7 out now even
I'm guessing, since it says "FTB Monster (1.0.5)" in the Modpack list, that it is considered stable and out of beta, but I'm not sure.

Edit: Apparently that was wrong. Stable build is indicated by 1.1.x
 
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AlanEsh

New Member
Jul 29, 2019
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What the hell?

I don't like that at all. I don't want to be forced to be careful when I'm just using the elevator. Probably will turn that off then.

Thanks for the heads up
This config was changed so OpenBlocks elevators no longer draw xp. (FYI to anyone who didn't read the change logs for 106)
So I see the 1.0.6 has been added to the list of versions, is the 1.0.5 stable and out of Beta yet?
No, 105 is simply... 105. The modpack is still in beta, 105 was simply the last iteration of the beta before 106 :p
 

Tristam Izumi

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Jul 29, 2019
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So I see the 1.0.6 has been added to the list of versions, is the 1.0.5 stable and out of Beta yet?
Looks like there's a 1.0.7 out now even
I'm guessing, since it says "FTB Monster (1.0.5)" in the Modpack list, that it is considered stable and out of beta, but I'm not sure.
No, it's not. You'll notice that any pack that's gone "Stable" is numbered 1.1.x .