Modular Power Suits - Horizontal momentum halted when jumping

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Gmoff01

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Jul 29, 2019
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Hey there guys, I'm just getting back into FTB after being away for a while. MPS has changed quite a bit, but I'm noticing that even with walk, sprint, and jump power cranked all the way up, for some reason when I jump I lose whatever forward momentum I had. Even if I was blasting along, when I jump I only move forward about half a block until hitting the ground again. Is there some way to address this effect? Some module or setting I havent installed/set yet?

Thanks!
 

asb3pe

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Jul 29, 2019
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I had a heck of a struggle with it too at first. You have to balance your weight against your lift, and you do that by lowering the amount of charge your batteries hold. I max my suit out, so I have 4 elite batteries (HV Capacitors) installed. They are all set to the same setting, 2.00MJ for Maximum Energy and 4.36 kg for Weight. That's approximately at 25% of the full setting. With 4 HV's and all the accessories like the solar and the geothermal and the kinetic for "on the go" power recharging, you don't need to set them to full, and in fact I have mine set closer to zero than to 100%. I never ever have to go to an MFSU to recharge. Good luck with it!

I also changed my keybindings, I use "K" to link my boots and jetpack to one key, the F key. That's the MPS keybindings, I guess I would call it. Then I use the Minecraft keybindings (ESC key) to change the "down" flight direction key from "Z" to the Shift key. It just works way better for me to fly with. But then I have to change Crouch from the Shift key to the Ctrl key right below it. Awkward, but I got used to it. I fly so much it's way more important to have the "down" direction key in the correct place.

One more thing to add, I use my jetpack as a forward boost when walking. LOL You can zoom along pretty good with it. That's where the F key comes in handy. I hit F, press W (forward) and press F when I'm almost at my destination. If I time it right, I slide to a stop right where I wanted to end up. Usually I overshoot and have to run back, it's that quick of a method of moving horizontally. Oh how I love MPS. :)
 
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Gmoff01

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Jul 29, 2019
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Interesting. Right now I actually only have one battery, and thats a LV in the power glove. It is set to max power though. Think it really has that much effect?
 

Ieldra

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Apr 25, 2014
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Interesting. Right now I actually only have one battery, and thats a LV in the power glove. It is set to max power though. Think it really has that much effect?
You should check the weight of your modules. Lower-tier batteries tend to be heavier than higher-tier ones, and as explained above, higher settings add weight as well. I don't recall exactly since it's been a while since I built my suit, but I think batteries are the most important consideration when it comes to weight. All other components are comparably light.
 

namiasdf

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Jul 29, 2019
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How does MPS work? What are its limits? I know that the initial armour is relatively easy to make, though there are a billion modules to add. Can you achieve quantum/ichor/bound armour type levels of OP with MPS through gradual upgrades? (It sounds a lot more progressive, and thus synergistic with the technological schemes of survival play).
 

Ieldra

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Apr 25, 2014
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How does MPS work? What are its limits? I know that the initial armour is relatively easy to make, though there are a billion modules to add. Can you achieve quantum/ichor/bound armour type levels of OP with MPS through gradual upgrades? (It sounds a lot more progressive, and thus synergistic with the technological schemes of survival play).

You definitely can reach those power levels. I have just completed a full set of infused Ichorcloth armor and the power level is about comparable to an MPS suit with most modules added. MPS doesn't give you creative-mode flight without significant costs in power and you won't get the very nice enhanced underwater vision, but at the same time TTKami armor doesn't give you the swim boost you can add to your powersuit and the jump enhancement isn't nearly as powerful as the MPS version. Also, with that kinetic power addon and a solar power generator added, you'll never need to refuel your MPS suit unless you keep Flight Control active for extended periods of time (this is rarely necessary, the jetpack combined with the glider and the parachute is quite enough for almost all your flying needs). There are other minor differences, but all in all the power level is about the same.

I can't compare with bound armor since I've not used it so far, but IC2 quantum armor should be not quite equal to the MPS armor or the infused Ichorcloth outfit, especially if you use Thaumcraft a lot since there isn't a "goggles of revealing" module, but the overall power level still feels comparable.

As for how to get there with MPS, you'll need a crazy load of metals considering that it's just one suit you're upgrading, and quite a few Ender pearls for a complete set of the more advanced stuff.
 
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malicious_bloke

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Jul 28, 2013
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How does MPS work? What are its limits? I know that the initial armour is relatively easy to make, though there are a billion modules to add. Can you achieve quantum/ichor/bound armour type levels of OP with MPS through gradual upgrades? (It sounds a lot more progressive, and thus synergistic with the technological schemes of survival play).

96% damage reduction with full armour and maxed out energy shield in each part. It's more or less the same as bound armour in that regard I think. The full suite of upgrades is pretty expensive, but once you have them all you are basically invincible to anything other than debuffs. You can even get an apiarist upgrade to make you immune to aggressive bee damage, which I'm not sure any other armour type does.

If you have all the recharge modules, it's basically self-sustaining, i'm not sure how many of the other high-end armours do that.

Oh and sitting in a bath of lava, taking no damage and recharging your batteries while the cooling unit deals with the excess heat is just beautiful.
 

Cirom

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Jan 1, 2013
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MPS doesn't give you creative-mode flight without significant costs in power and you won't get the very nice enhanced underwater vision

For MPS, the Flight Control upgrade makes the flight almost exactly like the Creative-like flight, except without the floatiness. (Though personally, I prefer flying without the upgrade. It's more fun.) - And I've never had my suit drop below almost-maximum power, even with the amount of flying I do. Perhaps the Kinetic Generators are overpowered, I'unno.
.. And the Night Vision module lets you see perfectly underwater, so I don't know what that bit's about.
 

Ieldra

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Apr 25, 2014
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For MPS, the Flight Control upgrade makes the flight almost exactly like the Creative-like flight, except without the floatiness. (Though personally, I prefer flying without the upgrade. It's more fun.) - And I've never had my suit drop below almost-maximum power, even with the amount of flying I do. Perhaps the Kinetic Generators are overpowered, I'unno.
.. And the Night Vision module lets you see perfectly underwater, so I don't know what that bit's about.
In my experience, the FIight Control module costs a fair bit of power. I almost nearly drop to less than maximum power, but if I use Flight Control that happens rather fast.

And...uh....there is a Night Vision module that affects underwater vision? Why the hell didn't I know that? Perhaps it's just that I don't really need Night Vision, but underwater vision, that I've often missed.
 

namiasdf

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Jul 29, 2019
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Hmmm. Well now that I'm at that point in my world where resources aren't a problem, I want to make all the end game armours and compare them through testing.

On my list:

-Quantum/Gravisuite
-Ichorium
-Bound Armour
-MPS (Just added)

I am not sure if runic armour should be on there. Runic seems mediocre in comparison to these.

What other end game type armours are there to play around with, within the realm of FTB monster?
 

namiasdf

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Jul 29, 2019
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How do they compare to these end game type things? I am not looking to test antics of diamond armour vs. osmium, or something to that extent.

It's more to establish the applicable antics of using certain end-game mod armour/tools over another, based on convenience of features. Invulnerability, or near invulnerability is a given for most of these mods, so testing straight damage survivability isn't useful. I can stand in a testworld and do that.

It's more so to see how these armours face up against each other in the realm of survival, since achieving them requires a tech path. Whether it be nano into quantum/gravisuite, the progression of MPS, the obvious progression presented by BM, or thaumaturge into runic into ichorcloth.

To that extent, does RoC offer this type of progressive upgrading, meant to simulate tech tree tier upgrades, or is it more similar to TE, where the focus is on the machines/technical aspect, without delving into the survival aspect of the game.
 

namiasdf

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Jul 29, 2019
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How do they compare to these end game type things? I am not looking to test antics of diamond armour vs. osmium, or something to that extent.

It's more to establish the applicable antics of using certain end-game mod armour/tools over another, based on convenience of features. Invulnerability, or near invulnerability is a given for most of these mods, so testing straight damage survivability isn't useful. I can stand in a testworld and do that.

It's more so to see how these armours face up against each other in the realm of survival, since achieving them requires a tech path. Whether it be nano into quantum/gravisuite, the progression of MPS, the obvious progression presented by BM, or thaumaturge into runic into ichorcloth.

To that extent, does RoC offer this type of progressive upgrading, meant to simulate tech tree tier upgrades, or is it more similar to TE, where the focus is on the machines/technical aspect, without delving into the survival aspect of the game.
 

Gmoff01

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Jul 29, 2019
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Well, I've played around a bit more and still havent gotten anywhere. I've taken out the LV battery and replaced it with a single HV set to 20% capacity. I've upgraded two of my armor plates to the advanced, which are 60% lighter. Still, no matter what I do, my horizontal momentum is massively reduced as soon as I leave the ground. Even if I fire the railgun, which should normally fire you backward at high speed, I immediately lose horizontal momentum and only move about half a block. No matter what I do, this seems to be the case as long as I have power armor on. I feel like I must be doing SOMETHING wrong. Does anyone have any ideas?
 

Gmoff01

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Jul 29, 2019
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Hmm, found this in a thread on the official forums from the mod author:

yeah I'm not sure what's up with the horizontal velocity problem! some things in vanilla changed and they never tell us anything T_T Unfortunately I can't say it's a priority to fix at the moment since I'm working on porting everything over to gradle and then I'll be converting modules into vanilla Attributes so that the abilities of MPS can be used on any armor and configured to your heart's content. Somewhere in there, I might stumble on the reason why aerial control has gotten iffy.

This makes me sad. I LOVE the powersuit, but this is really killing it for me.
 

Ieldra

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Apr 25, 2014
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This doesn't happen in my game at all. Well, maybe the glider module is responsible, or I just don't notice, but I don't have any problems moving around fast horizontally while jumping and flying. In fact, flying is so fast I regularly have to wait for chunks to render if I go exploring. This appears to be a known problem though, so I'm really curious about whether I simply don't have that effect or I don't notice, and if it's the latter, I'd like to know why this is breaking the mod for some but not for me.
 

namiasdf

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Jul 29, 2019
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To that extent, does RoC offer this type of progressive upgrading, meant to simulate tech tree tier upgrades, or is it more similar to TE, where the focus is on the machines/technical aspect, without delving into the survival aspect of the game.
 

Ieldra

Popular Member
Apr 25, 2014
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@namiasdf:
You know, if people don't answer your question, there is usually a reason for that, and repeating it ad infinitum won't help. I have not answered because I do not know.
 
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asb3pe

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Jul 29, 2019
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People asking about the "cost" of MPS, I can tell you this - I made a suit but I had all the components in AE Auto-crafting. So I counted up the number of items I needed to "max out" the suit (i.e. add every accessory possible), and I began crafting them. When it finished, I checked my iron ingot count, and it was over 2000 lower than when I started. In other words... to build a proper, fully-enabled MPS, you will need at least 30 stacks of iron ingots, if not more. Plus other materials of course, but iron seems to be the biggest drain on resources. It's not cheap to build one, but an MPS is the best thing a Minecrafter can make for themselves, in my humble opinion.[DOUBLEPOST=1404391781][/DOUBLEPOST]
Well, I've played around a bit more and still havent gotten anywhere. I've taken out the LV battery and replaced it with a single HV set to 20% capacity. I've upgraded two of my armor plates to the advanced, which are 60% lighter. Still, no matter what I do, my horizontal momentum is massively reduced as soon as I leave the ground. Even if I fire the railgun, which should normally fire you backward at high speed, I immediately lose horizontal momentum and only move about half a block. No matter what I do, this seems to be the case as long as I have power armor on. I feel like I must be doing SOMETHING wrong. Does anyone have any ideas?

I think I see your problem. You're not using the Force Field Emitters for your shielding/armor. The "armor plates" are very heavy. The FFE is zero weight, or close. Yes, the FFE is very expensive especially if you're in early game and don't have a good supply of enderpearls yet. But just to give you an idea... I've never made a MPS where I used those iron or diamond plates for armor. FFE's are the only way to go IMO. I can fly anywhere, any direction, at any speed, and remember, my suit is maxxed out, I have EVERY accessory on it.
 
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namiasdf

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Jul 29, 2019
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@namiasdf:
You know, if people don't answer your question, there is usually a reason for that, and repeating it ad infinitum won't help. I have not answered because I do not know.
Oh, I thought I was asking a different question each time. My bad!

Edit: or is it more similar to TE, where the focus is on the machines/technical aspect, without delving into the survival aspect of the game.