I agree, but then again, I prefer that much slower progression of things, where a lot of people prefer higher-speed and efficiency. I don't mind having to go and farm/or automate the production of resources to move on, where I know lots of people would prefer to say have to fight a mob to get it.
Everyone says oh, I want the pack harder, but not crafting and grinding... Okay, so what options are left? Exploring, which works fine, but unless you add something in like Roguelikes, or Better Dungeons, that doesn't work as well in vanilla.
Alternately, if you're feeling mean, remove the spawning of Iron Ore, and remove it from dropping on the death of Iron Golems. The only source of iron is from killing zombies. There we are, expert mode with no resource dump and no crafting grind.
Incidentally, Future's Edge does have Roguelike dungeons, with untouched loot, so you can actually fight your way down and use the rewards to skip a lot of the worst bits of crafting.
Everyone says oh, I want the pack harder, but not crafting and grinding... Okay, so what options are left? Exploring, which works fine, but unless you add something in like Roguelikes, or Better Dungeons, that doesn't work as well in vanilla.
Alternately, if you're feeling mean, remove the spawning of Iron Ore, and remove it from dropping on the death of Iron Golems. The only source of iron is from killing zombies. There we are, expert mode with no resource dump and no crafting grind.
Incidentally, Future's Edge does have Roguelike dungeons, with untouched loot, so you can actually fight your way down and use the rewards to skip a lot of the worst bits of crafting.