Red Power 2.
What is this Mod that Shall not be Named? Is it Voldemort's mod?
RP2 is the mod Voldemort would have used. And he would have gotten away with it, too, if it weren't for those meddling kids.Red Power 2.
There was an excessive amount of drama back in the 1.4 era surrounding this mod.Well, now that you named it, you have to tell us why it's bad! lol
Without wanting to drag up Drama of the Past, the tl;dr version is: Red Power 2 was a closed-source mod done by a single coder who left the modding scene without notice due to... understandable reasons (NOT going to go into THAT can of snakes). However, refused to permit anyone to have her code and when someone tried to post a successor, she pitched something of a fit. There's a LOT more to it than that, but it's the sort of thing that deserves to remain in the past and not get dredged up again.
I probably would have compared it to the Tinkers/GT war. Or even the GT/EverybodyElse war. The similarities are interesting because, back then, GT was committing the unforgivable sins of making mods that messed with other mods, but these days that's fairly standard fare (although, more properly, these changes have become the domain of the pack-developer, with standard configurability being the big win out of the whole thing)There was an excessive amount of drama back in the 1.4 era surrounding this mod.
Without wanting to drag up Drama of the Past, the tl;dr version is: Red Power 2 was a closed-source mod done by a single coder who left the modding scene without notice due to... understandable reasons (NOT going to go into THAT can of snakes). However, refused to permit anyone to have her code and when someone tried to post a successor, she pitched something of a fit. There's a LOT more to it than that, but it's the sort of thing that deserves to remain in the past and not get dredged up again.
Whatexasperatedexacerbated {} this was that RP2 was a 'staple' mod for many players, because it had Tubes that functioned exceptionally well, think of them as similar to Thermal Dynamics itemducts but without in-line servos/retrievers/filters and needed a machine in a block to perform that function... which beat the holy pants off of the only other option at the time which was Buildcraft's pipes. It also had a Sorting Machine that did a pretty darn good job at sorting stuff out, you could paint tubes to do a color coding thing for effectively 16 distinct channels to sort in, it invented red alloy wire and bundled cable which could go on walls and even ceilings and logic circuits which could do the same, it even had a computer which could generate complex redstone signals based on FORTH (which I always saw as more elegant than using LUA). It also had Frames (from which Funky Locomotion, Remain In Motion, and other such projects had their inspiration).
In short, it was an amazing mod which a lot of people enjoyed which stopped production abruptly and there was a whole lot of drama surrounding this. Demands were made from some quarters, accusations of entitlement followed. Moderators were kept quite busy for several months as one of the biggest flame wars since the Great Tekkit Bee Incident erupted.
I was actually referring to Vazkii dropping the mod, it being picked up by someone else, and then Vazkii miraculously returning before the new version went too far w/o him. In fact, iirc, whatshername rp2 dev briefly made a comeback too under almost identical circumstances, albeit in a less friendly manner (vazkii credits and collaborates with other devs as far as I can determine)Botania's drama's been mostly about the flower decay and RF conversion stuff, and Vazkii's [managed the community]
I'm not following the twitters. What's going on here? Is there some remote possibility that jitty might pick up TC? (I find it hard to believe since McJty's a pretty public-source developer)That said, Azanor's in talks with McJty, so hopefully we can avoid anything along those lines here.
Nothing too public yet, just comments on Reddit and the curse forums, but McJty's hoping to just help take some of the workload off, enough that Azanor could handle the conceptual lead stuff. Still trying to figure out if the licensing would even be possible, but I'd not stick a fork in TC yet.I'm not following the twitters. What's going on here? Is there some remote possibility that jitty might pick up TC? (I find it hard to believe since McJty's a pretty public-source developer)
dependent upon whom you asked?GT's problem wasn't....
Nice, thanks for the link man.Nothing too public yet, just comments on Reddit and the curse forums, but McJty's hoping to just help take some of the workload off, enough that Azanor could handle the conceptual lead stuff. Still trying to figure out if the licensing would even be possible, but I'd not stick a fork in TC yet.
Absolutely. Again, its all about what you choose to bring into your pack (or what packs you choose to play). And some mods have a more pervasive nature than others.I understand, but I mean in the packs specifically, it was messing around with vanilla balance, which cascaded into other mods. If GT was the focus, it all fit just fine.
Well, no that's... that's not true at all. Yes, mods modify Minecraft's code, but there's a HUGE amount of work done in terms of coding mechanics, blocks, items, not to mention the creative property of block models, skins, effects etc. That's a very slippery slope, and one that's been discussed in great detail on these forums. Don't get me wrong, if it comes to monetisation, that's very shaky ground because it IS based on Mojang's IP ultimately, but I'd be very careful about dismissing out of hand the ownership of the creator, and especially so about implying ownership by the community. That sense of entitlement can put modders off VERY fast.The only problem I have with that is that it's a mod. Mods aren't your property. It's editing someone else's work. They really should be for the community. At the same time, people shouldn't take your stuff and steal it for their own, either, but if you're getting out of the game, there's no IP to protect. It's Mojang's IP.
Make your own standalone game, I'm 100% with you.
Edit: FTR, I have direct experience. I'd done modding for other games. I inherited the project from someone else, and I passed it on before I lift. It was nothing but a labor of love and as far as I was concerned, it belonged to the community of fans that played it. You can mod to practice your coding and design skills, but if you want to make your own IP, you gotta make your own IP.