I fixed this (another issue on my end):
https://drive.google.com/open?id=138u8a2bNfHAFzP47vbyYSN_1ZwUxOX1r
https://drive.google.com/open?id=138u8a2bNfHAFzP47vbyYSN_1ZwUxOX1r
Thanks, I submitted it and it got approved. Now it's here - https://minecraft.curseforge.com/projects/killer-tableNice work Alexiy!
Now go forth and post it to Curse.. You should share this
@Celestialphoenix I made a first version of your request. This mod replaces mycelium with my mycelium, which spreads to grass, paths, farmland, and all dirt variants; grows small mushrooms; removes leaves and vines above itself. I will get to TinCon's blocks in the next version after receiving feedback. Download - https://drive.google.com/open?id=1Np1HSEN0KthrqUd9No5ZaYd_vnzZDIYB
I think I can. So, configurable spread rate, mob spawn rate, replaceable blocks and spawnable mobs? Will you make a texture for it or should I?Could you make a small mod that adds one block? Call it "Polluted Earth". This single block spreads like grass/mycleium (but much slower) and replaces blocks indiciated in a config file. Can it also have a small chance of spawning a mob (again configurable)? Bit like a weak version of Cursed Earth from Extra Utilities.
No world gen required, I'd like to use this block in conjunction with another mod that would spawn that block.
I can whip up a texture no problem.I think I can. So, configurable spread rate, mob spawn rate, replaceable blocks and spawnable mobs? Will you make a texture for it or should I?
Ok, here is the mod. The Polluted Earth block is in "Decorations" tab, I gave it a temporary purple dirt texture. The config contains settings for this block's spread rate, mob spawn rate (per random tick), and string arrays of replaceable blocks and spawnable mobs (registry names). The arrays are empty from the start, write desired block and mob identifiers there. https://drive.google.com/open?id=1Pt0vgaVzjOGh1nnyaPmsK7bVPodECBAiI can whip up a texture no problem.
I'm hoping to use it in my Manufactio Modpack. In that you have to deal with pollution, when it get's out of control, grass blocks are replaced with a configured block by the pollution mod, I'd like to use your mod to add more danger with more growth, block replacement and mob spawning.
It'll be a bit like a weak version of Thaumcraft Taint and XU Cursed Earth.
Looks like it's working:Ok, here is the mod. The Polluted Earth block is in "Decorations" tab, I gave it a temporary purple dirt texture. The config contains settings for this block's spread rate, mob spawn rate (per random tick), and string arrays of replaceable blocks and spawnable mobs (registry names). The arrays are empty from the start, write desired block and mob identifiers there. https://drive.google.com/open?id=1Pt0vgaVzjOGh1nnyaPmsK7bVPodECBAi
Let me know if I've done something wrong.
Made requested changes - https://drive.google.com/open?id=1l-edIjNVZ9qNlcFL8KImOeSHVl0FstmCLooks like it's working:
View attachment 36902
It's spawning mod added mobs, and spreading to the blocks indicated.
I'll rummage up a texture that isn't purple, so it's not confused with Taint/Thaumcraft
Also, it instant breaks when punching, can you add normal earth break speed to it?
Client-side - no. There is an event that is fired on login, but it's only server-side. Thus a possible thing is: a player logs in -> server sends a packet to all players on it -> the packet plays the sound to a player. Or maybe I can make it so only specific players have the sound played...Is there a mod, or can you make one, that is client side that makes a noise when ever someone logs into a server?
I have two servers running, but I often miss when people log on (minecraft blinders on, you know..) Something that makes a Ping sound? Or what ever.
I hopefully reduced mushroom growth, but the next version won't be soon, because I'll have to dig in TConstruct code much.Sorry about the delay. Gave it a quick spin up and everything works ok. It also plays nicely with Forestry's farms. This'll be pretty cool if do the TiCon blocks too.
Would it be possible to halve the small mushroom growth rate?
Cheers mate.
That's great. Can you release on Curse so it can be easily distributed to mod packs?Made requested changes - https://drive.google.com/open?id=1l-edIjNVZ9qNlcFL8KImOeSHVl0FstmC
Your texture looks nice.
Ok, will do.That's great. Can you release on Curse so it can be easily distributed to mod packs?