Framez 0.2-12 Beta
http://minecraft.curseforge.com/mc-mods/76118-framez/files/2218108
Post Author: amadornes
http://minecraft.curseforge.com/mc-mods/76118-framez/files/2218108
- Fixed bug where TileEntities would get "overclocked" when moved
- Added the BloodMotor
- Added motor placement modifiers
- Made motor rotation serverside-only
- Added support for ComputerCraft and OpenComputers (motors are now peripherals!)
- Made moving blocks unbreakable
- Fixed blocks not being correctly invalidated/validated
- Fixed moving blocks disappearing when leaving the world and joining again
- Added motor core and redid all the recipes
- Added face blocking to frames if a cover cannot be placed on that face
- Added AE2 motor
- Tweaked world time handling. Timers should now be able to run while being moved
- Added support for BuildCraft gates (6.1.5 and up)
- Fixed blocks (like motors) not being correctly placed on frames
- Added the ability to configure power ratios
- Added a Maven repo! (Not really important for players but a nice feature for other devs to use )
- Fixed motors spamming update packets
- Fixed rendering glitchyness with microblocks
- Added logo
- And the most important... released beta \o/
Post Author: amadornes