Mod suggestions for custom modpack

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Funcraft Staff

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Jul 29, 2019
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as some of you may already know We are putting together a mod pack for our server and we will be useing the direwolf20 pack as a base point to start but will be removeing and adding mods to our pack Jayfeather311 and i have come up with a list of mods but are still looking to add to the list and suggestions are welcome there are how ever one a couple rules for the mods suggested to be considered

1.you must provide a link to the mod website and or the mods wiki
2.it is perfered if the mod uses RF if it uses som kinda energy if it dosent please indicate what energy type it uses

This is a repost after powercore122 forgot a few mods on the list

Modlist

SortFix
Additional BuildCraft Objects
Advanced Genetics
Agriculture
Alternate Terrain Generation
Andrew2448's Modular Powersuits Addon
Animation API
Another One Bites the Dust
Applied Energistics
Archimedes' Ships
Aroma1997Core
Ars Magica 2
Autoutils
B0bGary's Uses for Lapis
Backpack
BD Lib
BetterStorage
BiblioCraft
BiblioWoods Biomes O'Plenty Edition
BiblioWoods Forestry Edition
BiblioWoods Highlands Edition
BiblioWoods Natura Edition
BigReactors
Biomes O'Plenty
BuildCraft
Calclavia Core
Chicken Chunks
Chisel
CodeChickenCore
CoFH Core
ComputerCraft
CraftCreation
DamageIndicators
denLib
DenPipes
DenPipes Emerald
DenPipes Forestry
Dragon API
DyeTrees
Dynamic Liquid Tanks
ElectricCraft
EnderIO
EnderStorage
EngineersToolbox
EnhancedPortals
Evoc
ExpandedRedstone
Extra Utilities
ExtraCells
Factorization
Flat Signs
Forestry For Minecraft
GalacticCraft Core
GalacticCraft Mars
GasCraft
GateCopy
GenDustry
GeoStrata
Golem World
Gravity Gun
Hats
HatStand
Highlands
Hopper Ducts
ICBM
iChunUtil
Id Fix Minus
Iquana Tweaks for Tinker's Construct
Industrial Craft 2
Inventory Tweaks
Iron Chest
JABBA
Logistics Pipes
JourneyMap Unlimited Edition
MachineMuse's Modular Powersuits
MagicalCrops
Mariculture
MicdoodleCore
Mimicry
Minecraft Comes Alive
Minefactory Reloaded
MinersDeluxe
MineTweaker
MobiusCore
Modular Force Field System
Morph
Mutant Creatures
Mystcraft
Natura
NEI Addons
NEI Plugins
Nether Ores
Not Enough Items
Not Enough Keys
Nuclear Control
Numina
Obsidian Pressure Plates
Open Blocks
Open Mods
Open Peripheral Addons
Open Peripheral Core
Opis
Ore dimensions
OreSpawn
PC Power Converters
PetBuddy
Portal Gun
Power Crystals Core
Project Red
qCraft
Quarry Plus
RailCraft
Random Things
Reactor Craft
Redstone Arsenal
Rei's Minimap
Remote IO
Resonant Engine
Rivvest's Enhancements to Villager and mob performance
Roguelike dungeons
Rotary Craft
Steves Carts
Switches
Sync
Thaumcraft
Thaumcraft Mob Aspects
Thaumic Tinkerer
The Twilight Forest
Thermal Expansion
Tinker's Construct
Tinker's Mechworks
Torch Levers
Universal Electricity
Waila
WR-CBE Core
Zan's Minimap
 

RealSketch

New Member
Jul 29, 2019
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I'm guessing you're going for Minecraft version 1.6.4, based on a quick observation of the mods.
It's nice to see AG is being appreciated, though that mod list just shouts "conflicts".

I recommend you take a month or so to have a discussion about each mod and how they fit into the modpack, then start documenting the pack.
Also, don't just add in what every says here without proper knowledge of the mod first, not everyone gives good advice on these forums...

Now, back onto the topic:
I recommend Blood Magic (documented by @Padfoote) and Witchery (documented by @SatanicSanta), these mods fit well together and are very nicely documented on the wiki. They both have a (dark) magical theme and would prove useful in a world.
Blood Magic focuses on magic involving blood and does have an energy system, while Witchery focuses more on witchcraft and does not.
 

Padfoote

Brick Thrower
Forum Moderator
Dec 11, 2013
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Now, back onto the topic:
I recommend Blood Magic (maintained by @Padfoote) and Witchery (maintained by @SatanicSanta), these mods fit well together and are very nicely documented on the wiki. They both have a (dark) magical theme and would prove useful in a world.
Blood Magic focuses on magic involving blood and does have an energy system, while Witchery focuses more on witchcraft and does not.

For clarification, the people listed do NOT maintain the mod, but rather the documentation for the mods on the Official FTB Wiki.

Edit: Quoted post was changed to reflect this.
 

epidemia78

New Member
Jul 29, 2019
1,810
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Im sorry but with a name like Funcraft, these are not the mods I would have went with. This looks an awful lot like many other big packs out there already but with some aforementioned glaring omissions. So why would anyone choose your pack over those? IMO, big packs are good to get some first hand experience with the mods so you know which ones you can do without. Dont expect your worlds to last long or be stable with so many mods installed. You cant please everyone all the time and trying to only gets you a big bloated buggy mess. so its probably best to focus on what your idea of fun is and include mods that enhance that, maybe someone else will agree.