Mod selection.

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Zaelesis

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Jul 29, 2019
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Wondering if it would be possible to add in the option to build a mod pack using the FTB launcher by picking mods from an approved list?? I personally want to combine the FTB pack with the magic world pack. :p
 

Narcisism

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Jul 29, 2019
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You mean like a customizer? Like the one Rhodox uses for Painterly Pack, except with mods instead of textures? That would be awesome.
 

ScottWears

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Jul 29, 2019
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Just to let you know that this is some what possible in the current launcher using the edit mod pack functions you are free to add any mod you like to the ftb modpack for personal use, this would not be creating a mod pack but more like editing an existing one to you liking. please bear in mind that the magic worlds pack and the ftb pack are 2 separate mine craft versions ( 1.4.5 and 1.4.2 respectively).
 

b0bst3r

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Jul 29, 2019
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How about an option to "Build your Own" mod pack in that you can select a "Build your Own" pick from the list then go to edit mods and it list all the available mods from all packs so you can pick your own. I know that means somewhere you will have to have a complete download of all mods to choose from.

Then when advertising such a server the mods can be listed and people can easily build that mod pack rather than having to download files/versions and make sure it matches. If FTB launcher does it they will match.

The only downside is that such a pack/option would require not only launcher modification but all the mods will need to make sure the IDs will never clash with another mod.
 
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ScottWears

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Jul 29, 2019
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These sound like good ideas guys ... I can't promise that any of them will be implemented but i'm sure that will be looked at.

Im going to move this into launcher feedback so that the guys on the launcher team can find it easier.
 

Belone

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Jul 29, 2019
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Just a thought (and I know I could quickly test this myself, but I'm at work and while I've not seen it in my work's AUP, I'm fairly sure I would get in trouble for playing Minecraft here), but what happens if you access a server that doesn't have a mod running that you have installed client side? Eg. if I connect to a server without BC, but I have BC installed. Does the server reject the connection or does it allow connection, but you just can't use the mod?

The reason I ask is that if we get this Ultimate Modpack that I've heard mentioned on here as a future possibility, then surely we could create our servers with whatever mods we want enabled/disabled, then someone would just need to use the Ultimate Modpack. Of course this does mean the user would have loads of mods installed that are potentially not being used, but from a server admin point of view that's their problem not mine :p.
 

b0bst3r

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Jul 29, 2019
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It says "blah blah blah mod pack is not installed but is running on this server"
 

b0bst3r

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Jul 29, 2019
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Oh So long as the client has the mods the server can have as many or as little but the configs must tie in (IDs). Also I think the client will show more items in NEI if it has mods locally the server doesn't have and will most likely crash the client on a number of occasions when looking or trying recipes it cannot craft.
 
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