Well for starters, i'm making a mod pack but not all the modders have given me the "get go" for it. So I figured, why not ask you guys what you think about the design so far? To start off i'll give out a list of the mods that i'll be including.
I've color coded them so that you'll know which ones i'm on the fence about. Blue is the ones i'm absolutely sure belong in the pack, while the red ones are the ones that I think people might have a problem with. Orange ones are the ones that may have a few bugs either because they're a newer mod, or they don't play well with other mods or server protection(Mostly Server Protection) there's not too too many of those though thankfully.
Here's a nice little chart on why i'm on the fence with these mods:
Here's the bugs i'm worried about:
Ultimately i'm worried that i'll add too many mods and our friends with the old computers won't be able to use the pack which always sucks. Anyways, thanks for reading my overly long thread and please give some feedback either in the poll, or the reply section below.
Modular Force Field System
Damage Indicators
Redstone HandGuns
Applied Energistics
BC Tools
BiblioCraft
Biomes-o-Plenty
Buildcraft
Additional Buildcraft Objects
ChickenChunks
CompactMobs
Compact Windmills
ComputerCraft
DartCraft
DimensionalDoors
EE3
Electrodynamics
EnderStorage
Equivilency
ExtraBiomesXL
FlansMod
FlightRing
Forestry
HighLands
ICBM
IndustrialCraft2
IndustrialCraft ComboArmors
Iron Chests
LiquidXP
Logistics Pipes
Minechem
Mine Factory Reloaded
Minor Alchemy
Advanced Solar Pannels
GraviSuit
Modular Power Suits
MorePistons
Modular Power Suits Addons
Mystcraft
Natura
Omnitools
Power Converters
RailCraft
RedLogic(This is Orange As Well)
Secret Rooms
SoulShards
Steve's Carts
Tinker's Construct
Thermal Expansion
TubeStuff
UgoCraft
Universal Electricity
Immbis Microblocks
Truss Mod
Astral Craft
Wild Caves
StarGate Tech
Minegica
Redstone In Motion
Damage Indicators
Redstone HandGuns
Applied Energistics
BC Tools
BiblioCraft
Biomes-o-Plenty
Buildcraft
Additional Buildcraft Objects
ChickenChunks
CompactMobs
Compact Windmills
ComputerCraft
DartCraft
DimensionalDoors
EE3
Electrodynamics
EnderStorage
Equivilency
ExtraBiomesXL
FlansMod
FlightRing
Forestry
HighLands
ICBM
IndustrialCraft2
IndustrialCraft ComboArmors
Iron Chests
LiquidXP
Logistics Pipes
Minechem
Mine Factory Reloaded
Minor Alchemy
Advanced Solar Pannels
GraviSuit
Modular Power Suits
MorePistons
Modular Power Suits Addons
Mystcraft
Natura
Omnitools
Power Converters
RailCraft
RedLogic(This is Orange As Well)
Secret Rooms
SoulShards
Steve's Carts
Tinker's Construct
Thermal Expansion
TubeStuff
UgoCraft
Universal Electricity
Immbis Microblocks
Truss Mod
Astral Craft
Wild Caves
StarGate Tech
Minegica
Redstone In Motion
I've color coded them so that you'll know which ones i'm on the fence about. Blue is the ones i'm absolutely sure belong in the pack, while the red ones are the ones that I think people might have a problem with. Orange ones are the ones that may have a few bugs either because they're a newer mod, or they don't play well with other mods or server protection(Mostly Server Protection) there's not too too many of those though thankfully.
Here's a nice little chart on why i'm on the fence with these mods:
Damage Indicators: This may seem a little bit too RPGish which is not my aim with this pack at all. The aim is to have a pack that everyone can enjoy regarless of their "type" of mod unfortuanately it's kind of hard to fit RPG in there with all this stuff...
RedStone Handguns: I don't know, there's just something about this mod that screams to me "people won't like this in your pack" maybe it's that it would destroy the pvp systems of servers, or that it seems a bit cliche with no use other than being something that you would play with for ten minutes and then burn.
BC Tools: This is still a greatly in development mod and doesn't have everything that fully finished tools would have. I'm also a tad bit worried that the jackhammer may bypass server protections.
Compact Mobs: MineFactory Reloaded already adds a simple way of moving mobs around that is WAAAAAAAY easier(the safari ball for those who don't know). But I also want to give users options, so i'm kind of on the fence.
Compact Windmills: Kind of the same reason that people don't like solar pannels. These can produce up to an EV current completely free of charge. They may be balanced out with a difficulty of hiding and space required, but i'm not sure what other downsides there are to these.
Electrodynamics: This will without a doubt become one of the best mods out there. But it's still a work in progress and requires quite a bit of manual labor to get anywhere and there's not interaction with anything besides vinilla as of now.
FlightRing: Firstly, it seems like a ripoff of EE, and once you really get going it's flat out free flight. Way easier than a grav chest or combo armor. But again, I want people to have options.
Logistics Pipes: This seems to be a sore spot for some people, because they don't like that it was picked up by someone without the creator saying "Sure, go ahead." But since it was open source, I say that people should be glad they still have it as an option.
Minor Alchemy: Just like the flight ring, i'm worried that it may be OP. Someone could use the good old blaze maceration trick to get a ton of CV with it.
Power Converters: For some reason people are just flat out against power conversion. Same situation as flans mod really.
RedLogic: Not only is it a couple days old, but it's a complete copy of redpower's cabling. Even though immbis has said from the beginning that that was his intention, i'm worried that this may be a problem for some people.
TubeStuff: The only thing that this really adds without redpower is a better autocrafting table(Which we'll eventually have the fabricator for again hopefully.) and an OP chest. So i'm worried that nobody would ever use it.
UgoCraft: Herin the problem lies. The mod depends on FML which is the first problem, but since it's so awesome and the community loves it I can overlook that. But it's made by japanese modders, so any form of communication between me and them would be very difficult as I don't speak japanese(or maybe it's chinese. I don't know because I don't read either.)
RedStone Handguns: I don't know, there's just something about this mod that screams to me "people won't like this in your pack" maybe it's that it would destroy the pvp systems of servers, or that it seems a bit cliche with no use other than being something that you would play with for ten minutes and then burn.
BC Tools: This is still a greatly in development mod and doesn't have everything that fully finished tools would have. I'm also a tad bit worried that the jackhammer may bypass server protections.
Compact Mobs: MineFactory Reloaded already adds a simple way of moving mobs around that is WAAAAAAAY easier(the safari ball for those who don't know). But I also want to give users options, so i'm kind of on the fence.
Compact Windmills: Kind of the same reason that people don't like solar pannels. These can produce up to an EV current completely free of charge. They may be balanced out with a difficulty of hiding and space required, but i'm not sure what other downsides there are to these.
Electrodynamics: This will without a doubt become one of the best mods out there. But it's still a work in progress and requires quite a bit of manual labor to get anywhere and there's not interaction with anything besides vinilla as of now.
FlightRing: Firstly, it seems like a ripoff of EE, and once you really get going it's flat out free flight. Way easier than a grav chest or combo armor. But again, I want people to have options.
Logistics Pipes: This seems to be a sore spot for some people, because they don't like that it was picked up by someone without the creator saying "Sure, go ahead." But since it was open source, I say that people should be glad they still have it as an option.
Minor Alchemy: Just like the flight ring, i'm worried that it may be OP. Someone could use the good old blaze maceration trick to get a ton of CV with it.
Power Converters: For some reason people are just flat out against power conversion. Same situation as flans mod really.
RedLogic: Not only is it a couple days old, but it's a complete copy of redpower's cabling. Even though immbis has said from the beginning that that was his intention, i'm worried that this may be a problem for some people.
TubeStuff: The only thing that this really adds without redpower is a better autocrafting table(Which we'll eventually have the fabricator for again hopefully.) and an OP chest. So i'm worried that nobody would ever use it.
UgoCraft: Herin the problem lies. The mod depends on FML which is the first problem, but since it's so awesome and the community loves it I can overlook that. But it's made by japanese modders, so any form of communication between me and them would be very difficult as I don't speak japanese(or maybe it's chinese. I don't know because I don't read either.)
Here's the bugs i'm worried about:
ChickenChunks: There have been problems on servers before with chunk loaders corrupting chunks and I don't want this to become an issue.
DartCraft: It's a new mod, it's bound to have some bugs.
LiquidXP: I'm worried that there would be a dupe glitch and things would get out of hand on servers.
RedLogic: Again, new mod, also immbis has said that there are a few game breaking bugs, but has neglected to mention what they are, so i'm guessing they're dupe bugs which i'm really trying to avoid at all costs.
DartCraft: It's a new mod, it's bound to have some bugs.
LiquidXP: I'm worried that there would be a dupe glitch and things would get out of hand on servers.
RedLogic: Again, new mod, also immbis has said that there are a few game breaking bugs, but has neglected to mention what they are, so i'm guessing they're dupe bugs which i'm really trying to avoid at all costs.
Ultimately i'm worried that i'll add too many mods and our friends with the old computers won't be able to use the pack which always sucks. Anyways, thanks for reading my overly long thread and please give some feedback either in the poll, or the reply section below.