Very nice. I would simply keep all of the 'red' mods in and make it clear to people how to remove them if they want to.
Edit: D'oh! Just noticed that the poster above me necrobumped this. Yikes!
I like the list so far and have some mod suggestions, and I've added handy little hyperlinks to help you out
Mekanism
Atomic Science
(If you can get it to work, I couldn't) Minechem
GregTech with custom configs (personally, I like some of the nerfs, so figure out what you like, and configure it to that. I personally like the Quarry and Macerator nerfs, disable block smelting to prevent a TiC and GT dupe)
Balkons Weapons or Tuxs Weapons
Hats/Hatstand
HydroCraft
Thaumcraft
No, thanks for giving feedback, it's always appreciated. I did get Minechem to work. gregTech I refuse to deal with for both personal and logistical reasons. Balkons refuses to give out permissions last time I checked, and Thaumcraft I'm not even bothering with anymore as it's not worth the effort. HydroCraft looks cool though. Still waiting for a bunch of mods to update to 1.6 though. You wouldn't believe how many aren't there yet that I'd like to get added.
Would you mind telling me how you got Minechem to work? I assume you are using 1.5.2 and MultiMC?
It may have been an older version that worked. I just had to plug it in and it worked smoothly. Then 1.6 came and I haven't touched 1.5.2 since except to play FTB.
Well that's weird, on the UE website it seems all the downloads for MineChem are missing...
sounds cool but can we get a download plz to lazy to do it manually