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Zenthon_127

New Member
Jul 29, 2019
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Well, upon testing the Botania Mana-to-RF converter it's pretty inefficient, only creating 40% as much energy. So no balance problems here.
 

mcalpha

Active Member
Jul 29, 2019
249
-10
25
Well, upon testing the Botania Mana-to-RF converter it's pretty inefficient, only creating 40% as much energy. So no balance problems here.
Wouldn't it also be acceptable to create, say, 120% -- after all you have to go through all that Botania trouble instead of just putting down a single machine...
 

SatanicSanta

New Member
Jul 29, 2019
4,849
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Learning how to use it's API would be beneficial though just for the experience that working with an others API can bring you don't need to actually aim to make a RF compatible project.
Using the RF API is insanely simple, and doesn't actually require a whole lot of java knowledge.
 
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gardenapple

Well-Known Member
Mod Developer
Jan 14, 2014
176
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So essentially "fuck baby steps!! start by doing running jumps across gorges and parcor in mine riddled city ruins!".
But setting goals is smart I guess, but your fist goal should be baby steps, for anything.
I consider my copper tools mod baby steps. Just saying that it's not a test mod that I'll forget about after a week or two.
 

Azzanine

New Member
Jul 29, 2019
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I consider my copper tools mod baby steps. Just saying that it's not a test mod that I'll forget about after a week or two.
Are you speaking of releasing mods? or just making them in general? Because when learning a skill that could be applied in real life (coding in Java). You hurt yourself if you skip intermediary steps, a modder should always make their "Copper Tools" and modded furnace mod first then progress to more complicated mods.
If you are talking about releasing to the public though, sure keep your beginner mods to yourself.

Of course then there's the case of already being proficient in Java/ programming, only then could I see skipping steps being viable. But for total novices it's probably not good.
 

gardenapple

Well-Known Member
Mod Developer
Jan 14, 2014
176
265
93
Are you speaking of releasing mods? or just making them in general? Because when learning a skill that could be applied in real life (coding in Java). You hurt yourself if you skip intermediary steps, a modder should always make their "Copper Tools" and modded furnace mod first then progress to more complicated mods.
If you are talking about releasing to the public though, sure keep your beginner mods to yourself.

Of course then there's the case of already being proficient in Java/ programming, only then could I see skipping steps being viable. But for total novices it's probably not good.
I'm not skipping steps. "Copper Tools" is very basic, and I'm not going to move on to super complicated mods any time soon.
About releasing the mod: I'm still not sure if I will release it. I always thought that some people could use an alternative to iron tools and craft copper/lead/tin/aluminum tools instead. But if releasing a basic mod really is a taboo, then I'm just going to hide it and only use it in my private modpack.
 

Strikingwolf

New Member
Jul 29, 2019
3,709
-26
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I'm not skipping steps. "Copper Tools" is very basic, and I'm not going to move on to super complicated mods any time soon.
About releasing the mod: I'm still not sure if I will release it. I always thought that some people could use an alternative to iron tools and craft copper/lead/tin/aluminum tools instead. But if releasing a basic mod really is a taboo, then I'm just going to hide it and only use it in my private modpack.
I didn't skip from my tutorial mod to E-Flux NOPE :p. Although I do have @SatanicSanta's help, and I have done some IOS app development.
 
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Azzanine

New Member
Jul 29, 2019
2,706
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I'm not skipping steps. "Copper Tools" is very basic, and I'm not going to move on to super complicated mods any time soon.
About releasing the mod: I'm still not sure if I will release it. I always thought that some people could use an alternative to iron tools and craft copper/lead/tin/aluminum tools instead. But if releasing a basic mod really is a taboo, then I'm just going to hide it and only use it in my private modpack.
About the "copper tools" thing, I'd only ward against it becasue it's going to be one of the first few steps a new modder will take so it will be pointless to release it it wouldn't be taboo.