So much lulz man... If you were a girl, I would ask you to have my babies...
Wait.. wut?
Wait.. wut?
I...don't know what to say. Maybe it would be better if we were just friends....So much lulz man... If you were a girl, I would ask you to have my babies...
Wait.. wut?
Wouldn't it also be acceptable to create, say, 120% -- after all you have to go through all that Botania trouble instead of just putting down a single machine...Well, upon testing the Botania Mana-to-RF converter it's pretty inefficient, only creating 40% as much energy. So no balance problems here.
Using the RF API is insanely simple, and doesn't actually require a whole lot of java knowledge.Learning how to use it's API would be beneficial though just for the experience that working with an others API can bring you don't need to actually aim to make a RF compatible project.
That makes it an even better opportunity to learn about APIs.Using the RF API is insanely simple, and doesn't actually require a whole lot of java knowledge.
I consider my copper tools mod baby steps. Just saying that it's not a test mod that I'll forget about after a week or two.So essentially "fuck baby steps!! start by doing running jumps across gorges and parcor in mine riddled city ruins!".
But setting goals is smart I guess, but your fist goal should be baby steps, for anything.
Are you speaking of releasing mods? or just making them in general? Because when learning a skill that could be applied in real life (coding in Java). You hurt yourself if you skip intermediary steps, a modder should always make their "Copper Tools" and modded furnace mod first then progress to more complicated mods.I consider my copper tools mod baby steps. Just saying that it's not a test mod that I'll forget about after a week or two.
I'm not skipping steps. "Copper Tools" is very basic, and I'm not going to move on to super complicated mods any time soon.Are you speaking of releasing mods? or just making them in general? Because when learning a skill that could be applied in real life (coding in Java). You hurt yourself if you skip intermediary steps, a modder should always make their "Copper Tools" and modded furnace mod first then progress to more complicated mods.
If you are talking about releasing to the public though, sure keep your beginner mods to yourself.
Of course then there's the case of already being proficient in Java/ programming, only then could I see skipping steps being viable. But for total novices it's probably not good.
I didn't skip from my tutorial mod to E-Flux NOPE . Although I do have @SatanicSanta's help, and I have done some IOS app development.I'm not skipping steps. "Copper Tools" is very basic, and I'm not going to move on to super complicated mods any time soon.
About releasing the mod: I'm still not sure if I will release it. I always thought that some people could use an alternative to iron tools and craft copper/lead/tin/aluminum tools instead. But if releasing a basic mod really is a taboo, then I'm just going to hide it and only use it in my private modpack.
About the "copper tools" thing, I'd only ward against it becasue it's going to be one of the first few steps a new modder will take so it will be pointless to release it it wouldn't be taboo.I'm not skipping steps. "Copper Tools" is very basic, and I'm not going to move on to super complicated mods any time soon.
About releasing the mod: I'm still not sure if I will release it. I always thought that some people could use an alternative to iron tools and craft copper/lead/tin/aluminum tools instead. But if releasing a basic mod really is a taboo, then I'm just going to hide it and only use it in my private modpack.