MJ/RF with solar energy/something else without maintenance

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nkiki2000

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Jul 29, 2019
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other then Mekanism, ender io and extra utilities does any one know of a mod that adds solar panels for thermal expansion
 

Omegatron

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Mar 29, 2013
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other then Mekanism, ender io and extra utilities does any one know of a mod that adds solar panels for thermal expansion
Factorisation adds solar boilers that make steam which you could pump into steam dynamos. Rotarycraft has solar power and a way to convert it to RF. I can't think of any other mods.
 
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ScottulusMaximus

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Jul 29, 2019
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If you're gonna use the power for quarries then I suggest big reactors, you get so much yellorium that it's no maintenance... If you want completely no maintenance set up an MFR laser drill with yellow foci and it'll generate more than enough yellorium to keep the reactor running
 

rhn

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Nov 11, 2013
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If you want completely no maintenance set up an MFR laser drill with yellow foci and it'll generate more than enough yellorium to keep the reactor running
Lime focus is the one boosting drops of the "uranium" materials.
 

netmc

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Jul 29, 2019
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I'm generating 120 buckets of steam about every 3 seconds (55 ticks) using the high oven from tinkerer's steelworks (2 actually). A stack of charcoal blocks will power that for weeks. Using the MFR steam turbine I'm generating about 4200 RF/tick. If you connect this to a turbine from big reactors instead, you end up with a closed water -> steam -> water loop, that you only need to prime, and it will run on its own... Not to mention a lot more RF vs the MFR steam turbine.
 

rhn

Too Much Free Time
Nov 11, 2013
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I'm generating 120 buckets of steam about every 3 seconds (55 ticks) using the high oven from tinkerer's steelworks (2 actually). A stack of charcoal blocks will power that for weeks. Using the MFR steam turbine I'm generating about 4200 RF/tick. If you connect this to a turbine from big reactors instead, you end up with a closed water -> steam -> water loop, that you only need to prime, and it will run on its own... Not to mention a lot more RF vs the MFR steam turbine.

Not to mention a lot more RF vs the MFR steam turbine.
Not to mention a lot more RF vs the MFR steam turbine.

Currently generating 19.1k RF/t in a turbine for 1320mb/t of steam in Monster(yeah think Monster does have some power output multiplier, but still!).
 

netmc

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Jul 29, 2019
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Currently generating 19.1k RF/t in a turbine for 1320mb/t of steam in Monster(yeah think Monster does have some power output multiplier, but still!).

Ok, so my high oven setup produces 2181mb/t of steam. If the same proportion, that equates to a bit over 31.5k rf/t. That's a lot of power for just a bit of setup, and a few stacks of charcoal.
 

rhn

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Nov 11, 2013
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Ok, so my high oven setup produces 2181mb/t of steam. If the same proportion, that equates to a bit over 31.5k rf/t. That's a lot of power for just a bit of setup, and a few stacks of charcoal.
Yeah indeed. It is a nice way of producing steam if you don't want to be reliant on Yellorium.
But must say that with the efficiencies of the reactors you can get(quite easily) and how easily you can get Yellorium with a low powered Laser Drill with the right focus, there is really no reason not to choose this option other than personal preference(which is a totally ok reason).
 

madnewmy

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Jul 29, 2019
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My current no maintenance setup is quite complicated

Requires initial startup of CO2 and a few uranium (reactorcraft makes the CO2)

Make a simple pebblebed reactor (3 reactor core around an carbon dioxide heat exchanger). lead the hot CO2 into an heat exchanger (you will need to power it initially bur it will self power after) beside a steam boiler into a steam grate out into a turbine (reactorcraft's one).

Devide the power into 13 with engine bus. You will need an auto canola seed farm (steam engine on fan/item vaccum). Connect one to a 7:1 shaft junction, the 1 goes into a grinder, the 7 goes into a 1:1 (or even) shaft junction (in split mode for both) into 2 friction heaters into furnace. 2 of the connections go into and 8:1 speed gear then into a cvt on 32 speed when redstone and 1 speed when no redstone with an timer attached to an toggle latch, all this connected into an extractor.

4x2 connections power boring machine with efficienty 5 and silk touch, giving them 35 blocks per second each. Devide one of the last two connection into 8 with another shaft bus after an 8:1 torque gearbox. Have one of these sent into an heat exchanger and one into an grinder. The last 6 can be used for wtv you want. (I use magnetizing unit, fractation unit, pulse jet furnace). Use the last connection (after another 8:1 torque gearbox) into an rotational dynamo. That will give you around 12k rf/t. Use ender io conduit to avoid reset screwing over your cable or direct tesseracts.

Then, you use steve factory manager or AE and extra utilities to take all the ores and send them to the extractor then the furnace then back into storage. You also need to automate the creation of fuel which is fairly easy (you can add grindes if you are very lazy). You grind coal then smelt it for graphite and you grinf uranium. Then send it to the reactors.

For a bit more reactoring you can get 2 turbines powered. You can make the new multiblock at the end of tje 2nd if you have an updated version of reactorcraft or you can split it into 13-14 connections with the bus for around 12krf/t each. It should be able to output around 167.5k rf/t per turbine, which you can scale almost infinitly at this point, and might want to upgrade to hp turbine for even moare power ;)

Ok I am out now :)
 

YX33A

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Jul 29, 2019
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Mining for fuel is not "no maintenance", but low maintenance. Using a MFR Laser Drill is "No Maintenance" because you aren't really mining anything.

That said, great idea. One can make a no maintenance machine with Reactor Craft... the Fusion Reactor.
 

Ieldra

Popular Member
Apr 25, 2014
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My current no-maintenance power production consists of 256 Hydroelectric turbines in modular sockets from Engineer's Toolbox damming a river and producing 2560 RF/t. Advantage: absolute zero logistics and no moving parts. Just put down the modular sockets and connect the power line. You just need to configure every single one for power routing. Additional advantage: This takes only 12 horizontal spaces since the turbines work between elevation 41 and 63.
 

YX33A

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Jul 29, 2019
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My current no-maintenance power production consists of 256 Hydroelectric turbines in modular sockets from Engineer's Toolbox damming a river and producing 2560 RF/t. Advantage: absolute zero logistics and no moving parts. Just put down the modular sockets and connect the power line. You just need to configure every single one for power routing. Additional advantage: This takes only 12 horizontal spaces since the turbines work between elevation 41 and 63.
The downsides are "have to understand Engineers Toolbox well enough to do this", which is just making 256 Modular Sockets, 256 Hydroelectric Turbine sockets, and 256 Energy Output sockets, and at LEAST 256 cables to output it all... without Thaumic Tinkerer anyway (IIRC). Remote IO will also work, I suppose.
 

Ieldra

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Apr 25, 2014
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The downsides are "have to understand Engineers Toolbox well enough to do this", which is just making 256 Modular Sockets, 256 Hydroelectric Turbine sockets, and 256 Energy Output sockets, and at LEAST 256 cables to output it all... without Thaumic Tinkerer anyway (IIRC). Remote IO will also work, I suppose.
12 cables, not 256. Standard socket config is this: Down: power input (omitted for lowest layer), up: power output. North: hydroelectric turbine. Power is drawn from the top of the dam.

I could upgrade this to store....about 800 million RF as well, if I bothered to take it down and add advanced power storage to the unused sides. And the real downside is that I suspect that it causes some lag through block updates.
 

Loxinnightwalker

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Jul 29, 2019
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Ic2 solar+ MFR lava Fab+ Lava Dynamos= not needing to change the power set up. With that it isn't the best setup for one power to the other, but you don't need to change it to get EU to change to freeish RF
 

Ieldra

Popular Member
Apr 25, 2014
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May I refine: IC2 solar + Engineer's Toolbox EU adapter. I haven't used it this way myself, but it should output RF.