As you know, we have currently banned that item due to economic concerns.
Some players have expressed that they are unhappy with that, so I want to have a discussion.
I have posted a thread on minesphere's official forum: Link
I will repeat it here, for those that don't have/don't want to make an account.
Here is an outline of these concerns as I, personally, see it:
1. 4 Gold to 1 Diamond:
This Recipe, while in accordance with vanilla rarity of ores, turns into 2 gold ores to one Diamond (even with the most basic ore processing system), basically making Diamonds half as valuable as they were before. Exacerbating this problem is the fact that Gold, while it is used in many recipes, is seldom used in quantity. Almost all gold based recipes either only use one ingot or turn out multiple items. From personal experience, gold seems to build up quite significantly. That means that Diamonds get even less valuable. While it may be true that Diamonds, are themselves no longer especially valuable with all the mods, it still upsets the pretty central position of the Diamond as a valuable item.
2. 4 Iron to 1 Enderpearl:
Enderpearls are very rare if you don't have an End Portal at your disposal. Enderpearls are, however, used in many high level recipes and power World Anchors. That makes them an important commodity. On the other hand, Iron can be mined with significant speed, and getting 2 stacks of ores in one hour is by no means an unusual feat. Even when farming Endermen in the end, farming iron ore is still potentially the faster way to get enderpearls. And it removes the contention around End Portals, which could otherwise make them interesting "hot spots" for conflict.
3. Completely devaluing UU-Matter:
UU-Matter is basically the alternative to a minium stone, and in my opinion, currently the more interesting one. The features are very similar, but UU-Matter requires significant infrastructure to be reliably produced. Infrastructure is a form of challenge, and the Minium stone removes that challenge from the game. If I ask myself: What system provides the more rewarding gameplay, it's UU-Matter.
4. Less incentive to go out
The Minium stone enables you to make do with what you have without requiring you to leave your base. If more people stay in their bases, that means less interaction between players in the world.
So in conclusion, I would like to keep the minium stone banned. Maybe enable players to sell their accumulated minium shards at the spawn to boost their income.
What are your opinions on this?
Some players have expressed that they are unhappy with that, so I want to have a discussion.
I have posted a thread on minesphere's official forum: Link
I will repeat it here, for those that don't have/don't want to make an account.
Here is an outline of these concerns as I, personally, see it:
1. 4 Gold to 1 Diamond:
This Recipe, while in accordance with vanilla rarity of ores, turns into 2 gold ores to one Diamond (even with the most basic ore processing system), basically making Diamonds half as valuable as they were before. Exacerbating this problem is the fact that Gold, while it is used in many recipes, is seldom used in quantity. Almost all gold based recipes either only use one ingot or turn out multiple items. From personal experience, gold seems to build up quite significantly. That means that Diamonds get even less valuable. While it may be true that Diamonds, are themselves no longer especially valuable with all the mods, it still upsets the pretty central position of the Diamond as a valuable item.
2. 4 Iron to 1 Enderpearl:
Enderpearls are very rare if you don't have an End Portal at your disposal. Enderpearls are, however, used in many high level recipes and power World Anchors. That makes them an important commodity. On the other hand, Iron can be mined with significant speed, and getting 2 stacks of ores in one hour is by no means an unusual feat. Even when farming Endermen in the end, farming iron ore is still potentially the faster way to get enderpearls. And it removes the contention around End Portals, which could otherwise make them interesting "hot spots" for conflict.
3. Completely devaluing UU-Matter:
UU-Matter is basically the alternative to a minium stone, and in my opinion, currently the more interesting one. The features are very similar, but UU-Matter requires significant infrastructure to be reliably produced. Infrastructure is a form of challenge, and the Minium stone removes that challenge from the game. If I ask myself: What system provides the more rewarding gameplay, it's UU-Matter.
4. Less incentive to go out
The Minium stone enables you to make do with what you have without requiring you to leave your base. If more people stay in their bases, that means less interaction between players in the world.
So in conclusion, I would like to keep the minium stone banned. Maybe enable players to sell their accumulated minium shards at the spawn to boost their income.
What are your opinions on this?