MineFantasy - A quick but comprehensive tutorial.

Succubism

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Introduction

MineFantasy is a medieval crafting/adventure mod that circulates mainly across the literal form of blacksmithing, involving moderately sized blast furnaces, bellow powered forges, tanneries, anvils and of course a wide selection of potential craftable weaponry and armory that, if you play MagicFarm, a modpack compiled by Jadedcat, will allow you to proudly display your wears with the help of bibliocraft and significantly increase your badassery in minecraft.

But then I never heard of this mod before... Have you?

As such it took me a fair but of effort to find tutorials for this particular mod pack, most of the videos of which either very obscure or in Spanish. Thus, inspiration!

The following is a tutorial to clear things up once and for all. You can find a link to the forum page for this mod here which contains recipes and other information you might not find here.

Getting Started

Iron Tools are your goal to begin with... However this is now much harder to reach as stone tools no longer do the job to mine! This means you'll have to find something that will.

What are all these "planks"?!
Planks are made with the same method that you used to make sticks, they do not make normal tools on their own, however placing planks in a 2 x 1 verticle line in your crafting grid, as you would with plank blocks will give you 4 sticks on their own, yielding twice as many sticks from one log block than you normally would get!

Harvest Copper with your stone tools and make Copper tools to replace them. They aren't much faster than stone and they only last a little bit more, however now you can mine other things like Tin, but still not that iron.

This is because now you need to formulate a way to make Bronze.

Collect cobble and copper, turning your cobble into cobblestone bricks as you would smooth stone and stone bricks in a 2 x 2 square. Then slap them in a crafting bench with a block of copper (9 copper ingots in a 3 x 3 square) and 2 furnaces. You've got yourself a stone bloom!

With this, you can smelt copper and tin together to make bronze.

What's that? Too many smoke particles?
You can make "Chimney" blocks in several different matterials which when placed above your bloom makes the particles travel up it as high as you like!

I'm sure by now you've noticed that you can't make bronze tools like you've made your other tools. Nope, this requires a bit more effort and sweat...

First off, make yourself a bronze anvil. This block is a crafting table in itself, however it allows for bigger items to be created in a 4 x 5 grid!
Next, make yourself a bronze hammer. This is done in a normal crafting table with a bronze ingot above a plank. Not a plank block.
Now that you have what you need to hammer yourself some basic items, now you need some leather for grip! Go kill some cows!!

But now you notice that they drop hides and not actual leather?! Well... That's certainly accurate isn't it? But what does this mean for you?
It means you've got to tan that leather yourself!

First off, you need sugar cane. Make a little farm of it and harvest it for paper.
Stand in water, then right click that water with a piece of paper in your hand. You've just got salt!
Now mix that salt with your hides in your little crafting grid and you'll get hide balls! (Aheheh.)
Like you did with paper, right click the water with your hide balls to cure them.

It's not doing things when I right click!
You thought curing would be easy? Just keep right clicking that hide in the water and eventually you'll get your cured hides.

Now you need a tanning rack, made with sticks and planks (Again, not plank blocks.)
Plonk down your tanning rack and right click it with your cured hide, this'll slip the hide into the rack.

But now what? Well now you need to shave it! But the crafting recipe says you need HOT bars...

Oh boy.

Now you need to make a forge! A forge is a block that superheats your bars into their hotter equivalents, this makes it easier to craft items in the anvil. You will notice this happens a LOT with your anvil recipes, so be prepared to do this a fair bit. A forge is made with smooth stone and coal in a 3 x 3 crafting grid.

Now that you've got it placed down, fill it with coal and plonk some bronze into it. You'll notice the temperature rise at the side. This tells you the peak conditions for your heating process.

You must stay within the indicated white lines to heat bars. If you go over it, you will lose your ingot. If you go under it, it will not heat.

With bronze, there isn't much danger of losing your bars involved. For the moment, you needn't worry.

Well now you have heated bronze, slap two of those bad boys into your anvil above a plank as if you were making a sword.

But there's nothing coming out of it! It's not crafting!
This ISN'T a crafting table. That hammer you made is necessary to create items!! Exit out of the anvil GUI, take your hammer in hand and tap the anvil with it. You will hear a CLUNK of metal. Do this repeatadly until either you hear a softer clunk or the item is finally ready for you to take.

If you see smoke come off your anvil or constant lighter clunks of metal when hitting, you either goofed on the recipe or you're using the wrong item or the wrong anvil. The recipe we're currently on shouldn't require a different hammer or anvil other than bronze.

Further more, take your time between taps. Tapping too quickly will not progress your craft and will damage your hammer. Slow, patient taps will make faster progress.

Now that you have your knife made, go back to your tanning rack and right click your hide. Like curing, this may take several attempts. Slower taps I find make for faster progress.

This may seem tedious and a bit effort consuming, however your knife will never lose durability and you receive more leather with this method from one cow than you normally would. If you use this mod and don't like the effort, don't play it.

Now with your leather, planks and hot bronze ingots, you finally have what's needed to make bronze tools! Craft them as shown in the recipe using the method you applied with your knife and you can finally mine iron!

Now throw that ore into a furnace!...

But what's this? It's all black and useless! You can't make your beloved iron tools with that!

Well... You're half right.

What you've made is Wrought Iron - An inferior iron that's used mainly later, but isn't spectacular for tools. Oh you can still make tools out of them, however they are made in a similar fashion to bronze tools and only slightly better and you could put them to better use.

It's time for an upgrade to your forge.

Use that black iron you've made and create an anvil and hammer in the same fashion you did with the bronze equivalent. These new items are stronger and can withstand the creation of imtermediate tools, such as forged iron tools made with that same wrought iron.

But how do you get that blasted, glorious iron you're used to! Well there's another upgrade you need to do with your bloom... Take up your current stone bloom and apply a block of bronze plus 11 hot bronze ingots to make the bronze bloom. This new piece of tech is able to withstand more heat than your previous bloom and can be used to smelt even the most coveted of ingots including your beloved iron.

Now in your new bloom, smelt coal and iron ore/wrought iron together to make your blessed Iron Ingots. Despite what NEI says, you only need one coal per one iron piece, however you can smelt 2 iron ingots for the price of one coal as fuel. So if you have a full stack of iron, you would need a stack of coal to be smelted with it and half a stack of coal as fuel.

Jesus, that's a LOT of coal!!
Yes, yes it is. And it's only going to get worse. A word of advice is to enchant your tools as soon as you can with Fortune and dig the hell out of ore. Collect as much as you can and don't get lazy. You WILL need every last bit!

Well well... Look how far you've come... You've finally got a nice little forge going, you've got the ability to make iron tools, pillage the land for leather and make all sorts of neat, forged tools...

Let's take it up a notch shall we?

The Steel Age



As I'm sure you noticed by now, this is a lot of effort for little gain and you couldn't be more right! It's time to get this forge to make it's money worth and it's time you do this with the aid of steel.

To do this, we'll need a blast furnace.

But doesn't that need Railcraft?! Do I have to go to the Nether?! D:!!
HA! That wimpy piece of blocky tech has nothing on this beast. The Blast Furnace we're going to use is MUCH more ugly and ozone-hole making... But it's going to get more complicated.

In your travels, you may have come across Limestone. Limestone is an ingredient used to smelt with iron and coal to make steel and usually spawns around the world on and above soil as if it were poking out from the ground. You'll want to mine as much as you can. Each block gives 4 limestone hunks. You need one hunk for every steel ingot you want to make, so good hunting!

Furthermore, you will need Granite. Granite is a type of stone that spawns underground. Typically at Extreme Hill Biomes, however once you find it, it's very plentiful and you'll only need about a stack of it to make the blast furnace.

Also, it would help if you picked up a bucket of lava in your travels.

You will now need to make 9 furnace shafts. It takes a block of iron + 6 ingots per shaft to make, totaling 135 ingots.

Once made you'll need to turn one of your shafts into a Furnace Input (Shaft above stone/bronze bloom), a Furnace Fuel Storage (Shaft above Forge) and a Furnace Output (Shaft above Chest) these are all made on the anvil.

So to review. You should have granite (at least 17 blocks), 6 furnace shafts, a furnace input, a furnace fuel storage and a furnace output.

Now to build this b*tch!

Dig a 3 x 3 square hole in the ground.
Build a 3 x 3 square of granite in that hole, filling it in.
Above it, build a second 3 x 3 square of granite with a hollow middle.
Fill that hollow middle with the lava.
Place the Furnace Output in front of the upper square of granite. As shown.
Directly above the lava place the Fuel Storage block. You may want to use a dirt block or something to help with placement.
Tower above that Storage block 4 shafts.
Then place above the top shaft the Furnace Input block.
Then place the remaining two shafts above it.

The finished product should look like this.

If you don't notice a glow around it upon placing a coal into it's storage block or that storage slot doesn't show this then you have built the structure wrong. Consult the forum page of this mod under "Refining" for a more detailed instruction and video.

UGLY AIN'T IT?! :'D
Don't worry, now that it's built, you can dress it up a bit with whatever blocks you like. Placing more shafts on the top will blow the particles up similar to Chimneys.

Now that it's made, you can begin making Steel! Place an Iron Ingot/Wrought Iron/Iron Ore into the bottom slot of the Input block's GUI. Limestone Hunks in the upper right slot and coal in the upper left. You need one of each to smelt per ingot! Then place a batch of coal into the storage block. You will notice a progress bar appear as it begins to heat up. After doing so, the furnace will remain heated and continue to smelt so long as there is coal in the storage. If there isn't, it'll begin to cool down.

BUT WHERE'S MY STEEL!?
All produced items will appear in the output block in front of the furnace.

But wait! This isn't Steel! This is PIG IRON!
Congratulations! You're now on the last step to getting steel!

Similar to smelting iron, you must combine it with coal or charcoal to make steel in a Bronze Bloom. The exact same recipe applies, only switching the iron ore/wrought iron for pig iron.

Congratulations! You've just made steel!! TRALAAA!!

But now what...

Forging with Steel


It's time for another upgrade! Replace your anvil and your hammer with steel equivalents, once again fashioned in the same way as the previous models. These new tools will be the strongest tools you'll ever forge with, except for the Ornate Hammer, which comes a bit later.

Forge your new steel tools like you would with bronze.

But wait! My forge isn't making enough heat!!
Really, I should have addressed this earlier. You may find that you need a little more OOMPH to your heat output. This is indeed very possible... With the use of planks and leather, you are able to make bellows which when pointed at your forged and right clicked, provide a temporary heat boost which bumps you up a few notches towards your desired heat. For the most part, you may never need more than two bellows attached to one forge. Remember that too much heat will make you lose your ingots!
There are also coals that will increase your heat output. See Advanced Forging!

The thing about bronze and steel is they both have the ability to craft the same things with varying quality. Same with Wrought Iron for the most part. However using Steel is the most beneficial to your tools in a pinch until you're up to your neck in diamonds and other crafting materials. Ohoho~.

You may have noticed there are a few items you've not seen before, such as the battle axe, spear, scythe... But what do these do? Are they just different skin swords? Not quite...

A Longsword is the equivalent of your garden variety vanilla sword. It can block and provides a 5% crit boost.
A Broadsword is less powerful, however provides a much better blocking chance and no critical boost.
The Bastard Sword is a VERY high damage weapon, however using it will not allow you to sneak and slows down your movement so long as it's in your inventory.

The Warpick ignores 50% armor used by players and mobs and damages it.
The Morningstar is slow but does high damage and armor penetration. You can sneak attack with this.

The axes are damage iriented. They aren't effective in any other area but excel with the highest damage.
Battleaxes do the most damage. No crits, no blocking, no sneak attacks, slow and exhausting but devastates unarmored enemies.

The Spear is a ranged weapon in that it has a very long reach and has a long knockback. You can't sneak attack with this.

But these weapons don't have enough OOMPH to them! Surely there's a way to make my forged weapons even more badass!!
A fair point and where there's a will there's a way. All forged weapons and armor can be enchanted just like normal ones! And for that extra push, you can use a "Grinder" to sharpen your weapons even more, providing a slight damage increase! Steel can be sharpened up to 30, everything above it up to 60. (Weapons will start to degrade if sharpened above their threshold)

In terms of Armor, the game adds a variety of chain and plate armor made from bronze, steel and upward. Using plated armor is slow and lumbering, but will not fail you defensively. Light armor is best worn at all times where mobility is needed. (Like sneaking)

This all sounds spectacular right? But how is it done?!

Using the NEI plugin for MineFantasy you can see the recipes, there are a lot of pieces needed specifically to make armor, such as plating, padded plates, curved plates and heavy plates. But wait! What's a leather belt?! They're made with leather strips? What's a chain sheet?! What are those?!

Don't worry! It's sickeningly easy~.
First off, leather strips are made by placing leather on a tanning rack and applying sheers to them as if you were shaving hides with a knife. This will yield leather strips. That when crafted with an iron ingot, makes two leather belts.

As for chain sheet, they're made by placing hot wrought iron or iron ingots into an anvil as shown in it's recipe.
NOTE: With chain sheets you can make vanilla chainmail armor!



But what's all this ornate stuff?!
Ornate weaponry deals low damage in contrast to most others, however they destroy undead and have a high enchantability rate! Also, ornate hammers provide the best output for forging on the anvil!

But what are you going to use that armor for... Surely this is so much power for just a couple of zombies?
... Wait, what was that in the sky?


What is it...? Dragons?!

That's right kiddos! This mod adds DRAGONS.
In distant lands on the tallest mountains, dragons are rumoured to roam and take flight. These winged creatures, as you'd imagine, are not to be trifled with. Even with the richest of encrusted armor, they could kill you without so much as a wasted breath. (Ha, cause they breath fire... Aha! Ahem...)

Small Dragons are found rarely in mountainous/hilly areas in distant lands.
Bigger dragons are even rarer... So much so that there's no information about them released.

Killing dragons will yield depending on their breath-type. Fire breathers will yield Dragon Flame Gland and Ice Breathers will provide Dragon Ice Gland. All dragons drop Gunpowder too.

So it looks like you'll need to kit yourself out with weaponry and armor more powerful than mere Encrusted... This calls for something a little more... Elegant.


Advanced Forging

Deep in the bowels of the Earth, such ores exist that will put your shiny, diamond embedded tools to shame.

Zyriddium

Zyriddium is an magically imbued dust that generates all over the Earth's Crust in clusters of 3-6 blocks usually. It can be found on the Surface right down to bedrock. Zyriddium combines your new materials with the power of magic and is an important staple in crafting your new tools.

Dragonforge/Iceforge (Tier 3)
Made and acquired in the same way, only with different items. There are two types of dragons. Those that breathe fire, and those that breathe ice. Killing them will reaward you with gunpowder and a gland of their respective type. They are effectively the intermediate gear of the mod.
  • Cooked with Steel in a Bloom
  • Surrounded by 8 Magic Essenses (4 Zyriddium Dust)
Mithril (Tier 5)
Rarer than Diamond, Mithril typically spawns in clusters of 4 blocks that hide in the deepest bowels of the Earth. Mithril must be treated as follows. The covetted material of the mod.
  • Treated in a Blast Furnace, similar to making Pig Iron
  • Refined with Zyriddium Clumps (9 dust) in a Bloom
  • Cooked with Coal in a Bloom
Ignotumite (Tier 5)
Ignotumite is an ore found rarely in random biomes, however when found, is plentiful. Ignotumite require several steps to cook into ingots. Another covetted material of the mod.
  • Cooked on it's own in a Bloom into Raw Ignotumite
  • Hammered on an Anvil with an Ornate Hammer into dust
  • Treated in a Blast Furnace like Pig Iron
  • Treated again in a Blast Furnace into Ingots
Oh no! MY forge isn't getting hot enough to cook my awesome ingots!!
Then this calls for awesome coal!

Inferno Coal
Inferno Coal is made by infusing the powers of magic and dragon blood into normal, everyday coal, and having it burn hotter than the flames they breathe. (Not that you'd know anything about their flames. ;3)
They are made by combining Essence of Fire with Coal in a crafting grid. Essences of Fire are obtained by placing a single Dragon Flame Gland in a crafting grid for 4 essences.

Hellfire Coal
Hellfire Coal burns extremely hot in forges and will totally destroy lesser ingots that can't handle the heat. Use with extreme caution.
Hellfire coal is made by surrounding a Dragon Flame Gland with 8 coal for 8 Hellfire Coals or 8 Charcoals for 6.

Slowburn Coal
Not really used with forging. Burns slightly less hotter than normal coal, but burns twice as long. Made by combining netherrack and coal in a crafting table.

So now you're geared to the nines... Dragons kneel before your mighty sword and your armor resists even the hottest of flames... But is this it? Have I truely conquered the world?
Not by a long shot.

OTHER Mobs...


Hounds
Hounds are found in forest and jungle areas in large packs and in different colours of coat. Similar to wolves, they can be tamed with bones, however these hounds are smarter, stronger and endure a lot more.
Especially when you give them their own equipment...
Killing hounds yield hides of their coat colour which can be cured and tanned same as cow hides.
They can also be found straying from packs in meadows biomes.
More details soon.
NOTE: Alpha Hounds will spawn with packs of hounds. Hounds will follow their alpha as if they were an owner and will attack what they attack. Alphas attack players and cannot be tamed.

Minotaur
Big, beefy, dangerous. These lone creatures usually spawn in the nether but have been known to terrorize the overworld very rarely. They attack mercilessly, pounding and charging their targets without rest until their target is dead.

Skeletal Knights
Skellymans in armor! With big swords! What could be worse! These things spawn at knight, accompanied by groups of armored skeletons and yield steel ingots and equipment on death. They are slow and lumbering on their own, however their armored bodyguards tend to pick off their target as the knight approaches.
NOTE: Spawn Eggs will spawn knights with their accompaniments.

Drake
Spawns away in far away lands about 500 blocks from spawn and beyond, typically in meadow biomes. They age and breed, creating child drakes. Killing them yields Drake Hides which yield a high leather output and drake meat, which when cooked has a high satiation, meaning eating them will sustain you for long amounts of time.

Once settled, their stats increase by 3x and will protect their children. When being chased, they will disengage from the target after a while and return home.
And that's the most important things to know.
More will be added as they become known.
Remember, if you didn't find your answer here, visit the mod's forum page​
Chances are your answer lies there​
Leave posts below if you want things added to this. I'll be happy to amend incorrections and additions. Thanks for reading~.
 

Succubism

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Credit where Credit's Due
AnonymousProductions - For confusing the f*ck out of me with this massively entertaining mod.
JadedCat and the FTB team - For compiling the MagicFarm modpack and for giving this thread more attention.​
Mojang - For making all these mods possible.
 

Succubism

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Thanks for the feedback guys~.

Just added a bit about the Grinder and weapon enchanting.
 

Sadistical_satan

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If you are using this mod with Applied Energistics, the Quarts pickaxe will override the stone, copper & tin requirements needed to mine Iron, Redstone & diamond allowing you to jump up most of the ladder without even needing those ugly smelteries. If you also have Thermal Expansion, smelting Iron in a powered furnace yield's the proper ingot, not a wrought one, thus skipping yet another massive chunk of the ladder....
 

Succubism

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If you are using this mod with Applied Energistics, the Quarts pickaxe will override the stone, copper & tin requirements needed to mine Iron, Redstone & diamond allowing you to jump up most of the ladder without even needing those ugly smelteries. If you also have Thermal Expansion, smelting Iron in a powered furnace yield's the proper ingot, not a wrought one, thus skipping yet another massive chunk of the ladder....

And now I must ask what the point of installing the mod is if you plan to skip it's features?
 

Sadistical_satan

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And now I must ask what the point of installing the mod is if you plan to skip it's features?


If your playing on an FTB type server with the mod installed or if your playing Jaded's Magic Farm pack, this strat is very useful for getting a jump on thing's and not have'to ruin the fun of hunting the dragon's and getting the higher tier gear.
 

Succubism

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If your playing on an FTB type server with the mod installed or if your playing Jaded's Magic Farm pack, this strat is very useful for getting a jump on thing's and not have'to ruin the fun of hunting the dragon's and getting the higher tier gear.

The point of the mod, as Jaded herself said, is to slow you down and introduce features that are unique to the game.
You might as well not bother if you just use the same strategies over and over.
 

Badger

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You know, one day I am going to convince one of these damned mod makers that good steel needs CHARCOAL, not coal. Coal will strip all the useful elements out of iron, and add hardly any good carbon. actual charcoal works way, way better.... but try telling modders that. It interferes with their groove.
 
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tehBlobLord

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You know, one day I am going to convince one of these damned mod makers that good steel needs CHARCOAL, not coal. Coal will strip all the useful elements out of iron, and add hardly any good carbon. actual charcoal works way, way better.... but try telling modders that. It interferes with their groove.
Galacticraft uses charcoal :)

butitworkswithcoaltoobecausecomplaints
 

Succubism

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You know, one day I am going to convince one of these damned mod makers that good steel needs CHARCOAL, not coal. Coal will strip all the useful elements out of iron, and add hardly any good carbon. actual charcoal works way, way better.... but try telling modders that. It interferes with their groove.

Oh, you can use charcoal in the smelting process with Pig Iron to make Steel. I'll amend that now.
 

Succubism

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oh, heh. I may have to give it a shot now :)

I recommend using JadedCat's MagicFarm pack as it has a NEI plugin installed specifically for MineFantasy. Just a side note though, the plugn tends to lie when it says it requires two coal for every one ingot.

You cook one charcoal/coal with an ingot. 2 of each for every fuel coal.

Also, it's a fairly young plugin. You may find it quite lacking with info with some items, in which case either consult the guide or the forum page itself. Chances are what you need will be here.

Oh, and install this. It's an NEI plugin that cooperates with several mods included in the pack. Ultimate and other FTB mods have this installed as standard so if you're used to toying with those modpacks, you'll miss this if you don't install it, plus it allows you to craft multifarm blocks for
 

Badger

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I tend to experiment with mods in a controlled environment. that means if it's something new, I like to try it out without a whole bunch of other mods confusing the issue. when i add more mods, I like to try them out and make sure that they don't destroy the usefulness of the other mods. I find out fun things like 'tinker's construct makes minefantasy irrelevant but minefactory reloaded doesn't' and where conflicts arise (I tend to rip apart modpacks and reassamble them to find something more balanced and aesthetically pleasing... the base pack is more of a guideline than a pack) as an ssp pack, I take it apart and re-add stuff slowly :)
 

Succubism

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Then you'll find Thermal Expansion to be a bit displeasing I'm afraid and a few others, given what was said previously in this very thread.

I find a lot about what makes slow mods like MineFantasy work is a great deal of tolerance, motivation and a mind that wants a challenge.
 

Badger

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I love slow mods as long as the final rewards are worth the expense. if you have a hefty tech tree with tons of prerequisites, the end result should be something that makes it all worth it. Thaumcraft sorta had this dynamic for a while (although it has since gotten too complex) and ars magica has it now, but tinker's construct and modular power armor are canted too far towards easy mode. I am hoping minefantasy has that balance down pat :)

If you want to totally RUIN your game, add 'simple alchemy'. after a day you won't want to play minecraft anymore.

simple alchemy is EE2 without condensers and without uber armor. sucks all the fun right out.
 

Kik

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Thanks tons for putting this together Succubism.
Your guide's just the thing for me: clear, concise,
with that pinch of whimsy/personality that makes it fun to read.

Just found some granite so I can move on to steel now. ^_^