Minecraft Recipe Tool

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Ricewind19901

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Jul 29, 2019
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Hey everyone,

I've been working on a neat program (actually 2) that could prove useful to a bunch of you out there.
The first program (called craftingcube) is a quick way of calculating the sizes of your Molecular Assembler Chamber.

The second program is sort of a replica of what Applied Energistics does. You can use it to see what items you'll be needing for certain recipes. You can add all kinds of crazy items you'd like and see how much or what you need to realize your selection.
Want to build 10 HV-Solar Arrays and wonder how much iron it will require? Easy to see!
Planning to build that expensive fusion reactor from gregtech but you don't know if you can realize it just yet? No problem!
Want to know how many centrifuges and industrial grinders you'll need to feed that reactor? No problem either as time itself is a recourse!

I've already made some tweaks to this program and I'd like to share it with the rest of you out there!
If you have any ideas on how to improve or adjust I'd like to hear them!
If you're a bit more technical and you have any ideas or suggestions on how to improve my program, please do!
If you run into unexpected errors or bugs please let me know so I can fix these!
Any form of feedback is greatly appreciated!

The following dropbox link is a link to the 2 programs, I might add more to this folder in the future.
https://www.dropbox.com/sh/bbtk5hrrejk4i7n/AABkWOYJ3rBayqrP7mON08Xia

Crafting cube is a really really small program that's why I didn't bother to share the code online. I might integrate this later on in the other program (for recourse management).

The following link is a link to the repository of the other program (OpenSource)
https://github.com/Ricewind1/MCItemChecker

Last but not least are some screenshots from both programs.
http://imgur.com/a/cDpIA
 
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ThomazM

Phoenix Team Founder
Jun 11, 2013
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That really sounds interesting - I'm gonna give it a look as soon as possible.
Also, as I'm not able to download the programs just yet, I really would appreciate some screenshots - to see the interface and such. :)
 

Ricewind19901

New Member
Jul 29, 2019
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That really sounds interesting - I'm gonna give it a look as soon as possible.
Also, as I'm not able to download the programs just yet, I really would appreciate some screenshots - to see the interface and such. :)

Done, good idea, thanks! (I messed up the order a bit from the screenshots I took, I hope it's not a big deal :p)
 

ThomazM

Phoenix Team Founder
Jun 11, 2013
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Done, good idea, thanks! (I messed up the order a bit from the screenshots I took, I hope it's not a big deal :p)

That's fine, I got the concept - kinda of. The MAC Calculator is a good idea, I can totaly see myself using that,
- if it shown the amount of materials I need to make it, that's simple math, it would be really nice if you implemented that. ;)
Now, for the recipe one, I didn't quite get it, do you need to load up the item's file? If so, that's not really pratical... In the other hand, the first couple of images didn't actually load, so I'm not sure if those explain it better or what.
Anyway, basicly, in my opinion - the concept is good, the ideia has potencial, it only needs a little bit more of tweaking here and there. :)
 

Ricewind19901

New Member
Jul 29, 2019
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Now, for the recipe one, I didn't quite get it, do you need to load up the item's file? If so, that's not really pratical... In the other hand, the first couple of images didn't actually load, so I'm not sure if those explain it better or what.

Well, yes and no. It works pretty much like Word or Excel. You can create a new file or open a file that already exists (examples being different modpacks, or using someone else's file).
After starting (a new one as example), you go to the "items" tab. From here you can add your item types (ores, ingots, machines, whatever you'd like) and your modpacks (Again, whatever you'd want to call them). You can also add your items here (advice is to start with basic ones). So to craft a stone gear you'd first add cobblestone and wood. Then you add planks and as a sub item you add 0.25 wood (since 1 wood makes 4 planks). You then add sticks (1 plank as subitem), add the wooden gear (4 sticks as subitem) and finally add the stone gear (wooden gear and 4 cobblestone as subitems). After that you can close the "items" screen and calculate what you need for 5 stone gears, or just view the recipe like you would in NEI.

I should add some kind of tutorial or explanation somewhere inside the program. I'm just not very sure where to put it.
 

ThomazM

Phoenix Team Founder
Jun 11, 2013
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The Immortal's Cemetery

So, it does work extremely similar to the MAC from AE? That's better, than, definitely. Also, what do you think about implementing that resources thing I said earlier to the MAC Calculator?

Another thing, the first four images in the link you sent seem to be broken, if possible, fix them please. :)
 

Ricewind19901

New Member
Jul 29, 2019
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Also, what do you think about implementing that resources thing I said earlier to the MAC Calculator?

I was thinking about having the option to import an .item file for the resources, or just choose "use default recipe".
This way the user doesn't need to have an .item file, and for those who do, they can use their custom recipes instead.

Edit: The images seem to load just perfectly for me (on another system currently)