MindCrack Exchange Equivalent Compatability?

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WoodyDuWitt

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Jul 29, 2019
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Hello all,

I have recently started playing Minecraft and was shown Exchange Equivalent on Tekkit - However I really enjoy the MindCrack 1.4.6 MOD - Is it possible to get Equivalent Exchange without it crashing? I have tried different videos on youtube etc and reading up on it but I can't seem to work it out!

Thanks in advance guys.
 

cheezytacos

New Member
Jul 29, 2019
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The Equivalent Exchange 2 on Tekkit is not the same as Equivalent Exchange 3 on FTB. I'm not sure if Tekkit switched to EE3 yet. I have heard they stopped updating for EE2.
This is what I would do. I would go to edit modpack with Mindcrack selected. Go to the first tab. Click Add Mod. If you have played the other modpacks that contain EE3, Find EE3 in the mods section of that pack in the FTB Folder. This should work.
I hope I helped.
 

Lambert2191

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Jul 29, 2019
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easy way to put the functionality of EE2 on 1.4.6

Hit "E"
bottom left corner hit "Options"
Click on "Recipe Mode" until it says "Cheat Mode"
Click on the button in the top right that puts you into "Creative Mode"

congrats, EE2 functionality achieved with NEI
 
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Ifandbut

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Jul 29, 2019
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I dont know why people keep saying the Equivalent Exchange = creative mode.
e=mc^2
Energy is mater and mater is energy. To me that is what Equivalent Exchange is about. Why carry 32 stacks of cobble with you when you can but 32,000 worth of cobble in a Kline Star and pull it out as needed. And what the hell are you going to do with 32,000 stacks of cobble that your quarry pulls up? Without EE2 I am struggling to store it and burning things in lava makes me sad.

Yes, the energy collectors and relays are a bit OP but even then it takes alot of time to build a EMC farm.

I'm messing round with getting it to work in the Direwolf20 pack. If I have any success I will report here as I imagine it will take the same steps to get it working with MindCrack.
 

Futalis

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Jul 29, 2019
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I dont know why people keep saying the Equivalent Exchange = creative mode.
e=mc^2
Energy is mater and mater is energy. To me that is what Equivalent Exchange is about. Why carry 32 stacks of cobble with you when you can but 32,000 worth of cobble in a Kline Star and pull it out as needed. And what the hell are you going to do with 32,000 stacks of cobble that your quarry pulls up? Without EE2 I am struggling to store it and burning things in lava makes me sad.

Yes, the energy collectors and relays are a bit OP but even then it takes alot of time to build a EMC farm.

I'm messing round with getting it to work in the Direwolf20 pack. If I have any success I will report here as I imagine it will take the same steps to get it working with MindCrack.

Once you get one energy collector it takes no time at all to create all the items you could ever dream of from thin air. The mod gave you all sorts of creative mode tricks. It ruins servers and in general is terrible design for sustainable survival play.

The other problem is its exponential growth of energy. It feeds into itself. While you could argue quarries do this as well, it is no where near as damaging and toxic to server economies as 'fabbing' material from thin air.
 

Lambert2191

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Jul 29, 2019
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300px-Paris_Tuileries_Garden_Facepalm_statue.jpg


Yay you know of the most famous equation in the history of man... However your application of it shows that you have 0 knowledge of it whatsoever, and using it this way just makes you look stupid. Please cease and desist.
 

KirinDave

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Jul 29, 2019
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Yay you know of the most famous equation in the history of man...

Pythagorean theorem is far more famous, as is the quadratic equation. Oh, and Bayes's Theorem.

However your application of it shows that you have 0 knowledge of it whatsoever

It is probably okay to use it imprecisely when talking about a dated version of a mod for a video game. Stop spoiling for a fight over EE2. It was a great, original, interesting, well-implemented mod, it just overwhelmed mixed modpack games.
 

Futalis

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Jul 29, 2019
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Stop spoiling for a fight over EE2. It was a great, original, interesting, well-implemented mod, it just overwhelmed mixed modpack games.

It wasn't original, most of the things it introduced were already available via creative mode. It wasn't well-implemented because of how terribly imbalanced it was. However, your last point I will agree with.

It's not that I'm spoiling for a fight (even if I'm not the one that you are directing this comment towards) it's that so many people think that this mod is great when it has some interesting concepts but is really just creative mode with a thin mask.

There's a reason why most servers ban the mod.
 

Ifandbut

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Jul 29, 2019
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Yay you know of the most famous equation in the history of man... However your application of it shows that you have 0 knowledge of it whatsoever, and using it this way just makes you look stupid. Please cease and desist.

"In physics – in particular, special and general relativitymass–energy equivalence is the concept that the mass of a body is a measure of itsenergy content. In this concept, mass is a property of all energy; energy is a property of all mass; and the two properties are connected by a constant. This means (for example) that the total internal energy E of a body at rest is equal to the product of its rest massm and a suitable conversion factor to transform from units of mass to units of energy."
Source: http://en.wikipedia.org/wiki/Mass–energy_equivalence

I think that description fits EE just fine.

Once you get one energy collector it takes no time at all to create all the items you could ever dream of from thin air. The mod gave you all sorts of creative mode tricks. It ruins servers and in general is terrible design for sustainable survival play.

I acknowledged that collectors are OP in my post. I dont know how it ruins servers as I dont play on servers unless it is with close friends. I am interested as to what "sustainable survival play" is. No matter what you get more and more powerful over time. Leather armor to iron armor, iron armor to diamond armor. EE just provides another tier over diamond (or an alternative to quantum).

Regardless, some people really enjoy EE and if I can get it to work with FTB I want that information to be available to others.
 

KirinDave

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Jul 29, 2019
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It wasn't original, most of the things it introduced were already available via creative mode.

So incredibly wrong I am just confused.

It wasn't well-implemented because of how terribly imbalanced it was.

EE2 was not laggy, was not ugly, and was not particularly buggy. It was well implemented and well executed. Those are technical terms.

In comparison with what? Remember that a lot of these mods predate the Big Bukkit crisis. Remember back when mods didn't automatically register and interact cleanly on a fresh install? Remember when "modpack" was like 3 mods and Buildcraft didn't have an API? If EE2 was your only mod it was hardly "imbalanced."

EE2's return on investment was superior to every other mod at the time. But that's sort of outside its original design parameters. Design for mixed-mod worlds is incredibly hard.

It's not that I'm spoiling for a fight (even if I'm not the one that you are directing this comment towards) it's that so many people think that this mod is great when it has some interesting concepts but is really just creative mode with a thin mask.

It was not creative mode with a thin mask anymore than late game DW20 with gravity suits is creative mode with a thin mask. I have a system that has essentially infinite buildcraft energy for modest investment, and I can hover as well as creative mode and fly substantially faster. I can warp through walls, teleport, change the weather and the time, completely negate all damage and status effects, place torches at range. I can literally let the wither beat on me for 60 seconds then blindly spam the left click with a tier-2 IC2 weapon and win. I can mine as fast as I can quantum dash by hand, and even faster with a mining laser. That's when I'm not running my hybrid TE/TC/IC2/BC/RP2 ore processing system which has a 200% yield on quarry input and 220% yield from my arcane bore. And I run multiples at the same time. In other dimensions so as to keep our landscape pristine.

I'm pretty sure my current character is the equal of any EE2 build at this point, and I'm not even done getting all the things I want. I'm not even done upgrading my armor at this point.

Ladies and gentlemen: Creative Mode!

And yet I still find challenges in my game world. They're different than the challenges we had starting out; but there is still work to be done. I still find myself gated on resources (again, different in character from early game). And all of it with the exception of ONE item (my portal gun, which I actually had the materials to craft but there is a bug that makes them uncraftable right now) has been entirely "legitimate."

There's a reason why most servers ban the mod.

Well besides the fact it's no longer updated? The original reason was the destruction catalyst could not really play nicewith anti-grief mods.
 

Lambert2191

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Jul 29, 2019
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Pythagorean theorem is far more famous, as is the quadratic equation. Oh, and Bayes's Theorem.
umm, no. Pretty much everyone has heard e=mc^2. Pythagorean theorem less so, and quadratic/bayes, not so much.... like, not even close.
 

Lambert2191

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Jul 29, 2019
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How exactly am I wrong?
I could get really in depth but I'll just give you a sentence or 2:
EE has NO ENERGY SYSTEM
EE is more alchemy, changing one material into another, than it is about transfering mass into energy.
edit: more because why not

saying e=mc^2 is like picking out a sentence from a conversation. e=mc^2 isn't the entire equation (find it yourself, I can't remember it by heart) you used it to make yourself seem smart, it failed. Give up already.
 

KirinDave

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Jul 29, 2019
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umm, no. Pretty much everyone has heard e=mc^2.

Anyone with a primary education in the western world has heard of the pythagorean theorem, and people in underdeveloped countries learn it because it's so crazy-useful. I learned it in third/fourth grade. You cannot even understand that "e = mc^2" is an equation until you understand what squaring is, and the motivation for that in primary education is almost always to explain the Pythagorean theorem. Ask any math educator past the day-care stage of school.

So while the equation is impressively overused in pop culture advertisements for quack remedies and magical thinking, it is hardly the most famous. It's famous in the way that Paris Hilton is famous, as opposed to familiar the way a cash register next to the tabloid rack showing a picture of Paris Hilton throwing up in a limo is familiar.
 

Ifandbut

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Jul 29, 2019
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It does have an energy system. The energy charges the Kline Stars which are basically EMC batteries. When you put items into a transmutation table they are converted to energy that is stored in the table. That energy is released either in the form of a item or charged into a Kline Star.

I tend to think of the Alchemical Chest and Transmutation table as the Minecraft version of Star Trek replicators.
 

Lambert2191

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Jul 29, 2019
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Anyone with a primary education in the western world has heard of the pythagorean theorem, and people in underdeveloped countries learn it because it's so crazy-useful. I learned it in third/fourth grade. You cannot even understand that "e = mc^2" is an equation until you understand what squaring is, and the motivation for that in primary education is almost always to explain the Pythagorean theorem. Ask any math educator past the day-care stage of school.

So while the equation is impressively overused in pop culture advertisements for quack remedies and magical thinking, it is hardly the most famous. It's famous in the way that Paris Hilton is famous, as opposed to familiar the way a cash register next to the tabloid rack showing a picture of Paris Hilton throwing up in a limo is familiar.
http://lmgtfy.com/?q=most+famous+equation+in+history

more people have heard of it, hence it's more famous. Doesn't matter if they understand it or not.
 

Ookami5875

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Jul 29, 2019
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So incredibly wrong I am just confused.



EE2 was not laggy, was not ugly, and was not particularly buggy. It was well implemented and well executed. Those are technical terms.

In comparison with what? Remember that a lot of these mods predate the Big Bukkit crisis. Remember back when mods didn't automatically register and interact cleanly on a fresh install? Remember when "modpack" was like 3 mods and Buildcraft didn't have an API? If EE2 was your only mod it was hardly "imbalanced."

EE2's return on investment was superior to every other mod at the time. But that's sort of outside its original design parameters. Design for mixed-mod worlds is incredibly hard.



It was not creative mode with a thin mask anymore than late game DW20 with gravity suits is creative mode with a thin mask. I have a system that has essentially infinite buildcraft energy for modest investment, and I can hover as well as creative mode and fly substantially faster. I can warp through walls, teleport, change the weather and the time, completely negate all damage and status effects, place torches at range. I can literally let the wither beat on me for 60 seconds then blindly spam the left click with a tier-2 IC2 weapon and win. I can mine as fast as I can quantum dash by hand, and even faster with a mining laser. That's when I'm not running my hybrid TE/TC/IC2/BC/RP2 ore processing system which has a 200% yield on quarry input and 220% yield from my arcane bore. And I run multiples at the same time. In other dimensions so as to keep our landscape pristine.

I'm pretty sure my current character is the equal of any EE2 build at this point, and I'm not even done getting all the things I want. I'm not even done upgrading my armor at this point.

Ladies and gentlemen: Creative Mode!

And yet I still find challenges in my game world. They're different than the challenges we had starting out; but there is still work to be done. I still find myself gated on resources (again, different in character from early game). And all of it with the exception of ONE item (my portal gun, which I actually had the materials to craft but there is a bug that makes them uncraftable right now) has been entirely "legitimate."



Well besides the fact it's no longer updated? The original reason was the destruction catalyst could not really play nicewith anti-grief mods.
Kirin, remind me of this if I should ever get into an argument with you in the future. This was all very well said.

As for what the OP was wanting, I do not believe EE2 has made it past the 1.3 update so it is not compatible with the FTB modpacks. If you wait a while for Pahimar to send out updates on EE3, I'm sure you will enjoy the content from there since he is able to incorporate his past experience into the coding since I believe he is doing the entire mod from the ground up.

We need to stop arguing about EE2. It was a great mod, but when you have a ton of other automation with other mods it did make it a bit OP as the materials became a bit easier to collect. I started out with mods on Tekkit and while I did use EE2 once in a while, I didn't depend on it. I played more on the machine side because I like the technical part of the mods, but I know out of my friends many enjoyed the magic side of the mods. Everyone has their different tastes in what they like and we should just agree to disagree.
 

Futalis

New Member
Jul 29, 2019
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So incredibly wrong I am just confused.



EE2 was not laggy, was not ugly, and was not particularly buggy. It was well implemented and well executed. Those are technical terms.

In comparison with what? Remember that a lot of these mods predate the Big Bukkit crisis. Remember back when mods didn't automatically register and interact cleanly on a fresh install? Remember when "modpack" was like 3 mods and Buildcraft didn't have an API? If EE2 was your only mod it was hardly "imbalanced."

EE2's return on investment was superior to every other mod at the time. But that's sort of outside its original design parameters. Design for mixed-mod worlds is incredibly hard.



It was not creative mode with a thin mask anymore than late game DW20 with gravity suits is creative mode with a thin mask. I have a system that has essentially infinite buildcraft energy for modest investment, and I can hover as well as creative mode and fly substantially faster. I can warp through walls, teleport, change the weather and the time, completely negate all damage and status effects, place torches at range. I can literally let the wither beat on me for 60 seconds then blindly spam the left click with a tier-2 IC2 weapon and win. I can mine as fast as I can quantum dash by hand, and even faster with a mining laser. That's when I'm not running my hybrid TE/TC/IC2/BC/RP2 ore processing system which has a 200% yield on quarry input and 220% yield from my arcane bore. And I run multiples at the same time. In other dimensions so as to keep our landscape pristine.

I'm pretty sure my current character is the equal of any EE2 build at this point, and I'm not even done getting all the things I want. I'm not even done upgrading my armor at this point.

Ladies and gentlemen: Creative Mode!

And yet I still find challenges in my game world. They're different than the challenges we had starting out; but there is still work to be done. I still find myself gated on resources (again, different in character from early game). And all of it with the exception of ONE item (my portal gun, which I actually had the materials to craft but there is a bug that makes them uncraftable right now) has been entirely "legitimate."



Well besides the fact it's no longer updated? The original reason was the destruction catalyst could not really play nicewith anti-grief mods.

Fine, technically it was well implemented. As mods go in terms of design and balance it was poorly planned and thought out. A couple of diamonds into the mod and you now have a renewable and exponential source for materials. It was imbalanced with itself simply because you could infinitely expand the energy collectors. It took my server a matter of days to be running around with gem armor and all the 'expensive' things that existed in that mod. It was not balanced nor thought out.

This is about EE2, not Direwolf20, I wholeheartedly think that gravisuits are OP and need to be banned (and vajra's for that matter).

IC2, buildcraft, (etcetc) allow you to do interesting things but it doesn't allow you to effectively generate any material in the game cheaply from thin air nor does it allow you to clear entire areas (looking at you matter hammer) in a matter of seconds.

The ore processing system you are talking about is necessary because the mods' items require THAT much ore. It is part of the process that makes the mod interesting, gives it steps for you to either automate or babysit. Each one of these processes require investment and continued monitoring. EE2 was, aside from the initial startup cost, free.

You could argue that solar panels and other set ups combined with matter fab effectively do the same thing except for when you bring in gregtech which nerfs these recipes to make it much more difficult to obtain that set up and makes it so it can't feed into itself (uranium cannot be made from UU matter).

There will always be challenges, that you put yourself to. Minecraft is a self-starter game, a sand box. However what is the point of having any mechanics or mods if you can circumvent them with one mod? Why play in survival at all when you can just play in creative mode?

From what I've seen of EE3 the mod developer is trying to implement the system that would be a slightly 'deeper' version of ee2, but in the end will still result in the same thing.
 

raiju

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Jul 29, 2019
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We need to stop arguing about EE2. It was a great mod, but when you have a ton of other automation with other mods it did make it a bit OP as the materials became a bit easier to collect. I started out with mods on Tekkit and while I did use EE2 once in a while, I didn't depend on it. I played more on the machine side because I like the technical part of the mods, but I know out of my friends many enjoyed the magic side of the mods. Everyone has their different tastes in what they like and we should just agree to disagree.

Automation mods didn't make EE2 ridiculous in comparison to most other mods - condensers were all the automation you needed. Within 48 hours of startup on tekkit (real life time) I had set up a 3x4 flower system that was creating stacks of red matter furnaces per day.

I really enjoyed some of the EE2 tools, they were really fun - and I agree with Kirin to some extent (although I don't think it justifies the mod in any form in a mixed mod world) that back when mod packs were small and tekkit was the big daddy of public modpacks, with most having >10 and often >5 for personal use, it wasn't imbalanced by the nature that it had nothing to imbalance. It is imbalanced in the current gameplay, and was as soon as you incorporated other mods that heavily affected your gameplay (as a general rule, there are always exceptions), that is how metagames work.

Also, as much as I prefer Pythagorean Theorem for it's applications over E=mc^2, most kids will have heard of einstein (and by extension, E=mc^2 because it is what the uninterested know him for) long before they ever start doing powers in mathematics. To even suggest the quadratic equation or Baye's Theorem come close are ludicrous. If one doesn't a) go to maths/science in higher education or b) go to a top end school - they will never hear about such things at all.

@OP, E=mc^2 basically says that as an object with mass approaches the speed of light, it converts to energy. THIS IS A VERY BASIC AND TECHNICALLY INACCURATE EXPLANATION TO GET YOUR HEAD AROUND THE CONCEPT ONLY. This is irrelevant to the idea of "transmutation" other than on the most vague of levels, as it is a scientific theory and if you were to attempt to turn energy into matter, you would likely be using absolutely incredible amounts of energy to even attempt to create something that can be seen by eye.

Equivalent Exchange name is exactly what it means - An exchange that is equivalent or equal. You do not lose anything for converting, you simply store it in a different form (8192 cobble makes a diamond, 1 diamond makes 8192 cobble). Your exchanges are always equivalent and in that sense could be displayed in a simple algebraic equation. Most other mods forms of energy incur loss, and therefore work with a more complicated equation to display (note: This says nothing about mod simplicity or complexity). The EE wiki page even states its an alchemy mod, which is where transmutation as a concept comes from.
 
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