So I decided to finally take the leap and figure out how force fields work. I'd watched a few youtube spotlights, and poked around on the wikis, so I figured it was just a matter of spawning some stuff in a creative world and putting the pieces together. Then I noticed that the two "MFFS" item tabs were not so much different items from the same mods (like how Steve's Carts has several tabs), but rather two different mods. With identical(?) functionality.
So I have one major question (WTH?) that I'll split into three sub-questions:
1) What is the primary distinction(s) between these two mods? The FTB team included both (I'm using Unleashed 1.5.2), so obviously they're not exact clones, but why would I use one over the other?
2) I know that the Forcium Crystals I get from macerating that green ore with the name I never remember (Mazerite? Mincerite?), but do both of these mods use it? I'd prefer that my forcefield require only EU to run, rather than having to periodically do more mining for the green stuff.
3) Is there a clear "winner" between these two mods? Which, if either, do you use, and why?
So I have one major question (WTH?) that I'll split into three sub-questions:
1) What is the primary distinction(s) between these two mods? The FTB team included both (I'm using Unleashed 1.5.2), so obviously they're not exact clones, but why would I use one over the other?
2) I know that the Forcium Crystals I get from macerating that green ore with the name I never remember (Mazerite? Mincerite?), but do both of these mods use it? I'd prefer that my forcefield require only EU to run, rather than having to periodically do more mining for the green stuff.
3) Is there a clear "winner" between these two mods? Which, if either, do you use, and why?