MFFS Defense/Security

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punchypunchytree

New Member
Jul 29, 2019
2
0
0
I've noticed a distinct lack of support for MFFS, so I thought I'd post here.

I have a forcefield with a security station and Defense station projector upgrade. The wiki implies if I leave people without ID cards the forcefield will kill them when they are inside. So after adding myself and my friend's ID card to the security station, we called another friend to test. He was not killed. I'm not sure if I'm doing something wrong or just misinterpreted what the wiki says. Either way, support would be appreciated.
Thanks
 

Jess887cp

New Member
Jul 29, 2019
922
2
1
I've noticed a distinct lack of support for MFFS, so I thought I'd post here.

I have a forcefield with a security station and Defense station projector upgrade. The wiki implies if I leave people without ID cards the forcefield will kill them when they are inside. So after adding myself and my friend's ID card to the security station, we called another friend to test. He was not killed. I'm not sure if I'm doing something wrong or just misinterpreted what the wiki says. Either way, support would be appreciated.
Thanks

Did you have the setting right? You might also need a "kill player" module.

I havn't set one up myself, but I've seen it enough in NEI to guess.
 

UncagedBlue

New Member
Jul 29, 2019
90
0
1
I think you need not only the defense projector upgrade and the security station block, but also the defense station block. The one with the laser on it. (I'm not too experienced with MFFS, though so...)