Hello everyone,
Dunge here to tell you about what has changed with DM Teck Mix, and why I have been away for some time. I have been working on the update for my original modpack for some time now (Since mid November). Just before the 1.7.10 updates for the mods came out I was monitoring a situation with bukkit, and providing my vanilla server with information on available options after bukkit and cauldron shut down. However I am back now with some new stuff. I am still adding mods and making some edits with files and stuff, however, the modpack is currently running stable and I am constantly keeping it updated. The current line up of mods have changed up a bit since 1.6. some mods were removed but new ones have been added.
I removed some mods cause simply put I never used them. This doesn't mean that I didn't like them, but this simply means that I lost focus on them after the confusion with the bukkit situation.
Below are the list of mods currently in the pack, please keep in mind that this list isn't final and can change with enough discussion.
What is this modpack about. Its about normal minecraft and casually playing and enjoying the game as is with added tech mods and some mods that enable some laxed gameplay that isn't overbearing for a new player. This mod pack can offer some awesome stuff for advanced players and builders alike, as well.
Ore gathering is made simple by mid game so that way you can actually explore the map in which you create. Plus you can choose to only to use certain mods within the pack, should you wish to restrict and make the game play harder for yourself. I know that some of the mods here seem op to some. I feel they allow for more adventuring mid game instead of having to constantly being in a mine. This to me is something that, I feel, I need in order to make game play more interesting.
You can check me out on Facebook, Twitter, and Youtube as well. I hope you guys enjoy this modpack as much as I do. Please feel free to give me feedback anytime on here or the other places a fore mentioned. If you have questions, concerns or issues with the pack. I will try to help out fixing any errors or help you figure out whats up. Just leave me a comment here or send me a pm I do check here often as well as my website should you choose to register there, which, would be appreciated as well. The website can be found by clicking here.
and as always everyone,
Have a good one!!!
Your Friend,
Dunge
Dunge here to tell you about what has changed with DM Teck Mix, and why I have been away for some time. I have been working on the update for my original modpack for some time now (Since mid November). Just before the 1.7.10 updates for the mods came out I was monitoring a situation with bukkit, and providing my vanilla server with information on available options after bukkit and cauldron shut down. However I am back now with some new stuff. I am still adding mods and making some edits with files and stuff, however, the modpack is currently running stable and I am constantly keeping it updated. The current line up of mods have changed up a bit since 1.6. some mods were removed but new ones have been added.
I removed some mods cause simply put I never used them. This doesn't mean that I didn't like them, but this simply means that I lost focus on them after the confusion with the bukkit situation.
Below are the list of mods currently in the pack, please keep in mind that this list isn't final and can change with enough discussion.
What is this modpack about. Its about normal minecraft and casually playing and enjoying the game as is with added tech mods and some mods that enable some laxed gameplay that isn't overbearing for a new player. This mod pack can offer some awesome stuff for advanced players and builders alike, as well.
Ore gathering is made simple by mid game so that way you can actually explore the map in which you create. Plus you can choose to only to use certain mods within the pack, should you wish to restrict and make the game play harder for yourself. I know that some of the mods here seem op to some. I feel they allow for more adventuring mid game instead of having to constantly being in a mine. This to me is something that, I feel, I need in order to make game play more interesting.
You can check me out on Facebook, Twitter, and Youtube as well. I hope you guys enjoy this modpack as much as I do. Please feel free to give me feedback anytime on here or the other places a fore mentioned. If you have questions, concerns or issues with the pack. I will try to help out fixing any errors or help you figure out whats up. Just leave me a comment here or send me a pm I do check here often as well as my website should you choose to register there, which, would be appreciated as well. The website can be found by clicking here.
and as always everyone,
Have a good one!!!
Your Friend,
Dunge
- Forge/FML by LexManos, cpw
- Applied Energistics by AlgorithX2
- Aroma1997Core by Aroma1997
- Aroma1997s Dimensional World by Aroma1997
- AromaBackup by Aroma1997
- Backpacks by Eydamos
- Baubles by Azanor
- Better Title Screen by Girafi, amadornes
- BiblioCraft by Nuchaz
- Big Reactors by Erogenous Beef
- Biomes O' Plenty by TDWP_FTW, Adubbz
- Botania by Vazkii
- Buildcraft by CovertJaguar, SirSengir, Krapht, cpw, spacetoad
- Carpenter's Blocks by Mineshopper
- ChickenChunks by Chickenbones
- Chisel by AUTOMATIC_MAIDEN
- CodeChickenCore by Chickenbones
- CodeChickenLib by Chickenbones
- CoFH Core by CoFH team
- CoFH Lib by CoFH team
- ComputerCraft by dan200
- DenseOres by RWTema
- EnderIO by CrazyPants
- EnderStorage by Chickenbones
- Extra Utilities by RWTema
- Factorization by neptunepink
- FastLeafDecay by Olafski
- FlatSigns by Myrathi
- Forestry by SirSengir
- Forge Multipart by Chickenbones
- Funky Locomotion by RWTema
- HarvestCraft by MatrexsVigil, Rhodox
- Hopper Ducts Mod by FyberOptic
- INpure Core by denoflionsx
- Inventory Tweaks by Kobata
- IronChests by cpw
- JABBA by ProfMobius
- JourneyMap by techbrew
- Lunatrius Core by Lunatrius
- Mantle by mDiyo, progwml6
- Mekanism by aidancbrady
- MineFactory Reloaded by skyboy026, powercrystals
- Mystcraft by XCompWiz
- Natura by mDiyo
- Not Enough Items by Chickenbones
- OpenBlocks by Mikeemoo
- OpenModsLib by Mikeemoo
- OpenPeripheral Core by Mikeemoo
- Project Red by MrTJP, Chickenbones
- Railcraft by CovertJaguar
- Schematica by Lunatrius
- Steve's Carts 2 by Vswe
- Thaumcraft by Azanor
- Thaumic Tinkerer by pixlepix, nekosune, vazkii
- Thermal Expansion by CoFH team
- Thermal Foundation by TeamCoFH
- TiC Tooltips by squeek502
- Tinker's Construct by boni, mDiyo
- Tinker's Mechworks by mDiyo
- TreeOres by redkillerking
- Waila by ProfMobius
- Waila Harvestability by squeek502
Last edited: