I have not tried to DL this yet but here's the Mojang announcement:
http://mojang.com/2016/06/minecraft-110-an-update-of-fire-and-ice/
http://mojang.com/2016/06/minecraft-110-an-update-of-fire-and-ice/
I count Five versions: 1.7.10, 1.8.9, 1.9, 1.9.4 and 1.10. I include 1.9 and 1.9.4 separately as there are mods at 1.9 that are not yet available at 1.9.41.7 -> 1.8 -> 1.9 -> 1.10
Modded Minecraft now FOUR versions behind. Okay, maybe my math is bad and you can claim it's only three versions. Whoop-de-doo. "Patience, grasshopper..."
Nice to know Herobrine is still plaguing us.Removed Herobrine
Well from that change list, I guess I can see why. Perhaps "structure blocks" will be very exciting for Adventure Map creators, I dunno because I never have played "custom maps" to my knowledge. But other than that, they seem to have just added some more "stuff" that really doesn't do anything... polar bears and fossils? Maybe the gold deposits in Mesa biome abandoned mineshafts is a big deal, but that's not really the same as adding underwater temples IMO. As "major" updates go, this sure does appear to be an awfully minor one. So forget 1.10, let's just concentrate on 1.9 mods now and get the snowball rollin' downhill... I think we just need CoFH to get up to speed, not that I intend to pick on them, but their Thermal Expansion machines are sort of my own "guidepost" as to which version is truly the "current" one for us players. If TE is only at 1.7.10, then so is the community-at-large. Just my opinion.Nice to know Herobrine is still plaguing us.
If it is the full 1.10 update, I think it is the fastest version release since 1.7.4 beta.
I just hope that they didn't (or don't) add anything to make it too difficult for mod devs to keep up... If all it takes is changing the compilation file to use the new MC & Forge (if needed) versions to keep a mod updated then there should be no excuse to skip versions. Other RL reasons, sure.Well from that change list, I guess I can see why. Perhaps "structure blocks" will be very exciting for Adventure Map creators, I dunno because I never have played "custom maps" to my knowledge. But other than that, they seem to have just added some more "stuff" that really doesn't do anything... polar bears and fossils? Maybe the gold deposits in Mesa biome abandoned mineshafts is a big deal, but that's not really the same as adding underwater temples IMO. As "major" updates go, this sure does appear to be an awfully minor one. So forget 1.10, let's just concentrate on 1.9 mods now and get the snowball rollin' downhill... I think we just need CoFH to get up to speed, not that I intend to pick on them, but their Thermal Expansion machines are sort of my own "guidepost" as to which version is truly the "current" one for us players. If TE is only at 1.7.10, then so is the community-at-large. Just my opinion.
That's how software versions is labeled. MajorVersion.MinorVersion is the way Mojang is doing theirs. I do agree that it shouldn't be so prominent, since most of it's users have no experience with that. Most of the time, software updates, it shows a changelog and build number, but it's never really referenced outside of the update (and when people want specific version or are doing bug reports)This is not how decimals work mojong. 1.9 > 1.10. After 1.9 should be 2.0. I don't know why, but this is really bugging me.
Version number!=decimals.This is not how decimals work mojong. 1.9 > 1.10. After 1.9 should be 2.0. I don't know why, but this is really bugging me.
Also I feel like rather than trying to keep up with minecraft, I feel mods should stop updating for never versions of minecraft and just develop themselves more. I would be more than fine staying in 1.7 forever as long as more mods kept coming out.
Most software version numbers come with three decimals denoting the following - rewrite, major build, minor build, revision. Mojang only shows us three numbers denoting fore example 1.7.10 The *1* denotes it is still the original code even though it has gone through so many changes that the code is no longer recognizable. If Minecraft goes the way of windows 10 beta edition, the version number would most likely got to 2.x.x. The *7" is major build which we just seen with 1.10 with each change gives us new features. the *10" is minor builds and in this case bug fixes. What you don't see is the last revision number as that is handled internally within Mojang and that can jump up several times a day as each new code is being tested, albeit, not thoroughly, but to see if it works and nothing else breaks.Yeah, they aren't decimals at all. Explain 1.7.10. Decimals have only one period, the version number has two.
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Version numbers are not Decimals. The decimal point is a convenient way to separate Major/Minor/patch level designators, but we could just as easily have 1-8-9 or 1/9/4 or 1{10}alpha. The decimal is just less obtrusive.This is not how decimals work mojong. 1.9 > 1.10. After 1.9 should be 2.0. I don't know why, but this is really bugging me.
Also I feel like rather than trying to keep up with minecraft, I feel mods should stop updating for never versions of minecraft and just develop themselves more. I would be more than fine staying in 1.7 forever as long as more mods kept coming out.
Exactly. Even Windows has two sets of version numbers in addition to the product name... Windows 7 was ver 6.1 if I recall, and Windows 10 is 6.4... My current Win10 build number (internal version control) is 14352.rs1_release.160522-1930. All I need to know is "Windows 10 Pro"That's how software versions is labeled. MajorVersion.MinorVersion is the way Mojang is doing theirs. I do agree that it shouldn't be so prominent, since most of it's users have no experience with that. Most of the time, software updates, it shows a changelog and build number, but it's never really referenced outside of the update (and when people want specific version or are doing bug reports)
Included for emphasisVersion number!=decimals.