Maximum Efficiency Steeve Cart Tree Farm TRACK Design?

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Lambert2191

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Jul 29, 2019
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I use 2 spaces like the above ASCII diagram. Filled an extra dimensional barrel of saplings in just a few hours and shut it down.
yeah I use 3 spaces and get the same results. It really doesn't matter. You will have more wood than you will ever need regardless of the setup.
 

PonyKuu

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Jul 29, 2019
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36HP solid steam boiler.
If that's not enough, than two 36HP solid steam boilers.
If that's not enough, than three 36HP solid steam boilers.
If that's not enough... you got the point, right?

That's the main purpose of my farm, btw.
 

PonyKuu

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Jul 29, 2019
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I think I want to make at least 6 of them. Not sure if I'll be patient enough to do that, but that matter fabricator require a LOT of energy...
 

Lambert2191

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Jul 29, 2019
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boilers are so incredibly laggy for me. Intensely so. I didn't even know that it was the boilers that were making my server experience so... impossible.
Went onto a superflat world to test a setup with boilers, built it, as soon as the multiblock structure was finished I went from 50fps to 2. The ONLY thing in the world was that boiler and a few (low quality leaves) trees. No idea why this happened. :/ So yeah, never use boilers :p
 

Moezso

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Jul 29, 2019
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I intensely dislike when people say they power X amount of boilers, WITHOUT giving the size of the farm as well. It's confusing at best, and those who are unfamiliar with how to lay it out and such, don't understand how to actually get that kind of wood from the system.
Size isn't actually that important. The productivity rate of the cart is the bottleneck, not the track size. So when I say I run 3 3hp boilers from sawmilled planks from a SC farm, it's big enough so that the cart is always cutting wood. Any smaller is wasted fuel, any larger is wasted space. I usually aim for around 100-120 saplings planted, and that's probably overkill. I also use birch trees, if that has any bearing.
 

brujon

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Jul 29, 2019
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boilers are so incredibly laggy for me. Intensely so. I didn't even know that it was the boilers that were making my server experience so... impossible.
Went onto a superflat world to test a setup with boilers, built it, as soon as the multiblock structure was finished I went from 50fps to 2. The ONLY thing in the world was that boiler and a few (low quality leaves) trees. No idea why this happened. :/ So yeah, never use boilers :p

This is an ongoing problem with how Railcraft deals with Multiblock structures. They keep checking to see if they're in a valid configuration, and it can sometimes become unmanageable and lead to huge lag. GregoriusT somehow managed to avoid that pitfall in his multiblock structures, though i don't know how he managed it. I do believe the problem with Boilers is exacerbated somewhat because they have multiple valid configurations, so you can make your boiler taller or smaller and it'll still validate as a multiblock, so it KEEPS checking to see if no new blocks were added and it's still a proper multiblock structure. I don't know why, but RC is the one that has the MOST laggy Multiblock structures, no other mod that adds them creates the amount of lag RC does.
 

Lambert2191

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Jul 29, 2019
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This is an ongoing problem with how Railcraft deals with Multiblock structures. They keep checking to see if they're in a valid configuration, and it can sometimes become unmanageable and lead to huge lag. GregoriusT somehow managed to avoid that pitfall in his multiblock structures, though i don't know how he managed it. I do believe the problem with Boilers is exacerbated somewhat because they have multiple valid configurations, so you can make your boiler taller or smaller and it'll still validate as a multiblock, so it KEEPS checking to see if no new blocks were added and it's still a proper multiblock structure. I don't know why, but RC is the one that has the MOST laggy Multiblock structures, no other mod that adds them creates the amount of lag RC does.
I thought they only lagged while not in a valid configuration, once they were valid and working, I was under the impression they'd stop checking :/
 

YX33A

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Jul 29, 2019
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I've figured it out more or less on my own, but i did waste alot of materials in the process.

It's not like theres a Steve's Carts tree farm guide giving exact sizes where all can see.

Hmn...
This is partially why I advocate usage of MineFactory Reloaded. No path to lay for increased output, just give it more resources and power it with higher voltages. In the latest version you can even install upgrades which trade accuracy/efficiency for increased size of the farm. The emerald upgrade can work on a 11x11 area, but often skips things. With a wheat farm that can mean a loss of harvested wheat because you're not getting it all before the farmland decays back into dirt(assuming it's not watered). But hot damn, the amount of wheat it can get you is insane. I think using a type of tree which it can harvest without issues that produces both a large amount of wood and saplings could power way more 36HP boilers then a forestry Multifarm with well bred trees of roughly equal size.
Or at least it could do so without needing extra resources.
 

plzent3r

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Jul 29, 2019
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This is partially why I advocate usage of MineFactory Reloaded. No path to lay for increased output, just give it more resources and power it with higher voltages. In the latest version you can even install upgrades which trade accuracy/efficiency for increased size of the farm. The emerald upgrade can work on a 11x11 area, but often skips things. With a wheat farm that can mean a loss of harvested wheat because you're not getting it all before the farmland decays back into dirt(assuming it's not watered). But hot damn, the amount of wheat it can get you is insane. I think using a type of tree which it can harvest without issues that produces both a large amount of wood and saplings could power way more 36HP boilers then a forestry Multifarm with well bred trees of roughly equal size.
Or at least it could do so without needing extra resources.
I use SC for wood, MFR for saplings and wood to keep my frame production up. I just like using more than one mod for the same thing.
 

Skirty_007

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Jul 29, 2019
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I thought they only lagged while not in a valid configuration, once they were valid and working, I was under the impression they'd stop checking :/

I nearly had to heat mine up from scratch last weekend, as both my boilers, and two of my tanks in the same chunk (one is which was the biofuel one) decided they weren't multiblocks any more. Luckily once I realised what was going on (and why I had no power) I updated them by removing a block and replacing it, and they all remembered what they were supposed to be (including fuel levels, and more crucially, water levels). It's only happened once, so I put it down to a chunk glitch. I do keep going to the basement to check them now though!
 

Enigmius1

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Jul 29, 2019
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I don't know about "maximum efficiency", but I suggest you use a "E" setup, instead of a "O".

Code:
###############
#-------------#
#-------------#
#--############
#--#
#--#
#--############
#-------------#
#-------------#
#--############
#--#
#--#
#--############
#-------------#
#-------------#
###############
 
 
# = rail
- = empty, dirt bellow

That's the basic design that I use as well, with the only difference being that I also have two spaces down the full length of the 'stem' of the 'E' because the cart will plant along there as well. That design in particular makes it very easy to expand the farm for that cart just by pulling out a track (or two) at the bottom of the stem and adding another switchback.
 

IMarvinTPA

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Jul 29, 2019
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Mine is more of a C than an E, but the goal was to make it fit into a single chunk:
2013-04-12_23_45_54.png


IMarv