Well, here we are, in what might be my last 1.7.10 world. I made a personal modpack a while ago, and have been tweaking it for a few months. Yesterday, I got tired of restarting every friggin' time I changed mods, so I finalized the mod list, generated an ATG world, and started to explore.
I soon realized something, though - with nobody else enjoying this world, it wasn't going to last long. So, unable to record video due to my laptop being old, I decided to take screenshots instead.
I'm normally your typical "build a hut for saftey, spread out from there" type builder, so I wanted to do something else for this world. I settled on the easiest option I could think of: use the natural caves. Yep, I'm trying for an Etho-style man-cave. Fortunately for me, my pack includes Reika's Cave Control, with cave generation turned WAY up. Double density caves, 4.0 dungeon spawn factor, and 3.0 ravine spawn factor. (Yeah, I originally used this to find Chromaticraft's in-cave structures, but I ended up removing Chromaticraft.)
So, I picked a cave next to spawn and started lighting it up. Actually, I explored the world a bit first, got a bed, a sleeping bag, and found a Thaumcraft structure with some goodies, but then I began my decent.
5 hours and countless torches later, and I doubt I'm 1% done.
Now, any good man-cave must have some self-imposed rules. Mine are as follows:
1. Torches are temporary! All finished areas must be lit through other methods.
2. No exposed gravel in finished areas.
3. Only two JourneyMap waypoints allowed inside the cave at a time, whether the area is finished or not. The waypoint at the entrance does not count. Before I make another waypoint, I must delete one of the existing two.
3a. No teleportation to waypoints inside the cave. Teleportation to the entrance is allowed from anywhere.
4. No exposed wires, cables, etc. RotaryCraft is the exception here, though I should still try to hide what I can.
5. Avoid fall damage at all costs! Finished areas must be accessible without feather falling, and without a single point of fall damage.
Mod list can be found here: http://pastebin.com/pRFvnpY0
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