MAP DOWNLOAD AND INFO FOR FIRST SECTION
How to instal:
SETTING UP MULTIMC CLIENT
How to instal:
SETTING UP MULTIMC CLIENT
- Download and install multimc https://multimc.org/ (or use other MC client on your own risk)
- Create a new instance - minecraft 1.6.4
- Right click on this newly created instance > Instance settings > java (tab) > Click auto-detect > select 1.7.0_xx 64 and confirm with OK
- still in the instance settings > java check the checkbox Memory and set following values:
min = 512 mb
max = (according your HW how much RAM you can spare) or 8024 mb
permgen = 512 mb - on left side select from top Version > on right Install Forge > select second from top e.g. Forge v9.11.1.965 confirm with OK
- DISCLAIMER - YOU ARE NOT ALLOWED TO REDISTRIBUTE MY MAP PUBLICLY !
YOU ARE NOT ALLOWED TO SHARE TEXTUREPACKs PUBLICLY ! - they are based on modified
Faithful pack (by Vattic) and some others I DONT have permission to share and neither you!
- Get my configs, map, resoucepacks and other custom files here >>>
https://www.dropbox.com/s/zr3w8pcib5qkx4k/Weyland-Yutani GodSlayers - section 1 cut.7z?dl=0 - Archive is password protected, pm me and i will gladly provide password (working daily so i usually respond fast during work-hours(EU) )
- Get these mods:
1.6.2_Jammy_Furniture_Mod_V4.5.zip
1.6.4-DungeonTools1.3.0.zip
1.6.4-Pistronics1.5.15.jar
adv-repulsion-systems-57.2.0.jar
advanced-machines-57.3.3.jar
AdvancedPowerManagement-1.2.85-IC2-1.118.jar
appeng-rv14-finale3-mc16x.jar
Aroma1997Core MC.1.6.4 v.1.0.1.5 (1).jar
autoutils-1.6.4-1.0.1.jar
BBMM_v0.8.4__MC_1.6.4_.zip
BetterGrassAndLeavesMod[v1.6.4.D].jar
BiblioCraft[v1.5.5].zip
buildcraft-A-1.6.4-4.2.2.jar
BWG4_V119.zip
CameraStudio-VR-Dependencies.zip
CameraStudioV2.164(mc1.6.4).zip
Carpenter's Blocks v3.2.6 - MC 1.6.4.zip
CodeChickenCore 0.9.0.9.jar
CoFHCore-2.0.0.5.jar
ComputerCraft1.63.jar
CoralReefs_1.6.4.zip
CustomNPCs_1.6.2-1.6.4.zip
Defense-1.2.1.1.zip
DragonAPI 1.6 v24.zip
EmasherResource-1.2.3.5.zip
EnderStorage 1.4.3.6.jar
EngineersToolbox-1.1.8.4.zip
ExtrabiomesXL-universal-1.6.4-3.14.2.jar
ExtraPeripherals-1.6.4-0.1.1.jar
extrautils-1.0.3c.zip
Factorization-0.8.34.jar
FlenixCitiesCore_0.8.9.jar
FlenixCitiesFood_0.3.1.jar
FlenixCitiesOffice_0.2.0.jar
FlenixCitiesStreets_0.1.3.jar
FlenixRoads_0.5.4.jar
forestry-A-2.3.1.1.jar
Forge_GuiLibv1.0.6.1.zip
Forge_PaintingSelectionGuiv1.6.4.0.zip
Galacticraft-1.6.4-2.0.11.978.jar
Galacticraft-Planets-1.6.4-2.0.11.978.jar
Gammabright v2.0.2 [MC 1.6.4 - Forge].zip
GregsLighting-Reloaded-0.1.2.jar
gregtechmod408s.zip
IC2NuclearControl-1.6.2e-ic2-experimental.zip
ic2stuff-1.9.17.jar
ICBM-Development-1.4.2.237.jar
immibis-core-57.2.0.jar
immibis-peripherals-57.1.0.jar
industrialcraft-2_2.0.397-experimental.jar
ironchest-universal-1.6.4-5.4.1.702.zip
Lanterns-and-Flashlights-Mod-1.6.4.zip
MadScience-MC1.6.4-F9.11.1.964_v1.00.171-universal.jar
Mekanism-6.0.5.46.jar
MekanismGenerators-6.0.5.46.jar
MicdoodleCore-1.6.4-2.0.11.978.jar
MineFactoryReloaded-2.7.9-final.jar
minema_v2.0-beta3_mc1.6.x.zip
Modular-Force-Field-System-3.6.2.70-core.jar
mod_AdvancedSolarPanels_3_4_7_IC_EXP.zip
mod_zGraviSuite_1_9_9a_MC_1_6_4_IC_EXP.zip
networkanchor_0.10.2e.jar
NotEnoughItems 1.6.1.9.jar
OpenBlocks-1.2.7.jar
OpenComputers-MC1.6.4-1.2.12.376-universal.jar
OpenModsLib-0.4b.jar
OptiFine_1.6.4_HD_D1.jar
Particle-Box-Mod-1.6.4.zip
PowerCrystalsCore-1.1.8-9.jar
PowerUtils_1_0_0.zip
ProjectRedBase-1.6.4-4.3.5.30.jar
ProjectRedCompat-1.6.4-4.3.5.30.jar
ProjectRedIntegration-1.6.4-4.3.5.30.jar
ProjectRedLighting-1.6.4-4.3.5.30.jar
ProjectRedMechanical-BETA-1.6.4-4.3.5.30.jar
ProjectRedWorld-1.6.4-4.3.5.30.jar
qCraft1.1.zip
Railcraft_1.6.4-8.4.0.0.jar
Random_Things_v._1.9__MC_1.6.4_.jar
ReactorCraft 1.6 v24.zip
RemainInMotion_1.2.0.zip
Resonant-Engine-1.2.0.349-universal.jar
Resonant-Induction-0.3.1.369-archaic.jar
Resonant-Induction-0.3.1.369-atomic.jar
Resonant-Induction-0.3.1.369-electrical.jar
Resonant-Induction-0.3.1.369-mechanical.jar
Resonant-Induction-0.3.1.369-Resonant-Induction Core.jar
RotaryCraft 1.6 v24b.zip
SecretRoomsMod-universal-1.6.4-4.6.2.324.jar
SecurityCraft_v1.4.1_for_1.6.4.zip
ShadersModCore-v2.2.3-mc1.6.4-f965.jar
slick-util.jar
statues-1.6.4-2.1.1.jar
switches-1.6.4-universal-coremod-1.3.0.25.jar
TConstruct_mc1.6.4_1.5.5.4.jar
ThermalExpansion-3.0.0.7.jar
TMechworks_mc1.6.4_0.1.6.jar
traincraft-4.1.4_024.jar
Transducers-1.0.1.398-IC2Experimental-MC1.6.4.zip
Universal-Electricity-3.1.0.114-core.jar
VoxelMap-1.6.4.zip
WarpDriveCore.jar
WarpDrive_16.zip
worldedit-forge-6.0.0-SNAPSHOT.629-a564792.jar
WorldEditCUI_1.6.4.3_forge-9.11.1.916.zip
WR-CBE 1.4.0.7.jar
[1.6.4]bspkrsCorev5.3.zip
[1.6.4]TreeCapitator.Forge.1.6.4.r09.Universal.zip
[1.6.x] LaserMod - v1.0.0.zip
good luck with getting them all...
If you dont know what is some mod use https://www.google.com and type "name of file" or "name of file" and keyword "mod" or "minecraft"
Some of these mods are not needed or essential however if you skip something which crash your MC while loading dont blame me...
Alternative is to pm me your skype/steam and ask nicely for whole package (faster but not guaranteed option) - Extract content of the archive "Weyland-Yutani GodSlayers - section 1 cut.7z" inside your newly created instance
- Thats it... enjoy
- this is not stable custom modpack, do not request any help as its barely running
- mods are not configured for survival experience neither this map neither anything
- many mods are in conflict here, conflict with each other, conflict with java, conflict with forge version, conflict with many other magic things... making this whole mess work was a piece of magic and took me literally months to even run. There are mods which work in special combination and versions, versions of mods i had to dig from archives or "not-released" versions just "mentioned" on random page on forum
- chunks load extremely slow when traveling between huge chunks of modded map sections
- performance is generally bad due numbers of slopes and microblocks, powering up any electrical system make it almost RIP (half by not optimized, old, buggy version of mods and half by my bad designs here and there)
- loading of client is slow... i recommend using SSD
- there are bugged map positions where interacting / destroying / placing block in specific coordinate will crash your instance and even corrupt the save file
- electric system, wireless system, ARS Filters beam, RIM frames, floodlights and many other elements if interacted incorrectly will cause problems and crashes
- RS logic is not bulletproof in all system and you can mess the system (elevators stop working, doors dont open etc. mostly if u do things in wrong order or trigger motion sensors too fast)
- wireless receivers tend to bug out and reset (RIP if u dont remember if that 43rd transformer had a receiver for sending its state to control room with frequency 342 or 343 before he reseted)
- some RS logic isn't finished and is disconnected intentionally
- All or most of lights are lighted on same as all big doors open
- Not all section are "thought to the end" and can have missing stuff
- "Energy/Average counter"(NC2) blocks and "Detector Cable" (IC2) blocks dont work in this mod version, altho i did use them for aesthetic and roleplay of "if it worked it would be cool like this"
- TBD
- TBD
- TBD
- TBD
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- TBD
^still writting above...
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