Massive Explosion

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i am joey

New Member
Jul 29, 2019
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i had just finished building a t5 mob trap and heard a big boom. I turned around and my house was in flames so i moved all my stuff from my chests to somewhere else. Then several minutes later another explosion completely took out my house and left a massive hole in the floor. Anyone know what it was?
 
predator-uav.jpg
 
Checklist:

Combustion Engines?
Conductive Pipes?
Boilers?
Dragon Egg gregtech thingy?
Nuclear Reactor?

Those are the things i know that randomly explode sometimes when either not setup correctly or due to tick fluctuations.
 
Checklist:

Combustion Engines?
Conductive Pipes?
Boilers?
Dragon Egg gregtech thingy?
Nuclear Reactor?

Those are the things i know that randomly explode sometimes when either not setup correctly or due to tick fluctuations.
none of them.
 
The air around you suddenly becomes infused with strange energies". I got this message about 3 real life days ago. Could that have done anything?
 
I remember my Macerator exploding and taking out half my ore storage while I was fighting a skeleton in my first FtB world a few weeks back. I just assumed an arrow hit it.
 
The air around you suddenly becomes infused with strange energies". I got this message about 3 real life days ago. Could that have done anything?

I am in the process of moving a pretty big base because of this problem. My base was being constantly drilled with lighting.

I sort of wonder if Azinor needs to tune this; because the way unstable nodes get generated means every place is not too far from an unstable node and cleaning that up is very, very, very late game. It's pretty tedious to leave your house chunkloaded and find it half-burned to the ground every time you come back. I learned to keep my machines surrounded by stone and other non-flammables to avoid the chain reactions.
 
The air around you suddenly becomes infused with strange energies". I got this message about 3 real life days ago. Could that have done anything?
That is caused by high flux in your area - but the effects if that do not cause explosions (especially not any of such proportions).

[edit]
Of course, lightning strikes are caused by high flux and can start a fire. But explosions? Must've been something in your base.
 
That is caused by high flux in your area - but the effects if that do not cause explosions (especially not any of such proportions).

[edit]
Of course, lightning strikes are caused by high flux and can start a fire. But explosions? Must've been something in your base.

Lighting can cause explosions when GregTech is installed because of the way the machines react. They burn for a bit, then explode sending out a 4x pulse in the network. If you wire up everything with glass fibre cable the results in an LV network are pretty devastating. When GT is installed, it is generally unwise to wire LV networks with glass fiber cable (Greg even calls this out specifically in his changelogs).
 
What type of spawner was it?

If they were Blazes, it's quite possible they managed to shoot some fire outside your trap, and lit some GT machines on fire - Greg set his machines to explode if they're set on fire, so that would do the trick.

Edit: and of course, by 'explode' I mean 'send out a series of increasingly massive pulses through the network, blowing up everything connected at a lower voltage, including other GT machines'.
 
I am in the process of moving a pretty big base because of this problem. My base was being constantly drilled with lighting.

I sort of wonder if Azinor needs to tune this; because the way unstable nodes get generated means every place is not too far from an unstable node and cleaning that up is very, very, very late game. It's pretty tedious to leave your house chunkloaded and find it half-burned to the ground every time you come back. I learned to keep my machines surrounded by stone and other non-flammables to avoid the chain reactions.
Would be nice if flux effects could be changed in the config, or disabled in peaceful. TC2 had this much worse.. If you played on peaceful and just wanted to play without having to worry about stuff, you still got a ton of purple goop around your house. :/
 
Well, flux management was also very much easier in TC2, unless you used a lot of portals and portable hole'd everywhere. I think managing flux now is actually harder, if the effects are not as much visually apparent. Many times you're doing a lot of thaumcrafty stuff and suddenly there's moderate flux all around the nodes around your base, and lightning striking everywhere and causing huge forest fires and giant zombies and... Yeah.
 
Lighting can cause explosions when GregTech is installed because of the way the machines react. They burn for a bit, then explode sending out a 4x pulse in the network. If you wire up everything with glass fibre cable the results in an LV network are pretty devastating. When GT is installed, it is generally unwise to wire LV networks with glass fiber cable (Greg even calls this out specifically in his changelogs).

the lightning only apply to GT machines (not generator or IC2 macerator), and I think it's not implemented yet (the rain and lightning explosion).