I am working on a new sorting system and i was thinking about something like this. A storage area, lots of chests connected tubes, this is my large storage area that is not sorted just stored first come first served. At the end of all the tubes is a retriever. The idea here is that all i have to do is put whatever i want into the retriever and then give it a redstone pulse and the item i want will pop out.
This works fine however i need to store up to a stack of each item to use to call more of the item from storage. This will take up a lot of space to be able to provide near every item so i wanted to have multiple retriever points in the storage building.
This is where i ran into my problem. As talked about here: http://forum.feed-the-beast.com/threads/working-around-multiple-redpower-retrievers.11216/ if there are multiple retrievers on a tube network then the item retrieved will be thrown out of the nearest retriever from the storage chest it was taken from.
My idea to solve this was to instead use managers however for it to work i would need the managers on the storage chests to leave ANY item type in the chest unless another manager asks for it. The way the managers currently work is that they can only retrieve items from another managers managed chest and will spew out anything they are not told to keep. This means i cannot keep any item in any storage chest without specifying that chest as that items storage which is not exceptable.
What would be perfect is if the manager could pull from a non-manged chest on the network if there is one and it has the items another manager needs. Alas i cannot. Is the another way to have multiple retrievers work easily or have a manager pull from a non-managed chest or have a manager hold onto everything unless another manager asks?
Thanks all in advance.
This works fine however i need to store up to a stack of each item to use to call more of the item from storage. This will take up a lot of space to be able to provide near every item so i wanted to have multiple retriever points in the storage building.
This is where i ran into my problem. As talked about here: http://forum.feed-the-beast.com/threads/working-around-multiple-redpower-retrievers.11216/ if there are multiple retrievers on a tube network then the item retrieved will be thrown out of the nearest retriever from the storage chest it was taken from.
My idea to solve this was to instead use managers however for it to work i would need the managers on the storage chests to leave ANY item type in the chest unless another manager asks for it. The way the managers currently work is that they can only retrieve items from another managers managed chest and will spew out anything they are not told to keep. This means i cannot keep any item in any storage chest without specifying that chest as that items storage which is not exceptable.
What would be perfect is if the manager could pull from a non-manged chest on the network if there is one and it has the items another manager needs. Alas i cannot. Is the another way to have multiple retrievers work easily or have a manager pull from a non-managed chest or have a manager hold onto everything unless another manager asks?
Thanks all in advance.