Manager to hold all that isn't asked for?

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Nekroze

New Member
Jul 29, 2019
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I am working on a new sorting system and i was thinking about something like this. A storage area, lots of chests connected tubes, this is my large storage area that is not sorted just stored first come first served. At the end of all the tubes is a retriever. The idea here is that all i have to do is put whatever i want into the retriever and then give it a redstone pulse and the item i want will pop out.

This works fine however i need to store up to a stack of each item to use to call more of the item from storage. This will take up a lot of space to be able to provide near every item so i wanted to have multiple retriever points in the storage building.

This is where i ran into my problem. As talked about here: http://forum.feed-the-beast.com/threads/working-around-multiple-redpower-retrievers.11216/ if there are multiple retrievers on a tube network then the item retrieved will be thrown out of the nearest retriever from the storage chest it was taken from.

My idea to solve this was to instead use managers however for it to work i would need the managers on the storage chests to leave ANY item type in the chest unless another manager asks for it. The way the managers currently work is that they can only retrieve items from another managers managed chest and will spew out anything they are not told to keep. This means i cannot keep any item in any storage chest without specifying that chest as that items storage which is not exceptable.

What would be perfect is if the manager could pull from a non-manged chest on the network if there is one and it has the items another manager needs. Alas i cannot. Is the another way to have multiple retrievers work easily or have a manager pull from a non-managed chest or have a manager hold onto everything unless another manager asks?

Thanks all in advance.
 

Nekroze

New Member
Jul 29, 2019
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It is a shame that there isn't some kind of wildcard like item that can mean any item when used in a manager.
 

slay_mithos

New Member
Jul 29, 2019
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I'll say this for the sake of your world, don't use managers.

They do have a nasty crash associated to them that will make it so that you need to erase your region from the world in order to be able to still play in it.
 

Nekroze

New Member
Jul 29, 2019
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ha, i heard about something like that with black hole chests but not about managers, thanks for the heads up. At the moment i have my entire storage system in a mystcraft age so its pretty isolated if something goes wrong.

EDIT: AHAHA! seems i have experienced this one minute after this post :D this is getting agitating now. I was trying to have a ton of shelfs from bibliocraft each with their own manager so each shelf kept a certain amount of items at any given time. I wanted to use managers so i could make crafting machines just pull from this system easily but the problem is when the selfs (or even barrels) get full. With managers i can make all overflow go to a chest but i cant elegantly re-input the overflow back into the system when a slot for it appears... gah, so annoying.