Making your own pack

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

SkeletonPunk

New Member
Jul 29, 2019
2,063
-3
1
May I just tell you now. I have attempted creating a modpack for hours over the past few weeks. It is no easy thing.
I'm currently dealing with a RotaryCraft ID conflict, I've tried about 30 different IDs and still no luck, note that this is 1.6.4.
I think I'm just going to update to 1.7 and use the mods that it brings us.
1.7 should be fine for creating though, I though it will be a lot easier to drag and drop mods without ID conflicts. :p
I know that you can disable the mod launch the pack and set the NEI settings so that it also displays free ids.
 
  • Like
Reactions: RealSketch

SkeletonPunk

New Member
Jul 29, 2019
2,063
-3
1
Im quite sure
Im quite sure that that is enabled by default (Default of NEI)
if by default nei you mean when you install nei and then launch it then no, no it does not, you have to go to the options menu and edit it like i said.
 

L0NExW0LF

New Member
Jul 29, 2019
118
0
0
I'm holding off on 1.7.2, been working on it for a bit trying to make a pack, it's just an absolute nightmare... Bigger issues being rendering bugs, with no real "fixes" due to being an outdated version of minecraft...

I honestly feel like playing 1.7.2 is a mistake, it's a good call to get things set up, and prepared before the true time to move on for modders... But overall with what there is to work with, and the number of 1.7.(number here)version, I think it should be a danm clear indicator that it was a half baked version of minecraft to begin with.. It's in a transitional stage... And with .9 we have at the very least, a final attempt at version cleanup, and the real version that we play.. Forge 1.7.9 is on the horizon, Not going to waste my sanity dealing with bugs that are on minecrafts side that are version specific.

Id conflicts were a pain in the butt, but crash loops and having to start worlds over, disabling major portions of mods because of a dumb render bug? I'll pick the poisen I deal with in one swig, that let's me enjoy the rest of the experience.
There's been a misconception that the reason 1.7 has had nine updates is because of bugs. In reality 1.7.2 was the "final" release for 1.7. The future updates 1.7.3-1.7.9 were actually adding more behind the scenes features; such as optimization, Twitch integration and Minecraft Realms stuff. At this time Mojang felt that none of the stuff that was added by these updates were appropriate for a full 1.8 update, therefore they just added it to 1.7
 
  • Like
Reactions: ThatOneSlowking