Making my EU work harder.

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budge

New Member
Jul 29, 2019
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Food for thought regarding tesseracts and energy bridges: Transmit steam over liquid tesseracts instead of MJ over energy tesseracts to avoid the 25% transmission cost.
 

thestarlion

New Member
Jul 29, 2019
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I think my jaw just dropped. I didn't even think of that. If the Steam Consumer can take it directly from a Tess, which it should, that would make it possible to have a nearly completely lossless way of powering anything, anywhere.
You sir, deserve a cookie for coming up with that. Or several cookies.
 

budge

New Member
Jul 29, 2019
273
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I saw it posted somewhere else at some point, and for anything outside my base that needs to run constantly, I use it. One-offs like a filler still get direct MJ.
 

Heliomance

New Member
Jul 29, 2019
306
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Course, past a certain point, you stop caring about little things like 25% loss. For me, it was the point at which I got 115 Ultimate Hybrid Solars.
 

Ughzug

New Member
Jul 29, 2019
80
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You should work to be running your power outputs in parallel, and stepping them down from your ultimates like this... for every ult solar you go mfsu, mv transformer, 2 lv transformers, to machines.

As an example I've attached a picture of what my EU setup looks like, its a 5x5 grid for solars, i have a lightning rod system at bedrock that goes right through the center of the grid so its 24 ult solars 24 mfsus, 24 mv transformers and 48 lv transformers, the line traveling below powers all of my EU machines. the setup scales up to 12,500 EU/t if i should have enough machines to draw that but at most I'm running 6k eu/t draw, and never run out of power day or night.

edit also pro tip if you're running your mass fab (easy gregtech) without scrap slap an autarchic gate on it to emit a redstone signal when it doesn't have amp (scrap) to maximize your energy use.

edit edit if you plan on build this make sure you go bottom first to top and plan out how many solars you ultimately want (pun) to save yourself some accidents.


i would like to correct myself here, for every 1 mv transformer you need 4 lv transformers to properly step down all of the EU/t you are generating. although going half offers a nice nighttime/storm energy buffer for solar power. not needed for people running something that isn't dependent on sunshine, or solar in an eternal day mystcraft realm.