D
Ah yeah, that's problematic My two tools of choice for that, the lasso and the soul vial, are both in mods that aren't in 1.12 yet.Yea forgot about rf tools spawner never used it, but trying to stay close to vanilla as i can, I have never played much vanilla so i have no clue how to get villagers to my base lol.
This is a brilliant idea! I've always wanted to do this, and never gotten round to it.Another option is to cure a zombie villager. You need an golden apple and I believe an weakness potion to do so. After you have 2 you can make a villager breeder, should be plenty tutorials online on how to do that. (Maybe make a iron golem spawner while you are at it)
This is a tough one. I LOVE Actually Additions - its one of my favourite mods too. That's part of the reason I'm going heavy on the canola gen in my current Beyond, even though I could move on to other less effort-intensive methods at this point! But, the drill when fully upgraded with speed and a size boost is pretty powerful it has to be said. I think "OP" is very much in the eyes of the beholder. A lot of folks consider the canola gen to be overpowered next to many other methods, but for me its really not - especially when put up next to the IE diesel gen with an effective melon production line. But it also adds some really nice world gen with the lush caves and stuff, its machines stuff look lovely, its just... yeah, its great, and I think it fits in nicely with vanilla.Cool thanks for another tip Len. What do you guys think is actually additions to OP for vanilla or not really to OP? lol
Unfortunately there I can't help - I have no experience at all in that area! @lenscas do you have any knowhow, or know anyone with the knowhow?Yea i pretty much love all the textures from act additions except for one , the green house glass, it could be so much better. Is there a way for me to swap that texture with a different one from anothe rpack like if i name the new one the same?