So, lets talk about a hypothetical situation where I were to decide to create a Mad Science themed tech mod. This tech mod would probably need some kind of additional crafting material for recipes in order to not stomp all over other mods or vanilla recipes. Some examples would be how Forestry's tech tree revolves around Bronze for recipes, MFR's normal tech tree uses Plastic Sheets, IndustrialCraft uses Refined Iron, Applied Energistics uses Certus Quartz, or IC2, Forestry, AND Redpower 2 all use Tin.
This hypothetical mod which does not and never existed used Cobalt at one point for most crafting components, but Tinkers Construct adds its own Cobalt which is on a vastly different power level. Registering my own Cobalt in the Ore Dictionary would open up a lot of TiConst exploits, but leaving it unregistered would look about as silly as having incompatible stacks of Aluminum globs and Aluminium ingots in the same modpack. * coughs *
So, this leaves me with a few ideas for choices. For one, I could use Plastic as my main material since ray guns and the like always look like plastic toys anyway. With or without an Ore Dictionary entry, this wouldn't really cause major conflicts with MFR since Plastic is meant to be fairly common and easy to make, and with only one mod using it, there's still plenty of room for more recipes. On the other hand, I don't really know enough about how Plastic is made IRL to come up with my own way of making it, and I don't want to just ripoff PlasticCraft or MFR's plastic recipes.
Another idea is to use Titanium. It's a fairly futuristic metal and the only major tech mod I know of that uses Titanium is GregTech. Since I have zero intention of ever balancing my mod against GT, cross-mod balance or recipe conflicts don't concern me there. On the other hand, real-life Titanium requires a fairly complicated process to refine instead of just tossing it into a hot smelter like Iron or Copper Ore. Having smeltable Titanium Ore would annoy the crap out of me and anyone else who knows about the real-life metal.
And, finally, I could just make up a fictional ore and call it Teslium or Galvinite or Nikolum or something. As long as I don't go hog-wild with something like "This mod adds Awesomespitefulite Ore and it makes tools stronger than diamonds!!!!111", it seems like a fairly good idea. On the other hand, having a fictional ore makes it less likely that my mod could use Ore Dictionary to synergize with another mod.
Anyways, what do you all think? Keep in mind that this is purely hypothetical and don't expect this to actually result in a real mod.
This hypothetical mod which does not and never existed used Cobalt at one point for most crafting components, but Tinkers Construct adds its own Cobalt which is on a vastly different power level. Registering my own Cobalt in the Ore Dictionary would open up a lot of TiConst exploits, but leaving it unregistered would look about as silly as having incompatible stacks of Aluminum globs and Aluminium ingots in the same modpack. * coughs *
So, this leaves me with a few ideas for choices. For one, I could use Plastic as my main material since ray guns and the like always look like plastic toys anyway. With or without an Ore Dictionary entry, this wouldn't really cause major conflicts with MFR since Plastic is meant to be fairly common and easy to make, and with only one mod using it, there's still plenty of room for more recipes. On the other hand, I don't really know enough about how Plastic is made IRL to come up with my own way of making it, and I don't want to just ripoff PlasticCraft or MFR's plastic recipes.
Another idea is to use Titanium. It's a fairly futuristic metal and the only major tech mod I know of that uses Titanium is GregTech. Since I have zero intention of ever balancing my mod against GT, cross-mod balance or recipe conflicts don't concern me there. On the other hand, real-life Titanium requires a fairly complicated process to refine instead of just tossing it into a hot smelter like Iron or Copper Ore. Having smeltable Titanium Ore would annoy the crap out of me and anyone else who knows about the real-life metal.
And, finally, I could just make up a fictional ore and call it Teslium or Galvinite or Nikolum or something. As long as I don't go hog-wild with something like "This mod adds Awesomespitefulite Ore and it makes tools stronger than diamonds!!!!111", it seems like a fairly good idea. On the other hand, having a fictional ore makes it less likely that my mod could use Ore Dictionary to synergize with another mod.
Anyways, what do you all think? Keep in mind that this is purely hypothetical and don't expect this to actually result in a real mod.