LWJGL Stalling

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legion_ai

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Jul 29, 2019
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Yesterday, everything was running fine, but today when I loaded up the console shows it get to the part where it says initializing lwjgl and it simply stops. My CPU usage drops to 0% and it just does nothing else, no errors and no crash. I have reinstalled FTB, I have reinstalled video drivers, I have tried changing between the last 3 versions of lwjgl; it all has no effect. I put in a support ticket, but I thought I might try here as well. I am running the latest version of Java on Windows 7 64-bit

2013-04-13 12:10:36 [INFO] [STDOUT] Starting up SoundSystem...
2013-04-13 12:10:36 [INFO] [STDOUT] Initializing LWJGL OpenAL
2013-04-13 12:10:36 [INFO] [STDOUT] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)

This is the spot where it stops, everything before then is completely normal. This issue is in at the very least Ultimate and Amps, although I do not have the issue with 1.5.1 vanilla.
 

Ashzification

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Jul 29, 2019
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The same happens to me :( My pastebin: http://pastebin.com/1ENPsvKb. I'm using Java 7 45 (64 bit) and Windows 8. Hopes somebody can help :)
I'm going to go right ahead and not read past line 79. Because this is your first problem.

  1. [23:12:33] [INFO] MinecraftLauncher.setMemory:123: Setting MaxMemory to 24529
You have 24 GB of RAM allocated to your launcher. There is NO reason for that, ever.
 
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