I am severely confused as to why I would be getting low FPS and fairly consistent spikes while playing this pack on my computer. I'll list everything (that I think is necessary) about my computer and about how I'm running the game.
Computer Specs:
I am working off of a fresh download, no configs were changed, no mods disabled, removed, or tweaked.
If I'm missing some piece of information above, let me know and I'll add it in.
Anyways, the reason I'm posting this is because I feel that I should be getting MUCH higher frame rates than what I actually am. If I can run Battlefield 4 with every setting at the maxiumum (except Anti-Aliasing, which is at 4x) and get a smooth 55-60 FPS, why do I get a cruddy 20 FPS with consistent spikes on my Minecraft? If someone could explain to me what I'm doing wrong, or some sort of settings I need to tweak in a config, or just in the game itself, I would really appreciate that. I'd like to be able to enjoy playing Minecraft, instead of dreading dealing with the choppiness. Thanks in advance.
Computer Specs:
CPU: AMD FX-6300 Six-Core Processor @ 3.50GHz
GPU: AMD R9 270x Gaming Edition (2GB GDDR5 RAM)
RAM: 8GB
OS: Windows 8.1 (64-bit)
Software:GPU: AMD R9 270x Gaming Edition (2GB GDDR5 RAM)
RAM: 8GB
OS: Windows 8.1 (64-bit)
Java: Version 8 Update 25 (Both 32-bit and 64-bit)
GPU Drivers: Up to date
Launcher Settings:GPU Drivers: Up to date
RAM Allocated: 3.5GB
JVM Arguments:
Arguments taken from this thread here.
Game Video Settings:
JVM Arguments:
Code:
-Xmn2G -Xss4M -Xms4G -Xmx4G -XX:+UseLargePages -XX:+AggressiveOpts -XX:+UseFastAccessorMethods -XX:+OptimizeStringConcat -XX:+UseBiasedLocking -Xincgc -XX:MaxGCPauseMillis=10 -XX:SoftRefLRUPolicyMSPerMB=10000 -XX:+CMSParallelRemarkEnabled -XX:ParallelGCThreads=10 -Djava.net.preferIPv4Stack=true
Graphics: Fast
Smooth Lighting: Off
3D Anaglyph: Off
GUI Scale: Normal
Clouds: Off
Fullscreen: Off
Mipmap Levels: Off
Render Distance: 12 Chunks
Max Framerate: 80 FPS
View Bobbing: Off
Brightness: Bright
Particles: Minimal
Use VSync: On
Anisotropic Filtering: Off
Thought to mention, I'm using the default texture pack.
Smooth Lighting: Off
3D Anaglyph: Off
GUI Scale: Normal
Clouds: Off
Fullscreen: Off
Mipmap Levels: Off
Render Distance: 12 Chunks
Max Framerate: 80 FPS
View Bobbing: Off
Brightness: Bright
Particles: Minimal
Use VSync: On
Anisotropic Filtering: Off
Thought to mention, I'm using the default texture pack.
I am working off of a fresh download, no configs were changed, no mods disabled, removed, or tweaked.
If I'm missing some piece of information above, let me know and I'll add it in.
Anyways, the reason I'm posting this is because I feel that I should be getting MUCH higher frame rates than what I actually am. If I can run Battlefield 4 with every setting at the maxiumum (except Anti-Aliasing, which is at 4x) and get a smooth 55-60 FPS, why do I get a cruddy 20 FPS with consistent spikes on my Minecraft? If someone could explain to me what I'm doing wrong, or some sort of settings I need to tweak in a config, or just in the game itself, I would really appreciate that. I'd like to be able to enjoy playing Minecraft, instead of dreading dealing with the choppiness. Thanks in advance.