Looks like we have a replacement for Xycraft Fabricators

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Technician

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Jul 29, 2019
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Personally, I'm a huge fan of the ME Crafting Terminal. I consider it superior in every way to a Fabricator because it doesn't accidentally craft two dozen of something you really only wanted one of. Or craft a few dozen something else completely different that was the partial recipe for what you were actually trying to craft (iron doors instead of iron blocks, for example).

For hands-off autocrafting, there's the Cyclic Assembler. They can be hooked up to craft in sequence, just like Fabricators do, but don't craft anything until you tell them to.


I'm pretty sure we need to nerf KingLemming.

Whovian, Whovian where are you?
 

King Lemming

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Jul 29, 2019
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I can now confirm that on the latest version of TE, inputting items using a vanilla hopper does not work.
I put a Vanilla Hopper on the top of the Cyclic Assembler, set the Assembler to craft 9 Cobblestone into Compressed Cobblestone, and put 9 cobblestone in the hopper.
When the hopper finished inputting the items, nothing happened.
I removed the cobblestone and put it back in the assembler, and it worked.
I will now try it with a furnace.[DOUBLEPOST=1371151820][/DOUBLEPOST]It doesn't work with vanilla crafting recipes either.

1. Fair enough. We do have an issue tracker for something like this btw. ;) I'll get a fixed version out shortly.

2. It absolutely works with vanilla crafting recipes. I just made a stack of Furnaces with it.
 

Poppycocks

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1. Fair enough. We do have an issue tracker for something like this btw. ;) I'll get a fixed version out shortly.

2. It absolutely works with vanilla crafting recipes. I just made a stack of Furnaces with it.

May I suggest simply adapting the damn thing to sided in CoFH? Speaking of fixing vanilla, checking for isAir instead of actual air blocks in certain base classes would be very very nice... Like... nether portals... crops... saplings...

Or even better, a commit to forge... just sayin'. Nuptunepink would love that, I bet.
 

Technician

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Man, I just used the Cyclic Assembler and I used hoppers.

There's this cool functionality called shift clicking to what you want it to go to.

(The Assembler is darn cool.)
 

whizzball1

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1. Fair enough. We do have an issue tracker for something like this btw. ;) I'll get a fixed version out shortly.

2. It absolutely works with vanilla crafting recipes. I just made a stack of Furnaces with it.
As in, The same issue happens with vanilla crafting recipes, so it's not just a mod problem.
 

Onikrex

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Jul 29, 2019
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Maybe I'm not catching on, but why use this? It seems kind of pointless, once again I'm fairly new so I may not catch all the more advanced implications of it, but it seems to be just an automated crafting table, which means it saves me 2 seconds of my time to turn a cog into a gold cog. What am I missing exactly?
 

ShneekeyTheLost

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Lost as always
Maybe I'm not catching on, but why use this? It seems kind of pointless, once again I'm fairly new so I may not catch all the more advanced implications of it, but it seems to be just an automated crafting table, which means it saves me 2 seconds of my time to turn a cog into a gold cog. What am I missing exactly?
The fact that it does it automatically and repetitively without you needing to 'baby' it.

As an example... say you've got your insanely awesome automatic mining set up giving you tons of resources, enough so that you want to start consolidating your metal into blocks. You set up your Cyclic Assembler for the recipe of 9 Iron = Iron Block and hook it up to your system (export bus works well for this) . Now all of your Iron will be automatically converted into Iron Blocks. No fuss, no muss.

The automatic creation of necessary materials like Fertilizer for a Forestry multiblock farm is also useful. In fact, you can use them to automate pretty much every step.
 

KirinDave

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Jul 29, 2019
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The fact that it does it automatically and repetitively without you needing to 'baby' it.

As an example... say you've got your insanely awesome automatic mining set up giving you tons of resources, enough so that you want to start consolidating your metal into blocks. You set up your Cyclic Assembler for the recipe of 9 Iron = Iron Block and hook it up to your system (export bus works well for this) . Now all of your Iron will be automatically converted into Iron Blocks. No fuss, no muss.

The automatic creation of necessary materials like Fertilizer for a Forestry multiblock farm is also useful. In fact, you can use them to automate pretty much every step.


Not to mention that you might want a lot of bricks. And then to dye those bricks.
 

Grunguk

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Jul 29, 2019
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It's fairly straightforward to get stuff into the inventory - just insert on a blue side. Polling adjacent inventories is sort of a questionable practice and isn't cpu efficient at all. :/ As far as the golem, seems like an issue on TC's end - the golem is apparently not converted to the new ISidedInventory standard.

Ah, fair enough on the golem. Not your mod, not your problem to fix. :)

I should have added more context to my comment about inventory management though; I'm running in a 1.5.2 modpack without either RP2 or Xycraft, and it's extremely problematic trying to get the correct number of components into the CA to have it repeatedly craft what I want without it getting clogged with an individual item. Piping stuff in is no bother, like ya say .. but piping the -right amounts- of stuff in is the tricky part. I mentioned fabricators earlier as they get around this problem with their ability to pull from adjacent chests. If that's to be avoided from a CPU perspective then would it be possible to split the internal inventory inside the CA and allow each portion to be designated with a different input colour?

ex. I want to do torches in my CA; I can presently pipe in sticks/charcoal but run the risk that one will fill up the inventory and leave no room for the other. With the above functionality, I could pipe sticks into the blue half of the inventory from one direction and charcoal into the yellow half of the inventory from another direction. Would expand the functionality and increase the usefulness of the machine.

I'm no modder though, so I don't even know if it's possible to do. :p
 

Greyed

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Jul 29, 2019
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I consider it superior in every way to a Fabricator because it doesn't accidentally craft two dozen of something you really only wanted one of.

Actually... it can. Well, let me rephrase, it encourages you to do so. See, the ME Crafting table pulls out stacks of items on a left click, half stacks on a right click. So people who understand, and are concerned with, more items transferred = more power will tend to pull with right clicks to use half the power of a left click. However, this also tends to train you to pull the completed item with a right click as well. Left click on the completed item is a single item. Right click is a full stack of items. So, yeah, I once crafted a whole stack of uncooked basic CPUs. Burned through all my silicon, almost all my gold, and had enough basic processors to keep me going until I moved to a new world thanks to introducing new world gen mods YOU got me to try. :p Ahem, anyway, point is that while it isn't as easy to do as with fabricators, it is still technically possible. :)

For hands-off autocrafting, there's the Cyclic Assembler. They can be hooked up to craft in sequence, just like Fabricators do, but don't craft anything until you tell them to.

Yeah, that is what I was thinking when I saw the video. "So I need two blocks and more power just to do the work of one block from TE?"

For people who miss the RP2 project table (and have found the existing copypasta ProjectTables mod to be buggy and awkward, which we have) then you might like to know Forestry has a new Workbench block which is a Project Table but it rememebrs the last 8 recipes you made automatically. Epic.
Ya-but... Forestry. *sigh* Awkward ProjectTables may be (darn you no NEI integration!) but it'll take a whole lot more for me to ever touch Forestry again.
 

King Lemming

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Jul 29, 2019
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Ya-but... Forestry. *sigh* Awkward ProjectTables may be (darn you no NEI integration!) but it'll take a whole lot more for me to ever touch Forestry again.

TE will have something similar. There's a reason we made a specialized Schematic Item, and the effort that went into that damn tab is going to get reused.

Although I gotta admit, storing the last X recipes conveniently? That's kind of cool.
 

KirinDave

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Jul 29, 2019
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TE will have something similar. There's a reason we made a specialized Schematic Item, and the effort that went into that damn tab is going to get reused.

Although I gotta admit, storing the last X recipes conveniently? That's kind of cool.

Sengir actually figured out how to "improve" the Project Table without going totally overboard in complexity or reduce usability. Systems like the MFR Liquicrafter were our closest comparison, but it's really nice to have something to smooth the approach to AE in the early game.

I heard you were working on conduits for that stage as well? Cuz the early game gets badly neglected in modded minecraft. One of the reasons Tinker's Construct is growing in popularity is that it's so good and friendly and fun to have the tool stations early on. I showed my wife (a great builder but novice minecraft engineer) and she was making weird and funny tools al night.
 

Greyed

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Jul 29, 2019
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I heard you were working on conduits for that stage as well? Cuz the early game gets badly neglected in modded minecraft. One of the reasons Tinker's Construct is growing in popularity is that it's so good and friendly and fun to have the tool stations early on. I showed my wife (a great builder but novice minecraft engineer) and she was making weird and funny tools al night.

Heck, I decided to toss TC in just for shits and giggles this time around and I actually prefer it over the powered alternatives in IC & MFR as well as the magical replacements in TC no matter what stage of the game it is. TC's tools have a rare quality in that they are useful from the first punched tree long past multiple quarries.
 

Poppycocks

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Heck, I decided to toss TC in just for shits and giggles this time around and I actually prefer it over the powered alternatives in IC & MFR as well as the magical replacements in TC no matter what stage of the game it is. TC's tools have a rare quality in that they are useful from the first punched tree long past multiple quarries.
You haven't tried a power drill from dartcraft yet, huh?