Looks like Thermal Expansion updated

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casilleroatr

New Member
Jul 29, 2019
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Puts on Glados voice

Federal regulations require me to warn you that this next TE release is looking pretty good
 

MigukNamja

New Member
Jul 29, 2019
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One of the advantages of 1.6.4 is the latest Forge, which has all but resolved item/block conflicts if you're building from scratch. There are also lots of other bugfixes.
 

The Skeptical Tech

New Member
Jul 29, 2019
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Oh that's pretty sweet then.

I am at 1.6.2 because some of the mods haven't updated, namely, Modular Powersuits.

I might forgo that for these advantages however.
 

MigukNamja

New Member
Jul 29, 2019
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I've been using MPS in 1.6.4 with no problems. However, if you use MPS from scratch (no configs), and use TE3 (beta), you'll have to force this into your ./config/machinemuse/powersuits.cfg:

Code:
####################
# general
####################

general {
    B:"Thermal Expansion Recipes"=false
}

You may also want to enable vanilla recipes:

Code:
general {
    B:"Thermal Expansion Recipes"=false
    B:"Vanilla Recipes"=true
}
 

The Skeptical Tech

New Member
Jul 29, 2019
85
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Thanks for the tip. Wow, so much easier to make a 1.6.4 modpack. I hardly have any ID conflicts to fix, nearly all the mods "just work."