Looks like Thermal Expansion updated

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Puts on Glados voice

Federal regulations require me to warn you that this next TE release is looking pretty good
 
One of the advantages of 1.6.4 is the latest Forge, which has all but resolved item/block conflicts if you're building from scratch. There are also lots of other bugfixes.
 
Oh that's pretty sweet then.

I am at 1.6.2 because some of the mods haven't updated, namely, Modular Powersuits.

I might forgo that for these advantages however.
 
I've been using MPS in 1.6.4 with no problems. However, if you use MPS from scratch (no configs), and use TE3 (beta), you'll have to force this into your ./config/machinemuse/powersuits.cfg:

Code:
####################
# general
####################

general {
    B:"Thermal Expansion Recipes"=false
}

You may also want to enable vanilla recipes:

Code:
general {
    B:"Thermal Expansion Recipes"=false
    B:"Vanilla Recipes"=true
}
 
Thanks for the tip. Wow, so much easier to make a 1.6.4 modpack. I hardly have any ID conflicts to fix, nearly all the mods "just work."