N
NauFirefox
Guest
Hey folks,
I've been on and off playing FTB for a long time. I've run a couple servers, all until our group got bored with it. Generally the one thing that burns out most our people, is starting up.
Lack of resources, convenience, and storage issues (a personal peeve of mine), all build up and people never really finish projects they want to work on because they lack the materials to do it. They don't quite want creative mode. But they also don't want to put so many hours into farming thousands of quartz when they could wait for someone to get an automated quarry or something up. At the end of the day, this is just a playstyle for some of them, and we all have minor frustrations. But we keep coming back, and that's what matters.
What I'm looking to create. [With your help]
A step by step guideline for going from breaking trees with your hands, to automated farms and draconic armor. I'm looking to create guidelines for both Hard and Normal.
Yes, I do realize a guideline for hard is hypocritical in a few ways.
My old notes looked like this:
edit: to save space, I'll be editing this list to be the new NORMAL guideline.
Community
Getting started fast
A small note, we don't follow this list religiously.
The list isn't for fun, it's for efficiency. The game is for fun.
I'll add the Hard list here as I create it.
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Early tools?
Early machines?
I've been on and off playing FTB for a long time. I've run a couple servers, all until our group got bored with it. Generally the one thing that burns out most our people, is starting up.
Lack of resources, convenience, and storage issues (a personal peeve of mine), all build up and people never really finish projects they want to work on because they lack the materials to do it. They don't quite want creative mode. But they also don't want to put so many hours into farming thousands of quartz when they could wait for someone to get an automated quarry or something up. At the end of the day, this is just a playstyle for some of them, and we all have minor frustrations. But we keep coming back, and that's what matters.
What I'm looking to create. [With your help]
A step by step guideline for going from breaking trees with your hands, to automated farms and draconic armor. I'm looking to create guidelines for both Hard and Normal.
Yes, I do realize a guideline for hard is hypocritical in a few ways.
My old notes looked like this:
edit: to save space, I'll be editing this list to be the new NORMAL guideline.
Community
Getting started fast
- Glider
- charcoal
- potato's
- tinkers construct
- more charcoal
- Golden bag of holding / Miners bag
- Workstation
- botania sash and rings
- mystcraft
- Solar power
- Ender IO machines
- ME drives and Applied energistics
- Face the ender dragon?
- Quarry, of the ender variety
- Big Reactors
- Witchery
- blood magic
- engineering
- twilight forest
A small note, we don't follow this list religiously.
The list isn't for fun, it's for efficiency. The game is for fun.
I'll add the Hard list here as I create it.
-------------------------------------------------------------------
Early tools?
Early machines?