Looking for Suggestions: Mystcraft World for Thaumcraft

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Brandonn Richmond

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Jul 29, 2019
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Looking for Suggestions: Mystcraft World for Thaumcraft

I have a separate Mystcraft World for mining and I am planing to make a separate world for my magic - to keep the flux out of my village. I'm not very familiar to Mystcraft so I was hoping to get some suggestions from those in the know. I thought a barrens wasteland biome could be fun, but also a mix of magicy biomes, like the multi colored trees and what else? - could also be pretty cool. No idea what they are called ;)

Interesting sky/cloud colors would be appreciated as well.
 

Anubis

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Jul 29, 2019
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You probably don't want to use barren wasteland for TC. The Aura nodes that are generated are directly related to what "Living" things are around. Biomes like forests, jungles & plains will have nodes that are much larger than any you will in Barren wastelands, deserts, ect.
 

Fuzzlewhumper

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Jul 29, 2019
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Swamps too. I set up shop in a custom mystcraft world that was desert, swamp, plains. Had two nodes merge near my place and it was a 1200 aura node. Ripe for the taking. :) So I posted signs around it saying it was mine all mine and did my happy dance for no reason.

Swamps.
 
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the_j485

King of the Wicked
Dec 19, 2012
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Look behind you
The best place for aura is actually mushroom biomes. Try making a purple sky maybe?
Possibly have a second biome like swamps so that you can have other mobs when you need them.
 
D

Deleted member 38496

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Alternatively, make a single-biome mushroom biome end world. Small land mass for less lag, big aura nodes, and not too much to chunk load. Personally I like always-night blue-black-black-purple sky with multiple moons and charged for a nice magicky feel.
 
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Anubis

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Jul 29, 2019
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Alternatively, make a single-biome mushroom biome end world. Small land mass for less lag, big aura nodes, and not too much to chunk load. Personally I like always-night blue-black-black-purple sky with multiple moons and charged for a nice magicky feel.

Once Mystcraft gets to 1.5.2 I might have to try that.