Looking for blocks that can kill mobs and drop xp (act as player entities)

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nethervvoid

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Jul 29, 2019
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Hey guys. Looking to set up a mob farm hopefully soon, but want to use blocks that can act as player entities to kill the mobs and soak up the xp with a brain in a jar. My original plan was to use sentries from portal gun. ... I'm not sure those would actually drop xp from mobs though.

So far the list includes:
- Turtles
- Iron Golems
- Splash potions thrown by RP Deployers
 
Direwolf20 uses weapon turtles from ComputerCraft to do exactly this. In mixed-mod games they are cheap and easy to set up. See his most recent blaze farm upgrade videos.
 
Yeah, I guess turtles are your best bet. And even if you're not into ComputerCraft at all, it just takes 4 lines of code which shouldn't be too hard to understand.
 
Is this the "repeat the solution the OP already mentioned" thread?

I think you should use turtles.
 
Advanced Iron golems from thaumcraft also work. But that's a pretty massive research investment. Not that Thaumcraft isn't crazy fun, just be aware it's not a quick solution if you aren't already researching. They're actually by far the most flexible and powerful "grinder" tools in any modpack I've seen to date.
 
Well the issue is since I'm going to post this in my FTB youtube series I don't want to copy direwolf. I already had the sentry idea before he even started his blaze spawner idea, so I wanted to stick with that, but I would rather also get the xp for the brain in a jar if possible. Iron golems (I'm almost to iron golems in my research) or the splash potions sound good... I wish I could test the sentry right now, but I'm at work! =(
 
Advanced Iron golems from thaumcraft also work. But that's a pretty massive research investment. Not that Thaumcraft isn't crazy fun, just be aware it's not a quick solution if you aren't already researching. They're actually by far the most flexible and powerful "grinder" tools in any modpack I've seen to date.

True, but using them for hostile mobs xp farms (which I assume the OP is mentioning) can be a bad idea, since the golems do take damage and will die. They also move around, whereas the other 2 mentioned options are stationary solutions.
 
True, but using them for hostile mobs xp farms (which I assume the OP is mentioning) can be a bad idea, since the golems do take damage and will die. They also move around, whereas the other 2 mentioned options are stationary solutions.
Yeah and they also repair themselves and receiving damage in the first place is a non-issue if the mobs are weakened by a drop :).
 
Indeed. Drop them and let them be killed.

You cannot run an xp farm continuously because of the limited capacity of brain jars so their durability is seldom a problem.
 
Indeed. Drop them and let them be killed.

You cannot run an xp farm continuously because of the limited capacity of brain jars so their durability is seldom a problem.


I forgot they nerfed the brain-in-a-jar :(

Also, quick tip for anybody that thinks using a creeperspawner with turtles for xp is a good idea: Unless you are using explosion-proof blocks, don't bother with automatically killing them for experience. They tend to destroy a bunch of your beautiful spawner (I learned that the hard way :p).
 
I wish there was a way to tell what enchantment is on a book, so I could only keep the useful ones and drop all the rest in the magic absorber thingy.
 
Snow golems can kill blazes. Also I built an XP farm based on Direwolf20's idea but the mobs can't hit you. If you try this out, add the line turtle.drop(64) to the program or the turtle will pick up most of the blaze rods. You can place brains in a jar on the bottom row but they are not required in this design.

 
My original plan was to use sentries from portal gun. ... I'm not sure those would actually drop xp from mobs though.
They don't. Though its amusing to watch two dozen sitting above a T5 soul shard go all "there you are!" and tear the mobs away. ;)
 
Yeah, I guess turtles are your best bet. And even if you're not into ComputerCraft at all, it just takes 4 lines of code which shouldn't be too hard to understand.

The simplest code is:

Code:
while true do turtle.attack() end

Fill it's inventory with something the mobs don't drop and they'll never pick anything up. Feed items into a transposer, or use water to move them to a collection point for a wooden golem to scoop up, or use obsidian pipes, etc.