Hi all,
I'm working on a Factorio in Minecraft style mod pack and I'm at the stage where I'm looking for Alpha Testers.
For those not familiar with Factorio you have a research tree to unlock new technology, and you build up a factory who's primary function is to automatically craft the components for the technology tree, with an ultimate end game of launching rockets.
Link to development page: https://forum.feed-the-beast.com/threads/manufactio-minecraft-factorio-hybrid.283615/ (includes screenies)
Since Minecraft and Factorio have big differences in the way crafting is handled, and ores generated there will be a lot of differences, but at the core, thanks to GameStages, Better Questing and mods like Immersive Engineering & Craft Tweaker, the core concept is the same.
At this point, I need to test the early/mid game processes, as issues there will affect late game. Recipe costs vs resource availability, power generation, stupid errors, etc, etc.
I'm working on a Factorio in Minecraft style mod pack and I'm at the stage where I'm looking for Alpha Testers.
For those not familiar with Factorio you have a research tree to unlock new technology, and you build up a factory who's primary function is to automatically craft the components for the technology tree, with an ultimate end game of launching rockets.
Link to development page: https://forum.feed-the-beast.com/threads/manufactio-minecraft-factorio-hybrid.283615/ (includes screenies)
Since Minecraft and Factorio have big differences in the way crafting is handled, and ores generated there will be a lot of differences, but at the core, thanks to GameStages, Better Questing and mods like Immersive Engineering & Craft Tweaker, the core concept is the same.
At this point, I need to test the early/mid game processes, as issues there will affect late game. Recipe costs vs resource availability, power generation, stupid errors, etc, etc.