I want to add Botania to my modlist, but I want to drastically reduce the number of flowers spawned. I just don't like how the giant flower patches change the look and feel of the biomes. If possible, I'd like to reduce flower commonality to the level of Harvestcraft gardens, where they're present, but you have to be looking for them to find them. I don't have enough mod knowledge to know just how low I can push the flower spawn without making the mod unplayable. The relevant config settings seem to be Does anyone have any experience with these? I can't be the only one that wanted a visually "quieter" experience, has anyone else solved the problem? EDIT: Okay, I think I've mostly answered my own question, but other people might be interested. I found that simply setting density, patchChance, and quantity to 1 produced exactly the effect that I was looking for. The flowers are still there, but you have to poke around a bit to find them. It feels more like a treasure hunt now and less like a technicolor apocalypse. I was afraid that flower scarcity would make the game unplayable, but after experimenting with the floral fertilizer I discovered a few things: 1) The fertilizer is cheap and can be made with day one materials 2) It produces a hell of a lot of flowers per use 3) Its efficacy is not affected by the flower gen config settings, which was something I was worried about. Big thumbs up to the author for making such a powerful config file!