Looking for adventure

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Jdoki

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Jul 29, 2019
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Hi,

I've only recently got in to mod-packs, and have mainly been playing Tekkit (new version) and Hexxit - but I'm finding that neither really satisfies. I love building and researching stuff in Tekkit, but dislike the lack of non-tech stuff to do, lack of variety in biomes etc and will likely lose interest before getting to space exploration. The interesting biomes, smelting and dungeons etc in Hexxit are cool, but I miss the more complex machinery and mining.

I was wondering if one of the FTB packs might be better suited at finding a balance between tech, adventuring and other stuff (like farming/magic etc) in the mid to long term. FTB Unleashed is certainly advertising itself as having a bit of everything. Would this be a good option? I'd like to get opinions before committing to yet another mod-pack!

I'm not at the stage where I know enough to be able to roll my own mod-packs, and would definitely prefer something that is current and being updated (rather than FTB Ultimate for example)

Help appreciated.
 

Golrith

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Trusted User
Nov 11, 2012
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If looking for a custom mod pack, I have a pack called Omega Dawn that offers Twilight Forest, Random ruins in overworld (some containing mob spawners), Biomes O Plenty, Zombie Awareness and Infernal Mobs (to make mobs harder) along with MJ and UE based mods for most of your tech needs, plus a few other lesser known mods for extra functionality.
Tonight I'll be updating my Group with installation instructions, plus I have a limited space private server using this pack.
 

apemanzilla

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Jul 29, 2019
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You could try FTB Unleashed, it has a nice balance with new biomes and a lot of tech stuff. If you dont mind staying at 1.4.7, I would reccommend ultimate - still has a good amount of biomes, has a bunch of tech stuff (Greg will make sure of that)
 

casilleroatr

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Jul 29, 2019
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http://forum.feed-the-beast.com/threads/new-mod-packs.26682/#post-358741 -- This thread has links to the mod lists (in google docs) of the current 1.5 packs that are being updated.

The Direwolf20 modpack is good and is slightly smaller than Unleashed and might offer a more focused game, although I haven't played it or unleashed so obviously my advice is worth little.

There is one other thing to consider. In a few months the 1.6 packs are going to be out and updating has a very high chance of breaking worlds (I think all of your liquids that aren't in item form [like in cells or buckets] will disappear due to the forge liquid rewrite). If preserving your world is important to you and you are planning on updating to 1.6 then this might be a problem. On the other hand, if it were me, I wouldn't want to be waiting forever. At any rate look at the packs in the link and pick whichever one suits you best. Of course, some FTB members have there own packs out, like Golrith above.
 

Bibble

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Jul 29, 2019
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I suppose that one of the issues with it is that most mods tend to have their own line of progression, with the tech and "story" advancing in line with it. For Twilight Forest, it's intended to be Naga > Lich > Hydra > Ur-Ghast, with a few side bits in between. If you waltz in with an MPS armor at the end, then it ruins the progression a little.

If you're looking for adventure, then the Twilight Forest is quite good. Ars Magica is also worth doing. Once.

I think that the Magic Farm pack is supposed to be more based around foraging and exploring than usual (although it changes a lot and ramps the difficulty up quite a bit).

I recently started a Biome 'O Plenty world, and there's a lot of exploration and fun to be had there, but it does suffer the same issues that most biomes mods do (screwing around with gen that other mods rely on, like slimes and villages).

Natura makes the nether interesting, and quite difficult. Moreso if you enable the nether ores.
 

Golrith

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Nov 11, 2012
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I adjusted my BoP config to make the distance between village spawns slightly closer (from default 32 to 24). This helps slighty to increase village chance with all these new biomes.
 

Bibble

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Jul 29, 2019
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I adjusted my BoP config to make the distance between village spawns slightly closer (from default 32 to 24). This helps slighty to increase village chance with all these new biomes.

My issue isn't really with the frequency, but with the fact that they glitch significantly more often with new biomes. I see many more villages built on mountainsides, ravines and on water than you do in vanilla (where the requirement for either plains or desert tends to keep it looking relatively nice). Even things like the desert temples that are half buried tend to work and look reasonable, but when there's a village in the middle of a redwood forest, none of the villagers can get out of their houses, and a tree has removed the chest from the blacksmith, it just doesn't look right. Had the same issues with EBXL.

I like the additional content that the mods add, so I leave it in, but it does tend to irk me somewhat.
 

Vauthil

New Member
Jul 29, 2019
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I'll second that you may wish to consider Magic Farm, which removes generally redundant tech stuff and also increases the "survival" aspect of gameplay. You'll have plenty to do before you get near making automation, and you'll be scrambling to not starve for a good while.